So, when can we expect Mob and Block support? please just do not say it will be couple months.
Well, we don't really have a deadline - it's a bit harder especially in an open source project. Our focus right now is the cross-platform version, but we're also beginning work on the .NET version of 1.4 pretty soon. For the full, final version of 1.4, I'll just have to say probably a month or two, however you can expect a beta of it sooner than that.
Suggestion: Different Floor Textures for 3D mode (Have him stand on Stone/Cobble/Dirt instead of Grass) Because I like coloring my characters green, and i don't like him blending in with the floor :sleep.gif:
Suggestion: Different Floor Textures for 3D mode (Have him stand on Stone/Cobble/Dirt instead of Grass) Because I like coloring my characters green, and i don't like him blending in with the floor :sleep.gif:
You could change the "grass.png" file to whatever texture you like. Custom 3D background support makes its appearance in 1.4, alongside the new model format.
Hey, Paril. I recently tried to upload a remake of my Minecraft skin. Which I had remade using the Higher Resolution function, and for some reason it wouldn't upload into Minecraft. Can you help me out please? :sad.gif:
EDIT: To go further into detail. When I tried to upload my skin, it said it was not in a format of 32x64. I am not entirely sure what it means, but perhaps I used the Higher Resolution setting for my character. Which Minecraft.net would not allow I believe.
READ THE FREQUENTLY ASKED QUESTIONS BELOW! I'm tired of answering the same questions over and over again! D:
Current version: 1.3 (19 Nov, 2011)
Well, what is it?!
(ordered in time they were sent to me at, not because I pick favorites)
1.3 Videos:
Older Videos:
Hey there guys!
I'm new to the Minecraft scene, but, after seeing the inflow of skin editors and not being very satisfied with them, I decided to take matters into my own hands and start developing programs for Minecraft. My first release here, I present to you MCSkin3D: a 3d, real-time skin editor for Minecraft!
Unlike other real-time editors, this editor actually lets you paint on the model, as well as the 2d texture map, also providing a neat management facility for all of your installed skins, and a convenient upload button.
Overview
MCSkin3D is both a skin management and skin editing tool. It holds all of your skins in a convenient place, lets you manage them from within the program, and even lets you upload your skin directly to Minecraft.net without ever needing to open a browser.
I consider this one of my first "public" programs, as in one that I've released directly to a large community - hopefully it's well-received and I hope you guys don't go too hard on me, but, here we go.
Before attempting to use the painter, please go through the View options and get to know them.
Screenshot(s)
3D Mode:
Good ol' 2D Mode:
Hybrid Mode:
Notes/Todo
MCSkin3D requires that you have the .NET Framework version 3.5 installed. A Linux and Mac port is in the works!
The program should be self-explanatory, and I made sure to tooltip any important things. When in camera mode, left mouse button rotates the camera while right mouse button (or mouse wheel) zooms - in paint mode, right-mouse button rotates while middle-mouse button will zoom.
Some suggested features for future versions:
- Fill bucket
- Brush size
- 3D preview for the 2D editor (or vice versa? viewports maybe? not sure how I'm going to fit that in there)
- Possible Mono support, for Linux/Mac users
- Folder support for skins (something like a tree)
- Painting collaboration over TCP
- Super code cleanup 2000
- Noise
- Optimized tool shortcutting (left-click for one tool, right-click for another, shift for another, etc)
- Selection tool
- Block & mob texturing support
- HSV/HSL tab
- 2D mode zoom support
- Multiple skin importing
- Background color change
- Posing
- Screenshot
- High resolution skin support
- External program support (picks up on skin changes)
- CMYK
Frequently Asked Questions
Why is the chin upside-down? (1.9/1.0 only!)
Apparently, someone down at Mojang changed the model format in 1.9/1.0 and rotated/flipped the bottom of the chin. The thing is, I don't know if it's accidental or intentional, since this is quite a large change to do this far in development; I left it as it was in 1.8.1 and previous until we can get confirmation as to whether this is staying or leaving.
Windows asks for permissions or "elevation" when trying to run it!
This is normal - if you used the default setup directory, Windows requires permissions to run anything inside Program Files. If it won't run at all, try running it as an administrator via the right-click menu.
It says Swatches/Skins are missing!
Extract!
Why does the drawing mirror on the arms/legs but not anywhere else?
Drawing on the model draws directly to the texture map - if you check the map, there is only one arm face, it's just mirrored to the other side.
How do I draw on the head?
Disable the helmet, either in View < Visible Parts, or on the toolbar near the top-right.
I want to draw on the sides of the legs or arms but I can't get to it!
You may uncheck other pieces in "View < Visible Parts". To get to the backs of arms or legs you may have to uncheck the other leg or the chest.
I try to upload the skin but it just says it failed with "The operation has timed out"!
Minecraft.net must be experiencing some high traffic - try connecting to the site with your browser and see what happens. It may take multiple attempts to upload it, or you may have to wait until traffic slows down (the timeout time is 10 seconds).
An exception dialog popped up, what should I do?
Hit "Save", save the report and attach it to a forum post here, or email it to me, and I'll get right on fixing it.
How does the program handle passwords?
Passwords are saved locally, in settings.ini, encrypted in 256 bits using seeds and salts from constant data relating to your specific machine - using this technique, even if someone gets a hold of your settings file, they would need access to your physical system to decode the password. No password, usernames, or user data is sent externally at any point, except to connect to Minecraft.net using a secure HTTPS connection. Source code is available upon request if you wish to challenge this remark.
Where is X feature?
If it's not listed above, I either forgot about it or it hasn't been brought up yet - suggest it!
Make sure to give me any feedback or any issues you may encounter.
Special thanks to:
whtdragon
James
Skies
Xephyr
Aena
Varuna
Twidragon
Tender_Grilled
Jordan
djmati111
Jonas Triki
Xylem Studios (Pierre)
Soulthief
Chainsol
drpootis
Ivan
Marzen
Matt
Lithriandel
eyu
jonborichef
dedit8
Martin Decino
Tuim
and anybody else I've forgotten who's helped with programming, translation, or just being awesome and believing in us!
Separate to this list, because they're THAT awesome, these members of the Minecraft Forums staff, for being incredible in helping us achieve our goals:
Sacheverell
Neodymius
Awesome people, show your love with this amazing banner!
Hey, Paril. I recently tried to upload a remake of my Minecraft skin. Which I had remade using the Higher Resolution function, and for some reason it wouldn't upload into Minecraft. Can you help me out please? :(EDIT: To go further into detail. When I tried to upload my skin, it said it was not in a format of 32x64. I am not entirely sure what it means, but perhaps I used the Higher Resolution setting for my character. Which Minecraft.net would not allow I believe.
Indeed, 64x32 is only allowed for Minecraft. Higher/Lower resolution skins are only there for mob/block support in the future.
Amazing. I love how you implemented PS tools into it, would love to see more of that.
Also looking forward to the block / mob skin edits, that'll be really helpful since I know many of us are trying to make TP's but lack the patience, this program would really motivate me to try again.
Amazing. I love how you implemented PS tools into it, would love to see more of that.
Also looking forward to the block / mob skin edits, that'll be really helpful since I know many of us are trying to make TP's but lack the patience, this program would really motivate me to try again.
Well, I don't use Photoshop myself, so they really aren't Photoshop tools. GIMP was partially an inspiration.
I'm not a skinner, I get all of the ideas from you guys!
Amazing, great work, it's a simple program that's is easy to use but with some advanced functions as well, I'm not a skinner but I really love to make myself some skins somewhat different(steve with a jacket or so). You really deserve a double coffer full of . Keep the good work :cool.gif:
Rollback Post to RevisionRollBack
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
Amazing, great work, it's a simple program that's is easy to use but with some advanced functions as well, I'm not a skinner but I really love to make myself some skins somewhat different(steve with a jacket or so). You really deserve a double coffer full of . Keep the good work :cool.gif:
its in exe format. =( will you be making one in a format the works on mac OSX?
We use the .NET Framework, which is mainly Windows at the moment.
We are working on a cross-platform version which will be compiled against Linux and Mac OSX. There is no release date, as it all depends on a guy who is online periodically.
Thanks
We're working on it!
Well, we don't really have a deadline - it's a bit harder especially in an open source project. Our focus right now is the cross-platform version, but we're also beginning work on the .NET version of 1.4 pretty soon. For the full, final version of 1.4, I'll just have to say probably a month or two, however you can expect a beta of it sooner than that.
Thanks!
-P
No problem!
-P
Yep!
You could change the "grass.png" file to whatever texture you like. Custom 3D background support makes its appearance in 1.4, alongside the new model format.
-P
EDIT: To go further into detail. When I tried to upload my skin, it said it was not in a format of 32x64. I am not entirely sure what it means, but perhaps I used the Higher Resolution setting for my character. Which Minecraft.net would not allow I believe.
Aproved :biggrin.gif:
- Taylor (Click for Shameless Self Promotion)
Indeed, 64x32 is only allowed for Minecraft. Higher/Lower resolution skins are only there for mob/block support in the future.
Thanks!
We're working on it!
Me neither!
It's worth a lot to me!
That was the point!
-P
Also looking forward to the block / mob skin edits, that'll be really helpful since I know many of us are trying to make TP's but lack the patience, this program would really motivate me to try again.
Well, I don't use Photoshop myself, so they really aren't Photoshop tools. GIMP was partially an inspiration.
I'm not a skinner, I get all of the ideas from you guys!
-P
We appreciate it!
-P
We use the .NET Framework, which is mainly Windows at the moment.
We are working on a cross-platform version which will be compiled against Linux and Mac OSX. There is no release date, as it all depends on a guy who is online periodically.
-P