I realized that screenshots of areas are posted more often now than a few weeks before. Kinda great seeing everyone working hard on their maps and shaming me since I can't work on my maps for a while.
And speaking of not being able to work on maps, I guess I should tell you guys that the reason for it is that NOT because of busy IRL work stuff blahblahblah. The reason being that my laptop, which I do a lot of mapping on since it's better than my old family computer, was recently stolen. Yep.
If anyone remembers it, I posted screenshots of a minimap i started back in december (ice caverns, floating towers, etc. Search through my profile or try to go a few page back to see it) and working it little by little from then. It's in my laptop and it's gone forever. Along with all of my precious data.
So yeah. I'll try to come up with another idea for a map as soon as I got a new laptop because I'm not doing it on my family's crappy computer. Until then, can't wait to see all of you guys' progresses and finished products
I tried playing The Painter, but it just wasn't a fun experience. I had to restart 5-6 times because the first area has a skeleton spawner right next to void that spawns about 6 skeletons at a time, which is a bit too hard to defend against since I can't make a bow or any better armor, and I can't even light up the spawner because the 6 skeletons all hitting me is too much knockback, so I just had to avoid the fun path and bridge across, since there was just no other way, since they spawn the instant you get in range. White wool was alright but bland; maybe to prove the point in the dialogue. Orange wool I liked, the custom mobs were cool but it would have been better, I think, if the other mob dropped something. Magenta wool was REALLY bland.. scattered loot and spawners along a river. That's the entire area. Isn't the river styx supposed to hurt you when you go in it? Anyway, Light blue wool was when I RQ. The game got very FPS laggy in the area, and needless to say I fell in the void about 5 times before I just gave up on the area, even with all my settings at minimum, I still was getting like 10 fps and even if I wasn't constantly falling in the void, I still wasn't having fun just because it's so laggy.
On a semi related note, having void in an area just makes it more difficult and less fun, and it's a cheap way to do those two things at that. It just makes you do more grinding to get your things back, and the thing that really pisses me off about void is that nowadays, when you fall in the void with custom loot, you literally can't get it back, unless it's from a custom mob or something. And in some maps (Not The Painter, except in the very first area) it is almost impossible to beat certain areas without that loot that now, you can't get back. IMO, void is just a cheap way to make the game a bit harder and less fun.
When I played the Painter, I also rage quit, but not from lag. I rage quit in the orange wool area due to the insane amounts of natural spawns which completely demolished me. I couldn't get anywhere since I had no armor and natural spawns were killing me over and over. I wish I could have continued further, but I was too lazy to restart the map or continue playing with the "supplies" I had.
I tried playing The Painter, but it just wasn't a fun experience. I had to restart 5-6 times because the first area has a skeleton spawner right next to void that spawns about 6 skeletons at a time, which is a bit too hard to defend against since I can't make a bow or any better armor, and I can't even light up the spawner because the 6 skeletons all hitting me is too much knockback, so I just had to avoid the fun path and bridge across, since there was just no other way, since they spawn the instant you get in range. White wool was alright but bland; maybe to prove the point in the dialogue. Orange wool I liked, the custom mobs were cool but it would have been better, I think, if the other mob dropped something. Magenta wool was REALLY bland.. scattered loot and spawners along a river. That's the entire area. Isn't the river styx supposed to hurt you when you go in it? Anyway, Light blue wool was when I RQ. The game got very FPS laggy in the area, and needless to say I fell in the void about 5 times before I just gave up on the area, even with all my settings at minimum, I still was getting like 10 fps and even if I wasn't constantly falling in the void, I still wasn't having fun just because it's so laggy.
On a semi related note, having void in an area just makes it more difficult and less fun, and it's a cheap way to do those two things at that. It just makes you do more grinding to get your things back, and the thing that really pisses me off about void is that nowadays, when you fall in the void with custom loot, you literally can't get it back, unless it's from a custom mob or something. And in some maps (Not The Painter, except in the very first area) it is almost impossible to beat certain areas without that loot that now, you can't get back. IMO, void is just a cheap way to make the game a bit harder and less fun.
Goodness, you quit before the map got properly good!
And I strongly disagree with Void in spawn areas. It forces the player to play incredibly intelligently, and rewards good play, while punishing those who don't give void it's due diligence.
Goodness, you quit before the map got properly good!
And I strongly disagree with Void in spawn areas. It forces the player to play incredibly intelligently, and rewards good play, while punishing those who don't give void it's due diligence.
The void in the spawn area isn't a huge deal - it was the skeleton spawner that I could not avoid, as I could not take care of them without running through, hoping to not get shot dead, or bridging over. Like, I just don't see how it's possible to run through 5+ skeletons without dying or being shot off, with no way of getting a bow, better armor, etc.
What really cheeses me about void is that 1. in areas like the LB wool area, there are so many naturally spawning mobs they're just too tedious to dodge. 2. There is no surefire way to counter your inventory wipe. Sure, you can block it with blocks, but most blocks can be blown up, save for obsidian and bedrock. But.. where can I get either of those? And I really feel like I wasted my time completely when I spend a bunch of time grinding for supplies, just to get an instant inventory wipe.
Important edit: Say you're like a derpy pigman some of us may know, and you work on Sea of Flame and Survival Island for awhile, and then you get ahard drive crash, resulting in all that time completely wasted. That's how it feels when I play a map and then die because laggy and void areas.
I agree. When it comes to block variation I prefer to go the route of using it as a means to add texture to terrain. By using similar colors and such you get something that doesn't make your eyes hurt but it's not just a plain surface. An example of this is in my area "Sprungle Fire" in Fractured Realms I'm currently using.
The colors are similar enough that's it's not harsh to look at but it's different enough to give texture to the walls and not look boring.
Alright, I want everyone's help. I just want to know your opinion about the aesthetics of these areas:
*snip*
First image, the redstone blocks are way too much. Personally i'm not a fan of using redstone related tiles as decoration but, from a design perspective, the redstone block's outer edge is acually r255 on the RGB scale. You don't ever want to use color values that high unless it's in some sort of eye-popping advertisement. I would switch the redstone blocks for red stained clay.
Fourth image, this is a perfect example of when random block variation creates too much contrast. Contrast, especially in a game with low resolution like minecraft, serves no purpose other than to create visual pollution. If you really want an area mostly made of black and white blocks, you should use a block mixer that creates blobs rather than random patterns.
Would love to give you some feedback, but I can't see anything. It looks like the base block of the tower is bedrock, there is a lava-thingy in the middle.. I really can't see guy. Make a proper screenshot :/
Sadly I can't make a proper screenshot...Because NETHER FOG. I really hate this thing.
Usually I would praise everything that rock posts and such, but you're talking about bad block variation when you can see in your screenshot grass and podzol one near the other and you're using cobblestone in a fire themed area, so not sure how I feel about that.
From an aesthetics standpoint, the podzol is meant to act as burnt dead grass as lava near grass in a more realistic sense would do something similar. As for the cobbblestone, it's meant as an accent for the little derpy bridge I have there.
From an aesthetics standpoint, the podzol is meant to act as burnt dead grass as lava near grass in a more realistic sense would do something similar. As for the cobbblestone, it's meant as an accent for the little derpy bridge I have there.
I think maybe more of a podzol to grass fade would have worked a bit better rather than just a one-block outline of podzol.
I think maybe more of a podzol to grass fade would have worked a bit better rather than just a one-block outline of podzol.
While the part in that picture isn't the best of examples, various parts else where are multiple blocks in, so it's not all just one block of podzol around. I can probably go back and clean up a bit of those parts at some point, but it was more of a first pass anyways. Realistically, from the players standpoint if you looked at it from ground level it makes sense and I don't think many players would stop and go "Well, why is that outline only one-block wide, that should totally be thicker."
Is it me or it furiously reminds me CRT monitors Color Test Pattern :
Too much grey, needs more variation.
i thought you retired?
I realized that screenshots of areas are posted more often now than a few weeks before. Kinda great seeing everyone working hard on their maps and shaming me since I can't work on my maps for a while.
And speaking of not being able to work on maps, I guess I should tell you guys that the reason for it is that NOT because of busy IRL work stuff blahblahblah. The reason being that my laptop, which I do a lot of mapping on since it's better than my old family computer, was recently stolen. Yep.
If anyone remembers it, I posted screenshots of a minimap i started back in december (ice caverns, floating towers, etc. Search through my profile or try to go a few page back to see it) and working it little by little from then. It's in my laptop and it's gone forever. Along with all of my precious data.
So yeah. I'll try to come up with another idea for a map as soon as I got a new laptop because I'm not doing it on my family's crappy computer. Until then, can't wait to see all of you guys' progresses and finished products
Huh? o_O
I tried playing The Painter, but it just wasn't a fun experience. I had to restart 5-6 times because the first area has a skeleton spawner right next to void that spawns about 6 skeletons at a time, which is a bit too hard to defend against since I can't make a bow or any better armor, and I can't even light up the spawner because the 6 skeletons all hitting me is too much knockback, so I just had to avoid the fun path and bridge across, since there was just no other way, since they spawn the instant you get in range. White wool was alright but bland; maybe to prove the point in the dialogue. Orange wool I liked, the custom mobs were cool but it would have been better, I think, if the other mob dropped something. Magenta wool was REALLY bland.. scattered loot and spawners along a river. That's the entire area. Isn't the river styx supposed to hurt you when you go in it? Anyway, Light blue wool was when I RQ. The game got very FPS laggy in the area, and needless to say I fell in the void about 5 times before I just gave up on the area, even with all my settings at minimum, I still was getting like 10 fps and even if I wasn't constantly falling in the void, I still wasn't having fun just because it's so laggy.
