I updated the model with a new lighting system. You can redownload it and try it out, it should now work properly. If you don't want to redo everything, and you know enough about Blender, you can turn off Ambient Occlusion and mess with the lights until you get something you like. Otherwise, you'll have to repose and reskin the model. Sorry!
I added some additional features in my renders to make them look a little nicer. You can do that, too, but I'd recommend you learn a little bit more about Blender so you know what you're doing.
Anyway, I just added a plane underneath my model and turned on a little reflectivity. I also moved the camera to another angle to make the shot more interesting. The camera is the little prism-like wireframe object with a black arrow. You can move it by selecting it with right-click and pressing the G key, and you can rotate it by selecting it and pressing R.
Really a great model! Great rig and I easily re-skinned it. Will try to make some renders on my single player world that I transferred into blender. For all of you having trouble, look up some tutorials or google it. Lots of them are simple fixes. Blender isn't to hard when you get the hang of it.
Hey, can someone tell me what I'm doing wrong, I used this in blender and i changed the skin to my skin, so when i look at in in 3D view or rendered, my face is black, with no detail, i am not sure why, and i followed the troubleshoot and the last step, I'm pretty sure it doesn't apply to me since I got blender this day, so if someone can help me, or needs more info, or picture please tell me, thanks in advance
I need help.
Whenever I put in my skin, the hat comes in black.
I've gone into GIMP, Paint.net, and Photoshop to try and correct it, but all of them are telling me that it is transparent, so there is nothing to fix. Am I missing something?
Here's the image: