A bright styled, RPG resource pack that tried to contrast the dark, grimy stuff in the resource pack world! This pack is built on Steelfeather's simple pack showdown palette! You may know me from the TAU or my other pack, Libertas. Where ever you may have came from, feedback would be greatly appreciated!
Due to life and college and whatnot, I cannot garuntee 100% completion anymore. But whatever I work on, will be released as an update.
FEATURES
Alternate blocks! This pack features many random variants within several blocks, most notably the ores, in order to provide a smooth experience!
Custom advancement names! This pack even renames all the advancements, giving a breath of fresh air to that aspect of the game!
Tool degradation! The lower the tool's durability is, the more damaged it appears!
Glass CTM! (Clear only, for now). This feature requires the latest version of OptiFine! I do plan on expanding this to the dyed glass!
PROGRESS
measured as of pack v0.21 - for Minecraft 1.15+
STUFF
[v0.26]
ITEMS
+ Gold helmet
+ Gold chestplate
+ Gold leggings
+ Gold boots
+ Pigstep music disc
ENTITIES
+ Pigling leather helmet
+ Piglin iron helmet
+ Gold helmet
+ Gold chestplate
+ Gold leggings
+ Gold boots
+ Pigling gold Helmet
GUI
* Changed stone background in advancements screen (was still using old stone texture)
MISC
* Small tweaks
[v0.24]
BLOCKS
+ 3 soul sand variants
- Reorganized some block models (moved nether stuff into its own folder)
ITEMS
+ Redid glass bottle
+ Redid potion bottle
+ Redid potion liquid
+ Redid splash potion
+ Redid lingering potion
[v0.23] BLOCKS
+ End stone
+ End stone bricks
+ Soul sand
* Edited mycelium
* Fixed unintentional random rotating in mycelium
ENTITIES
* Replaced ender chest bottom lid
MISC
- Removed some splashes
[v0.22] BLOCKS
+ Grindstone
+ Purpur block
+ Purpur pillar
* Minor tweaks
ITEMS
* Edited potato
* Edited baked potato
* Edited poisonous potato
GUI
+ Accessibility button
* Minor tweaks
MISC
* Edited splash list
+ Added 15 new splashes
+ Added missing custom advancement names to the .lang file
[v0.21] BLOCKS
+ Horn coral
+ Horn coral fan
+ Horn coral block
+ Dead horn coral
+ Dead horn coral fan
+ Dead horn coral block
+ Brain coral
+ Brain coral fan
+ Brain coral block
+ Dead brain coral
+ Dead brain coral fan
+ Dead brain coral block
+ Bubble coral
+ Bubble coral fan
+ Bubble coral block
+ Dead bubble coral
+ Dead bubble coral fan
+ Dead bubble coral block
+ Fire coral
+ Fire coral fan
+ Fire coral block
+ Dead fire coral
+ Dead fire coral fan
+ Dead fire coral block
+ Tube coral
+ Tube coral fan
+ Tube coral block
+ Dead tube coral
+ Dead tube coral fan
+ Dead tube coral block
+ Replaced red mushroom
+ Replaced brown mushroom
* Edited grass
* Edited tall grass
- Removed 1 grass variant
- Removed 1 tall grass variant
ITEMS
+ Replaced fishing pole
+ Replaced carrot on a stick
+ Added damaged state textures to carrot on a stick
ENTITIES
+ Ender chest
- Removed old large chest texture
- Removed old large trapped chest texture
MISC
+ Added animation to glint particle
[v0.19] BLOCKS
- Added water textures
- Added barrel textures
- Added stripped versions of the logs
- Added smooth stone and smooth stone slab textures
- Added bees nest textures
- Added the rest of the ore blocks (iron block, gold block, etc.)
