The Meaning of Life, the Universe, and Everything.
Join Date:
2/1/2014
Posts:
52
Member Details
Hi, I have played around with resource packs and other features of minecraft other than just the game plenty of times before. I already have some of the resource pack done as i have worked on it in the past.
If you have any concerns please post them below.
Some main parts of the Resource pack it may look a bit weird but in game they look much better.
Right now you don't seem to bring much to the table.
The ores are a blurry mess that don't tile with themselves or each other at all. The same with the swords. It looks like you stole the default and ran a filter over them. That's not only bad artwork, but it's really just shameful to steal from the one source every resource pack is effectively trying to replace. I think before asking for a collaboration, you need to work on your fundamentals a bit more.
Here's some things you need to do:
1. Make a stone texture that doesn't have any obvious breaks or lines in it when tiled.
The golden rule for making textures is that you should never see the seams. Nature doesn't have seams or obvious grid lines in it. You don't look at a field of grass or at a mountain and go "Yup! I can totally see where the textures end." Nature doesn't have textures, and as an artist is your job to convince the viewer that your art doesn't either... even when it does. It's an illusion to be sure, but an important one to learn to create.
2. Learn a bit about color theory, and apply it to your ores.
Color is an important thing for an artist to learn about. In many ways, it's our whole thing. You seem to have sampled the default textures which is pretty universally considered a bad idea. Certainly an unoriginal one at any rate. Again, do some research into color theory and find some tutorials on how to make a palette. You don't have to do pixel art to make a good pack, but any painter will tell you how important it is to have some colors selected to start with. Bob Ross made hundreds of great paintings all using the same few colors. That should tell you what you can do when you start with a great palette.
3. Practice shading and lighting.
All of your ores have exactly the same highlights and no real shadows. More than that, they look like they're completely flat; almost as if you'd just taken bits of construction paper, drew a white highlight on them, and then pasted them to the stone. That's really bad, and shows a fundamental lack of understanding of how light works. I suggest doing what great artists have been doing for centuries and practice some still life drawing. Yea I know it's boring, but you don't have to do the cliche fruit thing. Actually, I recommend doing things that resemble the ores you're doing. Find a lump of coal (or charcoal) and draw it, focusing on how the light and shadow hit it. Being dark there's a lot of subtlety to how its lit, and a lot of little details in the imperfections. Try to capture those details in your drawing/painting. Then move on. Grab a gold Christmas ornament to imitate the gold ore. Look at how it shines, and where the shadows make it dark. Notice how the color changes based on what's being reflected in it and how the light hits it. Keep going until you've done one (or preferably more) for every material in Minecraft.
4. Draw your own objects.
As an artist, it's good to imitate real things. Sure you can create some awesome fantasy stuff too, but it's important to understand how things work in real life too. Try drawing some real-life swords. Get a feel for how a weapon is assembled, and again focus on how light and shadow hit them. Watch some Youtube videos on making swords, or using swords, or the history of swords. Knowing the how and why of a thing will help you to be better at drawing it. When you've gotten a dozen or so drawings (or textures) that look pretty accurate then go ahead and try some fantasy swords. Either ones from your favorite games or just stuff you've made up. Again, look at what you've done before and try to make light hit them as realistically as possible and give them some depth. After that... keep doing it! There's a lot of textures to cover and a lot of objects to do.
5. And now... throw it all out and start over!
I'm half-kidding with this. While you can do the above exercises with a resource pack in mind there's a very strong chance that by the time you've practiced enough to where people aren't posting extensive art instruction tutorials in response to you asking for a collab then you'll probably hate the earliest stuff you've done and want to improve it anyway. That's fine. That's a natural part of getting better at art. But once you've gotten to where you are happy with your work and your peers generally approve of it (which is important if you want a collab) then you'll most likely want to start a totally new pack. Pick a theme, make your palette, do some really great textures... and THEN ask for a collaboration. Be prepared to be able to teach others how to work in your style and do what you do, and to continue to accept criticism and critique. Learn from others, see what they're doing, and improve. Everything you do will improve your artwork, and you'll probably find yourself redoing stuff you'd completed earlier. That's great. That's part of the road to being a good artist.
Sheesh. I can't believe I typed all that out off the cuff. Ah well. I hope it helps you.
And if you get to the point where you're a lot more proficient at art then you are now and ready to tackle a collaborative effort... feel free to contact me. I have a pack called Regalia that started off as a collab. I'd be happy to have help finishing it. But only if you're good enough and willing to give pixel art a try.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/1/2014
Posts:
52
Member Details
Thanks for your opinion but as i have stated the image does not look right in the post because it was hard to fit together in one image.