On a semi related note, having void in an area just makes it more difficult and less fun, and it's a cheap way to do those two things at that. It just makes you do more grinding to get your things back, and the thing that really pisses me off about void is that nowadays, when you fall in the void with custom loot, you literally can't get it back, unless it's from a custom mob or something. And in some maps (Not The Painter, except in the very first area) it is almost impossible to beat certain areas without that loot that now, you can't get back. IMO, void is just a cheap way to make the game a bit harder and less fun.
When I played the Painter, I also rage quit, but not from lag. I rage quit in the orange wool area due to the insane amounts of natural spawns which completely demolished me. I couldn't get anywhere since I had no armor and natural spawns were killing me over and over. I wish I could have continued further, but I was too lazy to restart the map or continue playing with the "supplies" I had.
Hello CTM Community. <3
Goodness, you quit before the map got properly good!
And I strongly disagree with Void in spawn areas. It forces the player to play incredibly intelligently, and rewards good play, while punishing those who don't give void it's due diligence.
The void in the spawn area isn't a huge deal - it was the skeleton spawner that I could not avoid, as I could not take care of them without running through, hoping to not get shot dead, or bridging over. Like, I just don't see how it's possible to run through 5+ skeletons without dying or being shot off, with no way of getting a bow, better armor, etc.
What really cheeses me about void is that 1. in areas like the LB wool area, there are so many naturally spawning mobs they're just too tedious to dodge. 2. There is no surefire way to counter your inventory wipe. Sure, you can block it with blocks, but most blocks can be blown up, save for obsidian and bedrock. But.. where can I get either of those? And I really feel like I wasted my time completely when I spend a bunch of time grinding for supplies, just to get an instant inventory wipe.
Important edit: Say you're like a derpy pigman some of us may know, and you work on Sea of Flame and Survival Island for awhile, and then you get ahard drive crash, resulting in all that time completely wasted. That's how it feels when I play a map and then die because laggy and void areas.
Working on a tower. What do you guys think?
I agree. When it comes to block variation I prefer to go the route of using it as a means to add texture to terrain. By using similar colors and such you get something that doesn't make your eyes hurt but it's not just a plain surface. An example of this is in my area "Sprungle Fire" in Fractured Realms I'm currently using.
The colors are similar enough that's it's not harsh to look at but it's different enough to give texture to the walls and not look boring.
Special thanks to Axl Rosie for the sig.
Alright, I want everyone's help. I just want to know your opinion about the aesthetics of these areas:
Hello CTM Community. <3
It looks amazing. Nuff' said.
Hello CTM Community. <3
Thanks.
First image, the redstone blocks are way too much. Personally i'm not a fan of using redstone related tiles as decoration but, from a design perspective, the redstone block's outer edge is acually r255 on the RGB scale. You don't ever want to use color values that high unless it's in some sort of eye-popping advertisement. I would switch the redstone blocks for red stained clay.
Fourth image, this is a perfect example of when random block variation creates too much contrast. Contrast, especially in a game with low resolution like minecraft, serves no purpose other than to create visual pollution. If you really want an area mostly made of black and white blocks, you should use a block mixer that creates blobs rather than random patterns.
Sadly I can't make a proper screenshot...Because NETHER FOG. I really hate this thing.
Yay! Page get!
From an aesthetics standpoint, the podzol is meant to act as burnt dead grass as lava near grass in a more realistic sense would do something similar. As for the cobbblestone, it's meant as an accent for the little derpy bridge I have there.
Special thanks to Axl Rosie for the sig.
I think maybe more of a podzol to grass fade would have worked a bit better rather than just a one-block outline of podzol.
While the part in that picture isn't the best of examples, various parts else where are multiple blocks in, so it's not all just one block of podzol around. I can probably go back and clean up a bit of those parts at some point, but it was more of a first pass anyways. Realistically, from the players standpoint if you looked at it from ground level it makes sense and I don't think many players would stop and go "Well, why is that outline only one-block wide, that should totally be thicker."
Special thanks to Axl Rosie for the sig.
i was sure someone here had a "retired moderator" tag
it gave me aidsebole left the earth when it saw thisit's bad and fits that block variation pic 2 pages ago