- Altered colors of wood textures
- Edited acacia door
- Removed acacia trapdoor (will be later used for crimson)
ITEMS
- Redid emerald
GUI
- Replaced animal health icons
- Full attack indicator now has a "+" underneath it rather than a copy of the bar. It is now also a gold color
- Various other tweaks and edits
- Replaced default textures for language and lock menu widgets
MISC
- Fixed handheld map texture not loading
[v0.17] BLOCKS
- Added acacia trapdoor
- Added 4 more variants to dirt
- Redid torch
- Edited snow
- Edited rails to fix odd tilling with corner rails
- Brightened oak leaves
- Changed dirt variants with 'grass' to appear on top only
- Original dirt now appears much more frequently
- Lessened the amount of flower overlay textures in random grass block variants
- Removed block model for oak leaves
- Removed unused 'paeonia' texture file
ITEMS
- Added suspicious stew
- Added custom item icons for brown and red mushrooms
- Fixed diamond shovel appearing as a missing texture on its final damaged state
- Removed unused 'ruby' texture file
GUI
- Added 'Hero of the Village' and 'conduit' effect icons
- Added loading screen title
- Redid menu widgets
- Redid health and hunger icons
ENTITIES
- Added fishing hook texture
MISC
- Added animation to flame particle
- Added foliage colors
- Edited sun and moon textures
- Edited bubble particle texture
- Edited font
- Fixed potion effect 'bubbles' animating backwards
[v0.16]
BLOCKS
- Added slime block texture
- Added texture variants to dirt
- Fixed CTM for clear glass
- Redid stone and ores
- Edited plank textures and adjusted some colors
ITEMS
- Added tool degradation to shears (damaged variant textures)
- Added blue, brown, black, and white dye textures
- Redid dye textures
- Redid lapis lazuli texture
- Tools on their last 1-2% of durabilty will now appear critically damaged before breaking
- Fixed red, green, and yellow dye textures not loading
- Fixed diamond pickaxe appearing as a missing texture when its durability is low
- Misc. tweaks and edits
GUI
- Updated recipe book texture
- Updated mob effect texture format
ENTITIES
- Added texture file for shields with banners
- Added texture files for shield patterns
- Added bat
- Edited tipped arrow
MISC
- Changed options background texture
- Changed pack.png
- Updated particle texture format
- Various tweaks
[v0.15] BLOCKS
- Added all 17 terracotta blocks (regular versions, not the glazed)
- Added ice and packed ice
- Added regular, activator, detector, and powered rails
- Added all 32 concrete textures (powdered and solid versions)
- Added obsidian
- Added enchanting table textures
- Edited diamond block
- Toned down red sands' color
- Fixed tilling issue in sand ITEMS
- Added tool degradation (tools will now appear more damaged the lower its durability is!)
- Added iron armor icons
- Edited milk bucket (still used old bucket texture)
- Edited ender pearl GUI
- Added advancement backgrounds
- New empty armor slot icons
- Edited health and hunger meters ENTITIES
- Added shield
- Added spider and cave spider
- Added enchanting table book
- Added shot arrow textures
- Removed Enderdragon fireball MISC
- Added iron armor suit
- Added 21 new splashes and removed all exclamation marks
- Fixed "{" character in font
- Updated pack.mcmeta
v0.14.1
- Fixed wet farmland and mob spawner textures not loading
- Fixed top and bottom sides of bookshelf variants appearing as a missing texture
- Fixed stone bricks appearing as a missing texture
- Updated "READ ME.txt"
v0.14
- Updated pack format ITEMS
- Added leather armor icons
- Added all fish-in-a-bucket icons
- Added regular and dried kelp
- Added Heart of the Sea
- Added turtle egg
- Added scute
- Redid clay
- Changed old clay icon to be phantom membrane BLOCKS
- Added inner layer to all leaves (instead of the model being exclusive to spruce)
- Added all sapling textures
- Added all 16 colors of wool
- Edited clay
- Bug fixes to models due to 1.13 update GUI
- Updated recipe book button
- Removed the "+" and "-" from status effects ENTITIES
- Added zombie textures (regular, husk, and drowned) MISC
- Added in-hand map textures
