I tried this one, and boy, it sure is "Challenging." Good luck.
I don't like your attitude, but I did it anyway. You basically asked for a skin of a guy dressed as a western-themed-homeless-man, and that is exactly how it turned out.
Jun is finished. I ended up doing sort of a hybrid between what you posted and what I knew was there from the game model. The Ghillie didn't come out well so I removed it. Also, since when can Jun afford Gungnir? He's nowhere near the right rank...
Jun is finished. I ended up doing sort of a hybrid between what you posted and what I knew was there from the game model. The Ghillie didn't come out well so I removed it. Also, since when can Jun afford Gungnir? He's nowhere near the right rank...
Pig merchant! This was the fastest yet, as there is already a 'pigman' skin in the source files that I just went over and dressed him up as affluently as possible. Big ol' gold pendant on a purple shawl, gold buttons on his shirt, lapis wristbands and a fancy hat to boot. Your dreams of playing as a greedy, entitled corporate pig can now come true.
Quote from Prakticul »
Master Chief from Halo?
Mason or Woods from Black Ops?
A bit less generic, if you please. There are already hundreds of skins for these three and so I won't even bother with them.
Would it be possible for you to do Rubi Malone from "Wet?"
The death is in the details. It's difficult to shade a female model to make it look right, and then what with multiple layers and all those textures, this could get messy. I'll give it a shot sometime later, but no promises - at the best, expected a stripped-down version.
Quote from Anlijental »
How about Alex Mercer from Prototype? I'd do it myself but I'm too lazy to do it.
I did like that game... I suppose I could try. You just want the basic human model, right? Not sure I could do justice to the mutations. Considering your comment, however, this goes on the end of the list, so don't expect it soon (unless more people ask for it).
Quote from antant54 »
could you make Marcus Wright off terminator damaged(could not find picture) or skulduggery pleasant
Right or left?
About the other one - I wasn't impressed at all with the video/books, they don't seem very badass at all. If you really want it, just copy the current skeleton textures and put a duster and fedora on it.
Quote from SavageClown »
Could u make me, an evil clown with white emo hair, try to make it black please?
Just as soon as you explain to me how magnets work.
How about Alex Mercer from Prototype? I'd do it myself but I'm too lazy to do it.
I did like that game... I suppose I could try. You just want the basic human model, right? Not sure I could do justice to the mutations. Considering your comment, however, this goes on the end of the list, so don't expect it soon (unless more people ask for it)
Okay, also it's because I'm working on Bulletstorm skins, so, since it's on the back of the list, I'll make it when I'm done with Trishka from Bulletstorm, I already did Gray and I didn't see how the different shades of brown were difficult, must just be me. But I was talking about the basic mutated form with the mutated arm you use to slice NPC's, I forget what it's called, it's the one on the cover. So, it's not completely that I'm lazy, it's mostly that I am busy making other skins. Okay thanks, I'll check back on the thread.
could you make skulduggery pleasant skin please :smile.gif:
I realized as soon as I posted that last comment that I already had the trench coat, hat, and skeleton textures ready to go, I just had to copy, paste, and apply a filter. Here you go:
Quote from Anlijental »
I already did Gray and I didn't see how the different shades of brown were difficult, must just be me.
It wasn't the browns, it was the layers. The guy's entire body is covered in straps, and there is simply no way that it's possible to make a minecraft model look remotely like it on such a limited canvas. I'm interested to see how yours turned out, and what you did to compensate for this.
I already did Gray and I didn't see how the different shades of brown were difficult, must just be me.
It wasn't the browns, it was the layers. The guy's entire body is covered in straps, and there is simply no way that it's possible to make a minecraft model look remotely like it on such a limited canvas. I'm interested to see how yours turned out, and what you did to compensate for this.
I really made the 4 straps that were important, and meshed the other straps in the background with a darker color, it's on this thread, and I might edit the hair, right now it isn't exactly how I originally planned the shape of it, so I'll fix it sometime.
I really made the 4 straps that were important, and meshed the other straps in the background with a darker color, it's on this thread, and I might edit the hair, right now it isn't exactly how I originally planned the shape of it, so I'll fix it sometime.
