ok, first off I'm an idiot.
secondly, sorry to: Mirthos, Reazux and HDSlyTBM for the super long wait.
Mirthos has been added to the bathroom 1 (normal) for the next development update.
Reazux and HDSlyTBM, I couldn't add you two since the accounts you linked don't contain skins (or you got your names changed), if you still want the ghost, please send a correct/up-to-date username so I can include you two
4.0.0 has been released for 1.10, with a lot of changes/additions/fixes to the map
pack:
*added Lydia's brush, Vincent's painting equipment texture
*added Slim bankshot, Vincent van Gore and Shivers as alternate zombie villager skins
*added Neville Husk skin
*added Biff Atlas Stray skin
*added all arrow type textures
*added Magolor as alternate villager skin
*added Magolor's sounds
*added a number of custom models + textures
*changed mario's hat texture
*changed command block texture
*fixed Bogmire Shadown skin no longer gets shown in 1.9
*fixed redstone wire and command block texture no longer gets shown in 1.9
*fixed arrow texture doesn't show in 1.9
*fixed pillars outside the mansion look awkward
*fixed Melody Pianissima and slim bankshot wearable skin texture
Hidden:
*fixed you can't obtain the golden poltergust
Normal:
*added tips
*added ghost: Mirthos
Normal and Hidden:
*added all the heads of the ghosts who don't have a correct head yet in the map
*added host of The Arena, Magolor (villager)
*added icon to world safe
*added vincent painting equipment
*added lydia's brush
*added ball throwing before chaunceys battle
*added FVbico's medaparts (Blackfuser, Blackblaster, Blackbalister*, Medaforce*) *hidden only
*added UltimateGold84's Spells (Gleipnir*, Thunder, Bolting*, Valflame, Bolganone*, Elwind, Rexcalibur, Nosferatu) *hidden only
*added left handed-ness to mobs, mirrored in the hidden
*added use of the flashlight to make the default ghosts
vulnerable/NoAI(looses upon damage)(boss allies not)(mini)bosses are
different
*added updating compatibility (only the saving is now in the map, loading will be in the next update)
*added the option for each toad to say yes or no
*added waves that are in the actual game too (training room, parlor,
anteroom, wardrobe room, storage room, mirror room, laundry room, Astar
hall, projection room, safari room, roof)
*added missing mirror in the safari room
*added more music
*added stopsound to stop music (entering room, clearing room, E. Gadd calls)
*changed mansion music, now plays in the entire mansion instead of just a small part
*changed rooms, are now only activated when the room's name appears
*changed the path after the gate
*changed a lot of command blocks to setblock redstone blocks, instead of redstone torches, lowering the light level changes
*changed all summon/setblock commands to prevent further breakage in the future
*changed playsound, now prefixed with minecraft:
*changed gravel to Grass path
*changed toad and e gadd, disappears if nobody is in the room
*changed ghosts, have a team upon spawning, testfor ghosts within a
team for room clearing, money rats, speedy spirits, rats, bats and
haunted objects join a separate team, so they don't get counted
*changed money rats, speedy spirits, rats, bats and haunted objects, now tp to the void upon clearing the room
*changed (mini)bosses, are now always instantly present, but not always hostile
*changed dialog scores, now given to an entity, like E. Gadd himself,
Ghosts, Boos, etc, instead of a player, removes main player, chat now
overlaps again unless it's the same person talking (this is because of
limitations to my command block knowledge)
*changed mirror warp, only usable while holding the Gameboy Horror
*changed the score counting system, all players on their own now, damage is taken into account (total score - total damage) as well as
hidden bosses (score + 3000 for each boss)
*changed Ice ghosts, now instantly freeze when touching water
*changed tp, now teleport in 1.10
*fixed some furniture has no name in the map
*fixed chat and on screen messages broken in 1.9
*fixed Health tag missing for all entities
*fixed Equipment and DropChances, are now HandItems, ArmorItems, HandDropChances and ArmorDropChances in 1.9
*fixed Rideing, now Passengers in 1.9
*fixed playsound broken in 1.9
*fixed you can break the map by dropping an item at the spawn platform
*fixed observatory accesable from the moment you clear the kitchen
*fixed you can throw king boo out of the arena
*fixed you can't have mario's star in any way if the falling stars kill
