Truly we are the Obnoxious Trio. This is the first of three videos where me and my two most best friends tackle the Diversity 2 map of these fine gentlemen and creators. Hope y'all give it a checking out and what not, a lot of hard work was put into this and it was a serious blast. <3 Thanks!
The Meaning of Life, the Universe, and Everything.
Join Date:
1/23/2014
Posts:
136
Member Details
1) Very uncomfortable to play in the mission of "Portal". Why when you teleport, you turn around facing the other way? Direction of gaze player must persist! If looking to teleport to the north, and then after the teleportation must look to the north!
2) Name bow should be in color. For the orange portal gun name orange, for blue - blue.
1) Very uncomfortable to play in the mission of "Portal". Why when you teleport, you turn around facing the other way? Direction of gaze player must persist! If looking to teleport to the north, and then after the teleportation must look to the north!
2) Name bow should be in color. For the orange portal gun name orange, for blue - blue.
Because in Minecraft, you ALWAYS face the direction of the sheep. And sheep ALWAYS spawn facing south.
There are a lot things we mapmakers get blamed for but we are at the mercy of how Mojang designed certain elements. So simply saying "direction of gaze must persist", is like asking for something that isn't actually possible in Minecraft.
If qwerty did that mechanic again, it would be more like this.
Unfortunately, we won't. It's an annoyance that I really don't feel like redoing the entire mechanic at this point.
Nowadays maps like this are going down D: I should really make a series on youtube for this. Too lazy, I'm broke too
HOW DO U DO DIS?
I will be starting a Developer's Commentary within the next couple weeks. This is a series where I will explain anything about the map how we did what we did.
Hey Q, I havn't played this since it came out so I don't know if you have the idea already in the map. But my idea is a randomizer that picks a branch for you!
1) Very uncomfortable to play in the mission of "Portal". Why when you teleport, you turn around facing the other way? Direction of gaze player must persist! If looking to teleport to the north, and then after the teleportation must look to the north!
2) Name bow should be in color. For the orange portal gun name orange, for blue - blue.
The second's a neat feature suggestion, though one that it's far too late to implement. The first was impossible at the time the portal system was created, and although it's perfectly possible now (if deceptively annoying), the puzzles were designed with that in mind.
When asked about what makes a Thick potion, I accidentally picked the option that makes a Swiftness potion. For punishment, the map then teleported me to a long underground corridor, where you're given a swiftness potion and have to run to the other end of the corridor within a time limit. Only if you make it you're taken back to the Trivia branch.
I've been stuck on this for over an hour now. How do you pass this thing? It's not even part of the branch challenge, it's just one of the silly punishment levels. It should be easy to pass, but I just can't figure out how - I'm always just a little bit too slow.
When asked about what makes a Thick potion, I accidentally picked the option that makes a Swiftness potion. For punishment, the map then teleported me to a long underground corridor, where you're given a swiftness potion and have to run to the other end of the corridor within a time limit. Only if you make it you're taken back to the Trivia branch.
I've been stuck on this for over an hour now. How do you pass this thing? It's not even part of the branch challenge, it's just one of the silly punishment levels. It should be easy to pass, but I just can't figure out how - I'm always just a little bit too slow.
1. Drink potion first.
2. Step on plate.
3. Run.
4. Do not jump.
So i found a bug, on trivia on the question about what block the ender dragon cant destroy i went on the end portals, and now im glitched in an end portal unable to move.
Part 2 of the Uber Montage of Diversity 2; with Michael, Najee, and myself. :3 We covered the Escape, Puzzle (*shudder at the light puzzle because we're idiots*), and Labyrinthian portions here. Also decided to let them in on the recording around the end too. They loved the first part. xD
Help me please! I am currently working on ESCAPE and I am now stuck here at the dungeon-like place after you past through the cacti and vines because I encountered a bug. I clicked the buttons and this wall where you place the secret code appeared, but upon seeing the wall, it only has 1 item frame with rotating a skull. I watched some gameplay in escape mode and their code walls have 4 item frames with skulls. Please help me. I really really really like your game. Thank you
Help me please! I am currently working on ESCAPE and I am now stuck here at the dungeon-like place after you past through the cacti and vines because I encountered a bug. I clicked the buttons and this wall where you place the secret code appeared, but upon seeing the wall, it only has 1 item frame with rotating a skull. I watched some gameplay in escape mode and their code walls have 4 item frames with skulls. Please help me. I really really really like your game. Thank you
Sometimes depending on the computer, the item frames don't appear. I believe they will reappear if you log off and back on again.