- Added sun and moon textures
- Added leather armor suit
- Updated particles
- Reorganized custom models and alternate texture folders and files
- Restarted splashes
- Removed custom death messages (I am not retyping all of that, sorry)
v0.13 BLOCKS
- Added ladders
- Added lily pads
- Added gravel
- Added dead bush
- Finished rose bush
- Redid tall and double tall grass
- Edits to sand
- Fixed a couple blocks appearing as a missing texture sometimes (red sand and redstone ore)
- Fixed odd colorations in leaves from afar and in the "Fast" setting GUI
- Added recipe book GUI
- Edits to health and hunger GUI
v0.12 BLOCKS
- Added poppy, oxeye daisy, all tulips, blue orchid, allium, sunflower, dandelion, and azure bluet
- Added flowerpot
- Added furnace
- Fixed iron ore appearing as purple and black checkers
- Removed old bed texture files ITEMS
- Added iron nugget
- Removed bed icon GUI
- Updated inventory and crafting table screens to support recipe book button
- Changed crafting table, furnace, and chest screens to sport the new inventory look (it doesn't match, but it'll do until I get around to redoing it)
- Updated title screen
- Changed hunger bar GUI color to brown
- Removed old "achievement" textures ENTITY
- Added new colored bed textures
- Added normal and trapped wooden chest textures MISC
- Tweaks to language file
- Updated "READ ME" file
- The "READ ME" file now automatically displays when opening the .zip
v0.11 BLOCKS
- Added mycelium
- Added anvil textures
- Added cacti textures
- Added brewing stand
- Added cauldron textures
- Added bookshelf
- Added block destroying animation
- Added bedrock
- Added brick
- Added clay
- Improved tiny flowers on grass blocks
- Fixed glass pane sides with CTM
- Fixed cobblestone, stonebrick, and cracked stonebrick's random variants ITEMS
- Added Totem of Undying
- Added animation to lava bucket
- Redid bread and blaze rod
- Edited a bunch of textures
- Recolored blaze powder blue
- Lightened potion liquid
- Fixed filled map markings looking weird GUI
- Redid inventory
- Redid health bar, hunger bar, hot bar, and horse jump meter
- Edited potion effect icons ("+" and "-" symbols moved to bottom right) MISC
- Readded a Changelog.txt file to the pack
- Moved all alternate block textures to the "ms_custom" folder (Oragnization purposes)
- Renamed pack title to "Morning's Rise"
v0.10
- Fixed custom langauge not loading
- Added carrot, potato, and beetroot crops
- Added pumpkin and melon stems
- Added pumpkin and melon blocks
- Added pumpkin blur
- Slowed down glowstone's animation
- Added some new splashes
- Added color maps
- Added all the leaves
- Added CTM for clear glass (Pane and block)
- Redid dirt to fix tiling issues
- Redid side grass textures
- Added snow
- Added mob spawner
- Moved custom language to the defualt file
- Removed all custom mob names
- Removed custom items names except for nether star and glowstone dust
- Changed some achievement names and descriptions
- Removed preset world names
- Removed custome difficulty names for Peaceful and Hardcore
- Renamed "Badges" back to "Achievements"
v0.9
- Updated pack format (not sure if it breaks anything yet)
- Added a Bestiary.txt file
- Replaced nether quartz ore placeholder
- Removed Halloween related splashes and added 15 new splashes
- Tweaked and edited a bunch of textures, trying to elimate an odd dithering technique I had
- Redid cookie
- Redid snowball
- Redid popped chorus fruit
- Redid book, book & quill, written book, and enchanted book
- Added animation to quartz
- Added item frame background
- Added custom item frame border
- Redid sand and red sand
- Added diamond block
- Redid enderpearl and eye of ender
- Redid glowstone block (fix major tiling issue)
- Added cobweb
- Redid enchantment glint
v0.8
- Added achievements GUI
- Removed custom names for Stray and Husk (acidentally left in when brainstorming custom mob names)
- Renamed some achievements
- Added most particles (enchanting table particles missing)
- Redid netherrack
- Added color formatting for achievements (the "You've earned a badge!" message is now colored a light blue, etc.)