you on the way back/unable to continue on lower render distances
*fixed twins names switched up
*fixed you can access King Boo and Boolossus early on
*removed UltimateGold84's Clock
*removed hidden boss skull system completely
*removed ability to open villager inventory of Toads and Nana
*removed ability to tame spooky
*removed ability to have armor, upgrades, elemental ghosts and clockwork punchers before finding them in the map
*removed ability to have food other then findable in the map
*removed ability to have tools, bows and arrows
*removed ability to have redstone related items
The Arena:
*added host of The Arena, Magolor (villager)
*added icon to world save
*added FVbico's medaparts
*added UltimateGold84's Spells
*changed the path after the gate
*fixed you can select multiple difficulties at once (normal + easy = normal + diamond chestplate)
*fixed Health tag missing for all entities
*fixed playsound broken in 1.9
*fixed you can break the map by dropping an item at the spawn platform
*fixed you can throw king boo out of the arena
*removed ability to have armor, upgrades without the correct setting
*removed ability to have food
*removed ability to have tools, bows, arrows, elemental ghosts and clockwork punchers
*removed ability to have redstone related items
I've been working on my adventure map for a while to get it upgraded for 1.10, and so that it looks a lot better
Honestly, I know that I've never actually finished yours (It's hard with a laptop, I should try again). But based on what I saw, I'd say that the inside of my mansion looks better than yours, however, the outside on the other hand, along with the tiny details that you put in (like Lydia's brush) are far better looking than mine
Just wondering, do you know the dimensions of your mansion? (XYZ)
Mine is approximately: 88 blocks wide (left to right on the front face), 65 blocks deep (from front to back), and about 30 blocks tall
I've been changing stuff like crazy in it, I added the map to the mansion, and it actually looks like it does in the real game, I also changed the shape of the mansion's hill to make it larger, and more round. Along with several redstone changes like changing the portrait ghosts from wool to zombies with armor (The bosses were also replaced) Also adding /playsound commands to the map (right now, I simply replaced many mob noises for the game's music, soon, I will switch it to custom sounds)
Maybe when it's done, both of us can play together on each of our maps
I've been working on my adventure map for a while to get it upgraded for 1.10, and so that it looks a lot better
Honestly, I know that I've never actually finished yours (It's hard with a laptop, I should try again). But based on what I saw, I'd say that the inside of my mansion looks better than yours, however, the outside on the other hand, along with the tiny details that you put in (like Lydia's brush) are far better looking than mine
Just wondering, do you know the dimensions of your mansion? (XYZ)
Mine is approximately: 88 blocks wide (left to right on the front face), 65 blocks deep (from front to back), and about 30 blocks tall
I've been changing stuff like crazy in it, I added the map to the mansion, and it actually looks like it does in the real game, I also changed the shape of the mansion's hill to make it larger, and more round. Along with several redstone changes like changing the portrait ghosts from wool to zombies with armor (The bosses were also replaced) Also adding /playsound commands to the map (right now, I simply replaced many mob noises for the game's music, soon, I will switch it to custom sounds)
Maybe when it's done, both of us can play together on each of our maps
I don't know them from the top of my head, but I am planning to remake the mansion (with better room sizes) and while I do that, EVERY command block with coordinates in them have to update.
It may be a easy task, but it's by far not a small one.
Do you still have the map saved?
if so:
1. Open to lan, or put it in a server and give yourself OP
2. Use /scoreboard players list @p
3. Look for the "score" score
4. The value of that was your score
Im sorry to ask, but Im having some issues at the start of the map, I get glitched and cannot move ;-; I tried opening the world to lan and giving myself cheats, but I cannot move still, can you help me with that?
by any chance, do you still have the map, so you can look in the stats? I need to know your total damage taken stat for your score
Unfortunately I don't think I do :/ Probs would have been best if i kept it,huh?