Well I really like how you did the hair on that, might consider doing that more in the future... but gotta say, if I were to encounter someone with that skin on, there's no way I would recognize it as what it was meant to be.
Quote from Lugia3 »
Could you make The Arbiter (thel vadem) please? Ive been searching for 3 days and ive only found 2, they look crappy...
Not really sure how I would tackle that one. The game-model is already pretty crazy, and then the "super arbiter" you linked to is even more ridiculous looking. All the ones you're finding are bad because the game isn't good at making shapes that aren't human-ish. So... stick with human-shaped-things.
Kinda bland and generic, I'll give it a 'maybe'. That helmet and those pauldrons would certainly be interesting to attempt with just 4 pixels on the arms and 8 pixels on the head width, ha ha ha...
I just realized that I still haven't made the Taskmaster yet, and he was one of the first requests. Gonna do that now, then head out for the day.
I don't like your attitude, but I did it anyway. You basically asked for a skin of a guy dressed as a western-themed-homeless-man, and that is exactly how it turned out.
Arrogant? Sure. Incompetent? My work says otherwise. U mad?
Here.
thanks! that looks great!
you're my hero
>.>
<.<
:biggrin.gif:
Probably doing just one more for today, and it's gonna be a fast one, because we just started a new server map and I actually feel like playing a bit.
Mason or Woods from Black Ops?
I'd do it myself but I'm too lazy to do it.
A bit less generic, if you please. There are already hundreds of skins for these three and so I won't even bother with them.
I don't mean to come off as a smartass, but when I tried to make a skin of Blondie, I failed like a failure. Epicly done,
hello time to die!
The death is in the details. It's difficult to shade a female model to make it look right, and then what with multiple layers and all those textures, this could get messy. I'll give it a shot sometime later, but no promises - at the best, expected a stripped-down version.
I did like that game... I suppose I could try. You just want the basic human model, right? Not sure I could do justice to the mutations. Considering your comment, however, this goes on the end of the list, so don't expect it soon (unless more people ask for it).
Right or left?
About the other one - I wasn't impressed at all with the video/books, they don't seem very badass at all. If you really want it, just copy the current skeleton textures and put a duster and fedora on it.
Just as soon as you explain to me how magnets work.
Ive been searching for 3 days and ive only found 2, they look crappy...
Okay, also it's because I'm working on Bulletstorm skins, so, since it's on the back of the list, I'll make it when I'm done with Trishka from Bulletstorm, I already did Gray and I didn't see how the different shades of brown were difficult, must just be me. But I was talking about the basic mutated form with the mutated arm you use to slice NPC's, I forget what it's called, it's the one on the cover. So, it's not completely that I'm lazy, it's mostly that I am busy making other skins. Okay thanks, I'll check back on the thread.
I realized as soon as I posted that last comment that I already had the trench coat, hat, and skeleton textures ready to go, I just had to copy, paste, and apply a filter. Here you go:
It wasn't the browns, it was the layers. The guy's entire body is covered in straps, and there is simply no way that it's possible to make a minecraft model look remotely like it on such a limited canvas. I'm interested to see how yours turned out, and what you did to compensate for this.
I really made the 4 straps that were important, and meshed the other straps in the background with a darker color, it's on this thread, and I might edit the hair, right now it isn't exactly how I originally planned the shape of it, so I'll fix it sometime.
Link to thread: viewtopic.php?f=27&t=209813
Well I really like how you did the hair on that, might consider doing that more in the future... but gotta say, if I were to encounter someone with that skin on, there's no way I would recognize it as what it was meant to be.
Not really sure how I would tackle that one. The game-model is already pretty crazy, and then the "super arbiter" you linked to is even more ridiculous looking. All the ones you're finding are bad because the game isn't good at making shapes that aren't human-ish. So... stick with human-shaped-things.
Kinda bland and generic, I'll give it a 'maybe'. That helmet and those pauldrons would certainly be interesting to attempt with just 4 pixels on the arms and 8 pixels on the head width, ha ha ha...
I just realized that I still haven't made the Taskmaster yet, and he was one of the first requests. Gonna do that now, then head out for the day.