- Added beacon beam
- Added experience orbs
- Added falling rain and snow
- Added end portal
- Removed stone brick and mushroom block texture files in the Items folder (put in by mistake)
- Removed acacia door.json files, as it's not being used
- Added crafting table GUI
- Added 22 new splashes
- Changed pack description
- Minor tweaks and adjustments
- Added placed redstone dust
- Added redstone repeater
- Added randomized textures for grass block
- Added nether wart crops
- Added glass and stained glass
- Added glowstone
- Redid glowstone dust
- Renamed "Glowstone Dust" to "Glowing Stones" to better match it's look
v0.7
- Added "READ ME" .txt file
- Removed random variants for mossy stone bricks
- Edited cracked stone bricks
- Added random variants for cracked stone bricks
- Added netherrack
- Added nether quartz ore
- Removed some splashes
- The debug2 texture file is suffering with a recent loss, please pay respects
- Balanced out random variants in gold ore, lapis lazuli ore, coal ore, iron ore, and cobblestone
- Added an extra random variant texture for gold ore
- Removed the emerald_ore.json file, as it's not being used
- Various minor tweaks and adjustments
- Fixed placed string being invisible
- Edited wheat crops
v0.6
- Added emerald ore
- Added beacon
- Added regular, cracked, and mossy stone bricks
- Added random variants for regular and mossy stone bricks
- Added ascii font
- Tweaks and adjustments
- Added 15 new splashes
-Made the enchantment glint more glow-ey
- Added cake block
v0.5 - The Mainly Focusing on the GUI Update
- Added title
- Added hotbar
- Added menu selection bars
- Added server connection strength icons
- Added custom preset world names
- Added warning to selecting Morning Star's language pack in language selection menu
- Added resource pack, server, and world selection arrows
- Added title screen panorama
- Hardcore absorbtion heatlh icons now has an evil smile
- Fixed poison health icons being a pixel off and not matching up with the other hearts
- Added inventory GUI
- Added inventory potion effect icons
- Added 1 new splash
- Added chest GUI
- Single block chest GUI is now labeled "Small Chest" to better fit the label in the texture
- Fixed "Wither" status effect not displaying as "Corruption"
- Added furnace GUI
v0.4.1
- Renamed "Traverser's Pearl" to "Travelling Pearl"
- Renamed "Eye of Natantis" to "Journey's Eye"
- Fixed unknown badges' words not being scrambled
- Options background now uses the stone texture
v0.4
- Fixed red sand rotating on the top
- Added 12 new splashes
- ADDED A SUPER SECRECT THAT NO ONE IS SUPPOSED TO KNOW ABOUT (NO ONE (NOT EVEN ME))
- Edited stone and ores
- Edited dirt
- Old dirt texture is now coarse dirt
- Edited sand
- Added gold ore
- Added random variants to gold ore
- Added redstone ore
- Added faster animation for redstone ore when interacted with (i.e. walking on the ore)
- Minor tweaks and adjustments
- Added small brown and red mushrooms
- The custom language now displays "Custom" in paranthesis instead of "US" in the language selection
- Monster egg blocks' names are now colored differently
- Added custom death messages
- Added subtitles for renamed mobs
- Renamed 'End Rod' to 'Natantis Rod'
- Renamed 'Lapis Lazuli' to 'Rewta Stone'
- Added end rod
v0.3.2
- Fixed dirt rotating on the top
- Edited log and planks (still editing other blocks)
- Edited crafting table
- Removed changelog file in the pack
- More colors for the custom language in the language select
v0.3.1_1
- Minor fixes and tweaks to splashes
v0.3.1
- Fixed splashes not appearing blue
- Custom langauge file is now colored in the selection menu
- The pack's description is now colored
- Added 3 new splashes
v0.3
- Added custom language pack, enable to get custom names and achievements for lore!