I just booted this up on single player but it has spawned me in a random place and I cannot find the map, what are the coordinates of the correct spawn? Have I done something wrong? I followed the instructions and I put the Diversity folder in the saves and loaded it from the launcher
Please follow the how to install directions properly.
Because in Minecraft, you ALWAYS face the direction of the sheep. And sheep ALWAYS spawn facing south.
There are a lot things we mapmakers get blamed for but we are at the mercy of how Mojang designed certain elements. So simply saying "direction of gaze must persist", is like asking for something that isn't actually possible in Minecraft.
If qwerty did that mechanic again, it would be more like this.
Unfortunately, we won't. It's an annoyance that I really don't feel like redoing the entire mechanic at this point.
Cool update
With the sheep were uncomfortable because they were on the wall and to determine the direction in which the player will have been difficult.
Sorry for my English Google Translate =)
Rollback Post to RevisionRollBack
I do not quite understand in English, but I think an intelligent grown man could understand the meaning of my words =)
Trivia!
Truly we are the Obnoxious Trio. This is the first of three videos where me and my two most best friends tackle the Diversity 2 map of these fine gentlemen and creators. Hope y'all give it a checking out and what not, a lot of hard work was put into this and it was a serious blast. <3 Thanks!
*Youtube Channel for Gaming*
Only if you're given a tool that allows a specific block to be broken,
2) Name bow should be in color. For the orange portal gun name orange, for blue - blue.
I do not quite understand in English, but I think an intelligent grown man could understand the meaning of my words =)
Because in Minecraft, you ALWAYS face the direction of the sheep. And sheep ALWAYS spawn facing south.
There are a lot things we mapmakers get blamed for but we are at the mercy of how Mojang designed certain elements. So simply saying "direction of gaze must persist", is like asking for something that isn't actually possible in Minecraft.
If qwerty did that mechanic again, it would be more like this.
Unfortunately, we won't. It's an annoyance that I really don't feel like redoing the entire mechanic at this point.
I will be starting a Developer's Commentary within the next couple weeks. This is a series where I will explain anything about the map how we did what we did.
Check out my maps:
5uperTrinity.com
My Email:
[email protected]
Just a map maker. Feel free to send me a PM if you want to contact me personally.
The second's a neat feature suggestion, though one that it's far too late to implement. The first was impossible at the time the portal system was created, and although it's perfectly possible now (if deceptively annoying), the puzzles were designed with that in mind.
I do maps and stuff.
Cheat?!?! I don't like cheaters...
When asked about what makes a Thick potion, I accidentally picked the option that makes a Swiftness potion. For punishment, the map then teleported me to a long underground corridor, where you're given a swiftness potion and have to run to the other end of the corridor within a time limit. Only if you make it you're taken back to the Trivia branch.
I've been stuck on this for over an hour now. How do you pass this thing? It's not even part of the branch challenge, it's just one of the silly punishment levels. It should be easy to pass, but I just can't figure out how - I'm always just a little bit too slow.
1. Drink potion first.
2. Step on plate.
3. Run.
4. Do not jump.
Open to LAN, allow cheats, type /kill
Part 2 of the Uber Montage of Diversity 2; with Michael, Najee, and myself. :3 We covered the Escape, Puzzle (*shudder at the light puzzle because we're idiots*), and Labyrinthian portions here. Also decided to let them in on the recording around the end too. They loved the first part. xD
*Youtube Channel for Gaming*
Sometimes depending on the computer, the item frames don't appear. I believe they will reappear if you log off and back on again.
Please follow the how to install directions properly.
Please follow the how to install directions properly.
Cool update
With the sheep were uncomfortable because they were on the wall and to determine the direction in which the player will have been difficult.
Sorry for my English Google Translate =)
I do not quite understand in English, but I think an intelligent grown man could understand the meaning of my words =)