If you would actually take some time to reconsider your thoughts and look through the resource pack you would see that I have done much more than posted, I also stated that in the post as well. plus if you didn't notice i wasn't saying that I have a resource pack to show off, I said I am looking for a team to help me with it. I also didn't steal textures. Sometimes when creating textures you want those obvious lines, after all isn't that the main part of minecraft textures.
Thanks for your opinion but as i have stated the image does not look right in the post because it was hard to fit together in one image.
I took the two individual textures that you posted as being a sample of the pack, fitting them together in my own image software before making judgements. Honestly assembling the textures correctly isn't difficult to do. I've yet to encounter a modern image editor (other than MS Paint but that's another story) that didn't have some sort of grid or guides feature.
If you would actually take some time to reconsider your thoughts and look through the resource pack you would see that I have done much more than posted, I also stated that in the post as well.
You didn't post a download to the resource pack, so I couldn't really look at it now could I? You also didn't state that you had done more than what was posted, nor did you post screenshots of hot it looks in-game. Ergo, all I had to judge the pack by was the images that you posted.
If you have more images or information then please post them. I'll revise my opinion if it turns out that I misjudged.
plus if you didn't notice i wasn't saying that I have a resource pack to show off, I said I am looking for a team to help me with it.
OK, I'm going to stop you right there because you seem to have a misconception of how starting a collaboration works. If you're the one starting the project, you should assume the role of lead artist. That means you're the one with the vision that's going to bring everyone else on board and teach them how to work in the style you've developed. For a resource pack, that usually means having some sort of start to the pack so that other people know what you're expecting of them. If the textures posted aren't indicative of the style you're going for, then why did you post them? Post the textures that ARE of the style you want to start the collab with so people know what they're in for!
I also didn't steal textures. Sometimes when creating textures you want those obvious lines, after all isn't that the main part of minecraft textures.
NOPE! Every pack is different. Some have lines, some don't. What I can say for certain is that you did copy the default swords. It may not have been exactly stealing, but you pretty much copied them into a high-res format. Considering that there are a dozen Faithful packs that already do the same thing much better (that is, with less blur) it's still a poor direction.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/1/2014
Posts:
52
Member Details
Instead of showing people how wrong they are and not helping at all, you could help them and through the process you could give them a little hint of something cool to do or how to make something better with what they are working on. so next time say something nice or nothing at all.
He gave nothing but helpful advice. Actually read what he comments instead of whining, 'oh, you hurt my feelings, you're saying my textures look bad', and improve your work.
Communication breakdown. I'm sure there's more polite ways to get OP on the fast track to cranking out nice textures. I could probably help you out a little bit if I have the energy and free time
Hi, I have played around with resource packs and other features of minecraft other than just the game plenty of times before. I already have some of the resource pack done as i have worked on it in the past.
If you have any concerns please post them below.
Some main parts of the Resource pack it may look a bit weird but in game they look much better.
Right now you don't seem to bring much to the table.
The ores are a blurry mess that don't tile with themselves or each other at all. The same with the swords. It looks like you stole the default and ran a filter over them. That's not only bad artwork, but it's really just shameful to steal from the one source every resource pack is effectively trying to replace. I think before asking for a collaboration, you need to work on your fundamentals a bit more.
Here's some things you need to do:
1. Make a stone texture that doesn't have any obvious breaks or lines in it when tiled.
The golden rule for making textures is that you should never see the seams. Nature doesn't have seams or obvious grid lines in it. You don't look at a field of grass or at a mountain and go "Yup! I can totally see where the textures end." Nature doesn't have textures, and as an artist is your job to convince the viewer that your art doesn't either... even when it does. It's an illusion to be sure, but an important one to learn to create.
2. Learn a bit about color theory, and apply it to your ores.
Color is an important thing for an artist to learn about. In many ways, it's our whole thing. You seem to have sampled the default textures which is pretty universally considered a bad idea. Certainly an unoriginal one at any rate. Again, do some research into color theory and find some tutorials on how to make a palette. You don't have to do pixel art to make a good pack, but any painter will tell you how important it is to have some colors selected to start with. Bob Ross made hundreds of great paintings all using the same few colors. That should tell you what you can do when you start with a great palette.
3. Practice shading and lighting.
All of your ores have exactly the same highlights and no real shadows. More than that, they look like they're completely flat; almost as if you'd just taken bits of construction paper, drew a white highlight on them, and then pasted them to the stone. That's really bad, and shows a fundamental lack of understanding of how light works. I suggest doing what great artists have been doing for centuries and practice some still life drawing. Yea I know it's boring, but you don't have to do the cliche fruit thing. Actually, I recommend doing things that resemble the ores you're doing. Find a lump of coal (or charcoal) and draw it, focusing on how the light and shadow hit it. Being dark there's a lot of subtlety to how its lit, and a lot of little details in the imperfections. Try to capture those details in your drawing/painting. Then move on. Grab a gold Christmas ornament to imitate the gold ore. Look at how it shines, and where the shadows make it dark. Notice how the color changes based on what's being reflected in it and how the light hits it. Keep going until you've done one (or preferably more) for every material in Minecraft.