DIMENSIONS
*The Nether is renamed to Ignis (as well as Nether related items containing "Nether" in it)
*The End is renamed to Natantis (as well as End related items containing "End" in it)
MOBS
*The Enderman is renamed to Traverser
*The Blaze is renamed to Ig-Knight
*The Ghast is renamed to Mourn
*The Wither is renamed to Corrupt
*The Endermite is renamed to Rift Roach
*The Enderdragon is renamed to Her
DIFFICULTY
*Peaceful is renamed to Child's Play
*Hardcore is renamed to Merciless
ACHIEVEMENTS
*Achievements are renamed to Badges
*Custom achievement names! (all of these are in a sepereate file and must be enabled in langauge selection)
- Added 8 new splashes (and removed 1)
- The splashes are now colored a light blue
- Added coarse dirt
- Added crafting table
- Added double tall grass
- Added wet and dry farmland
- Added random variants to lapis lazuli and diamond ore
- Several minor tweaks and adjustments
- Log tops now reflect their plank counterparts
- Removed random variants for regular dirt as it could be mistaken for coarse dirt
- Added all wooden doors
- Added tripwire hook and trip wire
- Added wheat crops
- Added red sand (completely forgot this exsisted)
- Added grass path
v0.2
- Added lapis lazuli ore
- Improved lapis lazuli icon
- Added the plank and log family
- Added the bed block
- Added cocoa bean pods
- Added bone block
- Added diamond ore
- Added 6 custom splashes
- Added preparations for custom language file
- Options background now utilizes the pack's dirt
- Added lever
- Added torch
- Added redstone torch
v 0.1
- Added 286 item textures files
- Added dirt, stone, cobblestone, mossy cobblestone, grass, snow, and sand
- Added random block variants for ores, dirt, stone, and cobblestone
- Added HUD icons (health, hunger, xp bar, etc...)
YOU MAY:
-Use this pack in any video, as long as you link back to THIS forum page.
-Edit the textures for private use ONLY
-Use textures as placeholders as long as clear credit is given and a link to THIS forum page is provided
YOU MAY NOT:
-Link back to this pack's download
-Link back to this pack's download/page with a money maker link (ad.fly for example)
-Include any edited/unaltered textures in any public pack (remixes, PvP, etc.)
-Leave this page without having a dance off with me
These are likely to change without notice
Download "Morning's Rise.zip"
Start up Minecraft
In the menu, go to, "Options"
In options, go to "Resource Packs"
Click on "Open resource packs folder"
Move "Morning's Rise.zip" into this folder
Select the resource pack, it should move to the right hand side
Decided to have a family reunion with Plank! Setting up a comfy bed for them (I may need more, didn't expect him to have this much relatives)
oh yeah and there's the birch log too (I'm working on the other logs)
I also heard they were a fan of chocolate, so I decided to grow some cocoa bean pods
I'll mainly focus on the blocks since a majority of the items are already finished. The item textures left over I don't want to do until I have the actual model complete (armor, boats, minecarts, etc.)
Very interesting, even though I'm more in the packs that stick to the default theme of Minecraft, I love the colors!
Well, I would do a pack staying faithful (where have I heard that before?) to the defualt style but I have a subtle gut feeling that's been done many, many times. Thanks for the feed back man! Really means a lot
Oh my! I think I'm in love <3 Can't wait for this to be finished! I love realistic but still not realistic style! I'm sure I'm going to be using this very often.
Oh, that's just the pallet (color choice) I used for this pack. Steelfeather is the person who made the pallet for his Simple Pack Showdownchallenge a long time ago.
I was gonna release this tomorrow, but school's tomorrow and now it's being released today. So yay!
CHANGELOG:
- Added custom language pack, enable to get custom names and achievements for lore!
DIMENSIONS *The Nether is renamed to Ignis (as well as Nether related items containing "Nether" in it) *The End is renamed to Natantis (as well as End related items containing "End" in it)
MOBS *The Enderman is renamed to Traverser *The Blaze is renamed to Ig-Knight *The Ghast is renamed to Mourn *The Wither is renamed to Corrupt *The Endermite is renamed to Rift Roach *The Enderdragon is renamed to Her
DIFFICULTY *Peaceful is renamed to Child's Play *Hardcore is renamed to Merciless
ACHIEVEMENTS *Achievements are renamed to Badges *Custom achievement names!