I'll mention it didn't took your damage into account then
I also forgot to say: what is your MC name, and what mansion?
ok, first off I'm an idiot.
secondly, sorry to: Mirthos, Reazux and HDSlyTBM for the super long wait.
Mirthos has been added to the bathroom 1 (normal) for the next development update.
Reazux and HDSlyTBM, I couldn't add you two since the accounts you linked don't contain skins (or you got your names changed), if you still want the ghost, please send a correct/up-to-date username so I can include you two
I tried getting your head for in the credits list, but it contains no skin, is superJamesdc2 still up-to-date?
oh i changed my name recently (srry), its Carella_Playz now,
alright, head is now in the credits
i have finished the game!!!
IGN: RoyalAshley
Amazing! Can I use this for myself for "Survival" mode?
Amazing! Can I use this for myself for "Survival" mode?
What is your score? Also 1.8 or 1.9? (1.9 score gives scores for hidden bosses, and substracts your total damage)
As in the mansion without command blocks or what exactly?
just curious, you are allowed tho (if you put it in a server tho, link here/credit)
The hidden mansion's 4.0.0 build has been released, please check them out. (1.10-pre1)
4.0.0 has been released for 1.10, with a lot of changes/additions/fixes to the map
pack:
*added Lydia's brush, Vincent's painting equipment texture
*added Slim bankshot, Vincent van Gore and Shivers as alternate zombie villager skins
*added Neville Husk skin
*added Biff Atlas Stray skin
*added all arrow type textures
*added Magolor as alternate villager skin
*added Magolor's sounds
*added a number of custom models + textures
*changed mario's hat texture
*changed command block texture
*fixed Bogmire Shadown skin no longer gets shown in 1.9
*fixed redstone wire and command block texture no longer gets shown in 1.9
*fixed arrow texture doesn't show in 1.9
*fixed pillars outside the mansion look awkward
*fixed Melody Pianissima and slim bankshot wearable skin texture
Hidden:
*fixed you can't obtain the golden poltergust
Normal:
*added tips
*added ghost: Mirthos
Normal and Hidden:
*added all the heads of the ghosts who don't have a correct head yet in the map
*added host of The Arena, Magolor (villager)
*added icon to world safe
*added vincent painting equipment
*added lydia's brush
*added ball throwing before chaunceys battle
*added FVbico's medaparts (Blackfuser, Blackblaster, Blackbalister*, Medaforce*) *hidden only
*added UltimateGold84's Spells (Gleipnir*, Thunder, Bolting*, Valflame, Bolganone*, Elwind, Rexcalibur, Nosferatu) *hidden only
*added left handed-ness to mobs, mirrored in the hidden
*added use of the flashlight to make the default ghosts
vulnerable/NoAI(looses upon damage)(boss allies not)(mini)bosses are
different
*added updating compatibility (only the saving is now in the map, loading will be in the next update)
*added the option for each toad to say yes or no
*added waves that are in the actual game too (training room, parlor,
anteroom, wardrobe room, storage room, mirror room, laundry room, Astar
hall, projection room, safari room, roof)
*added missing mirror in the safari room
*added more music
*added stopsound to stop music (entering room, clearing room, E. Gadd calls)
*changed mansion music, now plays in the entire mansion instead of just a small part
*changed rooms, are now only activated when the room's name appears
*changed the path after the gate
*changed a lot of command blocks to setblock redstone blocks, instead of redstone torches, lowering the light level changes
*changed all summon/setblock commands to prevent further breakage in the future
*changed playsound, now prefixed with minecraft:
*changed gravel to Grass path
*changed toad and e gadd, disappears if nobody is in the room
*changed ghosts, have a team upon spawning, testfor ghosts within a
team for room clearing, money rats, speedy spirits, rats, bats and
haunted objects join a separate team, so they don't get counted
*changed money rats, speedy spirits, rats, bats and haunted objects, now tp to the void upon clearing the room
*changed (mini)bosses, are now always instantly present, but not always hostile
*changed dialog scores, now given to an entity, like E. Gadd himself,
Ghosts, Boos, etc, instead of a player, removes main player, chat now
overlaps again unless it's the same person talking (this is because of