4. Draw your own objects.
As an artist, it's good to imitate real things. Sure you can create some awesome fantasy stuff too, but it's important to understand how things work in real life too. Try drawing some real-life swords. Get a feel for how a weapon is assembled, and again focus on how light and shadow hit them. Watch some Youtube videos on making swords, or using swords, or the history of swords. Knowing the how and why of a thing will help you to be better at drawing it. When you've gotten a dozen or so drawings (or textures) that look pretty accurate then go ahead and try some fantasy swords. Either ones from your favorite games or just stuff you've made up. Again, look at what you've done before and try to make light hit them as realistically as possible and give them some depth. After that... keep doing it! There's a lot of textures to cover and a lot of objects to do.
5. And now... throw it all out and start over!
I'm half-kidding with this. While you can do the above exercises with a resource pack in mind there's a very strong chance that by the time you've practiced enough to where people aren't posting extensive art instruction tutorials in response to you asking for a collab then you'll probably hate the earliest stuff you've done and want to improve it anyway. That's fine. That's a natural part of getting better at art. But once you've gotten to where you are happy with your work and your peers generally approve of it (which is important if you want a collab) then you'll most likely want to start a totally new pack. Pick a theme, make your palette, do some really great textures... and THEN ask for a collaboration. Be prepared to be able to teach others how to work in your style and do what you do, and to continue to accept criticism and critique. Learn from others, see what they're doing, and improve. Everything you do will improve your artwork, and you'll probably find yourself redoing stuff you'd completed earlier. That's great. That's part of the road to being a good artist.
Sheesh. I can't believe I typed all that out off the cuff. Ah well. I hope it helps you.
And if you get to the point where you're a lot more proficient at art then you are now and ready to tackle a collaborative effort... feel free to contact me. I have a pack called Regalia that started off as a collab. I'd be happy to have help finishing it. But only if you're good enough and willing to give pixel art a try.
Thanks for your opinion but as i have stated the image does not look right in the post because it was hard to fit together in one image.
If you would actually take some time to reconsider your thoughts and look through the resource pack you would see that I have done much more than posted, I also stated that in the post as well. plus if you didn't notice i wasn't saying that I have a resource pack to show off, I said I am looking for a team to help me with it. I also didn't steal textures. Sometimes when creating textures you want those obvious lines, after all isn't that the main part of minecraft textures.
But thanks again for giving me some insight.
I took the two individual textures that you posted as being a sample of the pack, fitting them together in my own image software before making judgements. Honestly assembling the textures correctly isn't difficult to do. I've yet to encounter a modern image editor (other than MS Paint but that's another story) that didn't have some sort of grid or guides feature.
What software are you using?
You didn't post a download to the resource pack, so I couldn't really look at it now could I? You also didn't state that you had done more than what was posted, nor did you post screenshots of hot it looks in-game. Ergo, all I had to judge the pack by was the images that you posted.
If you have more images or information then please post them. I'll revise my opinion if it turns out that I misjudged.
OK, I'm going to stop you right there because you seem to have a misconception of how starting a collaboration works. If you're the one starting the project, you should assume the role of lead artist. That means you're the one with the vision that's going to bring everyone else on board and teach them how to work in the style you've developed. For a resource pack, that usually means having some sort of start to the pack so that other people know what you're expecting of them. If the textures posted aren't indicative of the style you're going for, then why did you post them? Post the textures that ARE of the style you want to start the collab with so people know what they're in for!
NOPE! Every pack is different. Some have lines, some don't. What I can say for certain is that you did copy the default swords. It may not have been exactly stealing, but you pretty much copied them into a high-res format. Considering that there are a dozen Faithful packs that already do the same thing much better (that is, with less blur) it's still a poor direction.
You're welcome. I sincerely hope that you revise your post with better artwork and start a project that others will actually want to be a part of.
Instead of showing people how wrong they are and not helping at all, you could help them and through the process you could give them a little hint of something cool to do or how to make something better with what they are working on. so next time say something nice or nothing at all.
He gave nothing but helpful advice. Actually read what he comments instead of whining, 'oh, you hurt my feelings, you're saying my textures look bad', and improve your work.
Bone app the teeth.
Communication breakdown. I'm sure there's more polite ways to get OP on the fast track to cranking out nice textures. I could probably help you out a little bit if I have the energy and free time
Crazycraft II '99 Deluxe : 1.2.5DEPRECATEDProsdod's Pack '77 Arcade Turbo Deluxury 8 Cylinder 1.5 for Minecraft version 1.8.X: The spiritual successor to Crazycraft II '99 Deluxe.