(all of these are in a sepereate file and must be enabled in langauge selection)
- Added 8 new splashes (and removed 1)
- The splashes are now colored a light blue
- Added coarse dirt
- Added crafting table
- Added double tall grass
- Added wet and dry farmland
- Added random variants to lapis lazuli and diamond ore
- Several minor tweaks and adjustments
- Log tops now reflect their plank counterparts
- Removed random variants for regular dirt as it could be mistaken for coarse dirt
- Added all wooden doors
- Added tripwire hook and trip wire
- Added wheat crops
- Added red sand (completely forgot this exsisted)
- Added grass path
I'm a little mixed with your pack. The items are good, especially the tools. But where I think your pack falls flat, is the blocks. There's just something about them that just doesn't work, and I think I know what it is. Look at your sand for example, the weird dithering lets down most of the blocks. Most of your wood blocks also suffer this. The only block I think that looks very nice with this dithering, is the farmland. I also think that you need more highlights in some of the textures (stone blocks, wood blocks etc...)
Now onto the things I like. I think your ore blocks (especially diamond) look very nice. The grass textures are some of the best grass textures I've seen, I absolutely love your grass top and I think it is a great example of how your blocks should look like.
So my criticism is that you should fix some of the shading on some of the blocks, add more highlights where needed. EDIT - There are some weird tiling errors where your stone and dirt creates vertical lines. (The dirt is also too pebbly)
Hope this helps
(Also found your debug textures to be rather "interesting" )
I'm a little mixed with your pack. The items are good, especially the tools. But where I think your pack falls flat, is the blocks. There's just something about them that just doesn't work, and I think I know what it is. Look at your sand for example, the weird dithering lets down most of the blocks. Most of your wood blocks also suffer this. The only block I think that looks very nice with this dithering, is the farmland. I also think that you need more highlights in some of the textures (stone blocks, wood blocks etc...)
Now onto the things I like. I think your ore blocks (especially diamond) look very nice. The grass textures are some of the best grass textures I've seen, I absolutely love your grass top and I think it is a great example of how your blocks should look like.
So my criticism is that you should fix some of the shading on some of the blocks, add more highlights where needed.
Hope this helps
Ah yes! Now I finally see what's been bugging me!
I'm glad I had a fresh pair of eyes catch it early before I add a huge amount of blocks.
Look at your sand for example, the weird dithering lets down most of the blocks. Most of your wood blocks also suffer this. The only block I think that looks very nice with this dithering, is the farmland. I also think that you need more highlights in some of the textures (stone blocks, wood blocks etc...)
Much better! But, I would remove some of the darker lines on the third plank, there are too many of them too close together. The texture is a great improvement.
Sorry this took so long to get out. School got in the way and sadly I care about my grades. I'm still not happy with the sand, so I think I'll just completely redo it in v0.5
CHANGELOG
- Fixed red sand rotating on the top - Added 12 new splashes - ADDED A SUPER SECRECT THAT NO ONE IS SUPPOSED TO KNOW ABOUT (NO ONE (NOT EVEN ME)) - Edited stone and ores - Edited dirt - Old dirt texture is now coarse dirt - Edited sand - Added gold ore - Added random variants to gold ore - Added redstone ore - Added faster animation for redstone ore when interacted with (i.e. walking on the ore) - Minor tweaks and adjustments - Added small brown and red mushrooms - The custom language now displays "Custom" in paranthesis instead of "US" in the language selection - Monster egg blocks' names are now colored differently - Added custom death messages - Added subtitles for renamed mobs - Renamed 'End Rod' to 'Natantis Rod' - Renamed 'Lapis Lazuli' to 'Rewta Stone' - Added end rod
This was a real pleasant surprise! Glad to see that you are still texturing. It might just be a little too bright for my liking, though thats the problem with a preset palate.