limitations to my command block knowledge)
*changed mirror warp, only usable while holding the Gameboy Horror
*changed the score counting system, all players on their own now, damage is taken into account (total score - total damage) as well as
hidden bosses (score + 3000 for each boss)
*changed Ice ghosts, now instantly freeze when touching water
*changed tp, now teleport in 1.10
*fixed some furniture has no name in the map
*fixed chat and on screen messages broken in 1.9
*fixed Health tag missing for all entities
*fixed Equipment and DropChances, are now HandItems, ArmorItems, HandDropChances and ArmorDropChances in 1.9
*fixed Rideing, now Passengers in 1.9
*fixed playsound broken in 1.9
*fixed you can break the map by dropping an item at the spawn platform
*fixed observatory accesable from the moment you clear the kitchen
*fixed you can throw king boo out of the arena
*fixed you can't have mario's star in any way if the falling stars kill
you on the way back/unable to continue on lower render distances
*fixed twins names switched up
*fixed you can access King Boo and Boolossus early on
*removed UltimateGold84's Clock
*removed hidden boss skull system completely
*removed ability to open villager inventory of Toads and Nana
*removed ability to tame spooky
*removed ability to have armor, upgrades, elemental ghosts and clockwork punchers before finding them in the map
*removed ability to have food other then findable in the map
*removed ability to have tools, bows and arrows
*removed ability to have redstone related items
The Arena:
*added host of The Arena, Magolor (villager)
*added icon to world save
*added FVbico's medaparts
*added UltimateGold84's Spells
*changed the path after the gate
*fixed you can select multiple difficulties at once (normal + easy = normal + diamond chestplate)
*fixed Health tag missing for all entities
*fixed playsound broken in 1.9
*fixed you can break the map by dropping an item at the spawn platform
*fixed you can throw king boo out of the arena
*removed ability to have armor, upgrades without the correct setting
*removed ability to have food
*removed ability to have tools, bows, arrows, elemental ghosts and clockwork punchers
*removed ability to have redstone related items
Hey FVbico, long time, no see
I've been working on my adventure map for a while to get it upgraded for 1.10, and so that it looks a lot better
Honestly, I know that I've never actually finished yours (It's hard with a laptop, I should try again). But based on what I saw, I'd say that the inside of my mansion looks better than yours, however, the outside on the other hand, along with the tiny details that you put in (like Lydia's brush) are far better looking than mine
Just wondering, do you know the dimensions of your mansion? (XYZ)
Mine is approximately: 88 blocks wide (left to right on the front face), 65 blocks deep (from front to back), and about 30 blocks tall
I've been changing stuff like crazy in it, I added the map to the mansion, and it actually looks like it does in the real game, I also changed the shape of the mansion's hill to make it larger, and more round. Along with several redstone changes like changing the portrait ghosts from wool to zombies with armor (The bosses were also replaced) Also adding /playsound commands to the map (right now, I simply replaced many mob noises for the game's music, soon, I will switch it to custom sounds)
Maybe when it's done, both of us can play together on each of our maps
forgot my score Dx but 1.9
I don't know them from the top of my head, but I am planning to remake the mansion (with better room sizes) and while I do that, EVERY command block with coordinates in them have to update.
It may be a easy task, but it's by far not a small one.
Do you still have the map saved?
if so:
1. Open to lan, or put it in a server and give yourself OP
2. Use /scoreboard players list @p
3. Look for the "score" score
4. The value of that was your score
The adf.ly version works fine, the direct download is a weird issue already discussed a number of pages ago.
the link is shown next to the direct download so you can copy it, and place it in your search bar.
Im sorry to ask, but Im having some issues at the start of the map, I get glitched and cannot move ;-; I tried opening the world to lan and giving myself cheats, but I cannot move still, can you help me with that?