Liking the new dirt and stone. Although the stone is kind of pillow shaded, it still works
Yeah, it is a bit pillow shaded. I wanted to go for a softer look since it's natural rock, but I guess I placed the highlights too far into the middle of each stone.
Glad it still works though!
It was a royal pain doing the dirt and stone
Thank you! I'm glad you commented, since you were one of the many memorable followers of Libertas
Glad to see that you are still texturing.
Same here, I've been on and off with texturing; currently off again (kind of, I'm still working on it right now, but not as fast as during summer break)
It might just be a little too bright for my liking, though thats the problem with a preset palate.
Yeah, I wanted to go for a lighter, more cheerful look in this one. The colors from the palette remind me of the morning time, which is the main reason for the it's title.
I have once again discovered a bug that I do not want existing until I add enough content for v0.5 for release. So I've uploaded a quick patch that fixed the bug and a few other changes.
FEATURES
[v0.26]
ITEMS
+ Gold helmet
+ Gold chestplate
+ Gold leggings
+ Gold boots
+ Pigstep music disc
ENTITIES
+ Pigling leather helmet
+ Piglin iron helmet
+ Gold helmet
+ Gold chestplate
+ Gold leggings
+ Gold boots
+ Pigling gold Helmet
GUI
* Changed stone background in advancements screen (was still using old stone texture)
MISC
* Small tweaks
[v0.25]
BLOCKS
+ Soul lantern
+ Soul torch
+ Chain
+ Nether gold ore
ITEMS
+ Redid dragon's breath
+ Rdid honey bottle
+ Redid experience bottle
+ Soul lantern
MISC
+ Soul flame particle
* Brightened potion effect particles
[v0.24]
BLOCKS
+ 3 soul sand variants
- Reorganized some block models (moved nether stuff into its own folder)
ITEMS
+ Redid glass bottle
+ Redid potion bottle
+ Redid potion liquid
+ Redid splash potion
+ Redid lingering potion
[v0.23]
BLOCKS
+ End stone
+ End stone bricks
+ Soul sand
* Edited mycelium
* Fixed unintentional random rotating in mycelium
ENTITIES
* Replaced ender chest bottom lid
MISC
- Removed some splashes
[v0.22]
BLOCKS
+ Grindstone
+ Purpur block
+ Purpur pillar
* Minor tweaks
ITEMS
* Edited potato
* Edited baked potato
* Edited poisonous potato
GUI
+ Accessibility button
* Minor tweaks
MISC
* Edited splash list
+ Added 15 new splashes
+ Added missing custom advancement names to the .lang file
[v0.21]
BLOCKS
+ Horn coral
+ Horn coral fan
+ Horn coral block
+ Dead horn coral
+ Dead horn coral fan
+ Dead horn coral block
+ Brain coral
+ Brain coral fan
+ Brain coral block
+ Dead brain coral
+ Dead brain coral fan
+ Dead brain coral block
+ Bubble coral
+ Bubble coral fan
+ Bubble coral block
+ Dead bubble coral
+ Dead bubble coral fan
+ Dead bubble coral block
+ Fire coral
+ Fire coral fan
+ Fire coral block
+ Dead fire coral
+ Dead fire coral fan
+ Dead fire coral block
+ Tube coral
+ Tube coral fan
+ Tube coral block
+ Dead tube coral
+ Dead tube coral fan
+ Dead tube coral block
+ Replaced red mushroom
+ Replaced brown mushroom
* Edited grass
* Edited tall grass
- Removed 1 grass variant
- Removed 1 tall grass variant
ITEMS
+ Replaced fishing pole
+ Replaced carrot on a stick
+ Added damaged state textures to carrot on a stick
ENTITIES
+ Ender chest
- Removed old large chest texture
- Removed old large trapped chest texture
MISC
+ Added animation to glint particle
[v0.20]
BLOCKS
- Added quartz pillar
- Added chiseled quartz
- Added quartz block
- Added smooth quartz
- Added lantern
- Added all 17 shulker boxes
ITEMS
- Added lantern icon
- New ender pearl
- Added shulker shell
ENTITIES
- Added all 17 Shulker color textures
- Added Shulker projectile
[v0.19]
BLOCKS
- Added water textures
- Added barrel textures
- Added stripped versions of the logs
- Added smooth stone and smooth stone slab textures
- Added bees nest textures
- Added the rest of the ore blocks (iron block, gold block, etc.)
- Altered colors of wood textures
- Edited acacia door
- Removed acacia trapdoor (will be later used for crimson)
ITEMS
- Redid emerald
GUI
- Replaced animal health icons
- Full attack indicator now has a "+" underneath it rather than a copy of the bar. It is now also a gold color
- Various other tweaks and edits
- Replaced default textures for language and lock menu widgets
MISC
- Fixed handheld map texture not loading
[v0.18]
BLOCKS
- Added andesite
- Added dispenser and dropper faces
- Added bamboo textures
- Added comparator
- Fixed trip wire and trip wire hook textures not loading
- Darkened Tall Grass
ITEMS
- Added sweet berries
- Added honey bottle
- Added bamboo
- Added repeater
ENTITIES
- Added Blaze
- Added all Skeleton textures (Regular, Wither, and Stray)
- Fixed chests' texture maps
- Fixed banner shields
MISC
- Edited grass colors
- Replaced enchantment glint texture
- Removed animation from critical hit particle (too buggy)
[v0.17]
BLOCKS
- Added acacia trapdoor
- Added 4 more variants to dirt
- Redid torch
- Edited snow
- Edited rails to fix odd tilling with corner rails
- Brightened oak leaves
- Changed dirt variants with 'grass' to appear on top only
- Original dirt now appears much more frequently
- Lessened the amount of flower overlay textures in random grass block variants
- Removed block model for oak leaves
- Removed unused 'paeonia' texture file
ITEMS
- Added suspicious stew
- Added custom item icons for brown and red mushrooms
- Fixed diamond shovel appearing as a missing texture on its final damaged state
- Removed unused 'ruby' texture file
GUI
- Added 'Hero of the Village' and 'conduit' effect icons
- Added loading screen title
- Redid menu widgets
- Redid health and hunger icons
ENTITIES
- Added fishing hook texture
MISC
- Added animation to flame particle
- Added foliage colors
- Edited sun and moon textures
- Edited bubble particle texture
- Edited font
- Fixed potion effect 'bubbles' animating backwards
[v0.16]
BLOCKS
- Added slime block texture
- Added texture variants to dirt
- Fixed CTM for clear glass
- Redid stone and ores
- Edited plank textures and adjusted some colors
ITEMS
- Added tool degradation to shears (damaged variant textures)
- Added blue, brown, black, and white dye textures
- Redid dye textures
- Redid lapis lazuli texture
- Tools on their last 1-2% of durabilty will now appear critically damaged before breaking
- Fixed red, green, and yellow dye textures not loading
- Fixed diamond pickaxe appearing as a missing texture when its durability is low
- Misc. tweaks and edits
GUI
- Updated recipe book texture
- Updated mob effect texture format
ENTITIES
- Added texture file for shields with banners
- Added texture files for shield patterns
- Added bat
- Edited tipped arrow
MISC
- Changed options background texture
- Changed pack.png
- Updated particle texture format
- Various tweaks
[v0.15]
BLOCKS
- Added all 17 terracotta blocks (regular versions, not the glazed)
- Added ice and packed ice
- Added regular, activator, detector, and powered rails
- Added all 32 concrete textures (powdered and solid versions)
- Added obsidian
- Added enchanting table textures
- Edited diamond block
- Toned down red sands' color
- Fixed tilling issue in sand
ITEMS
- Added tool degradation (tools will now appear more damaged the lower its durability is!)
- Added iron armor icons
- Edited milk bucket (still used old bucket texture)
- Edited ender pearl
GUI
- Added advancement backgrounds
- New empty armor slot icons
- Edited health and hunger meters
ENTITIES
- Added shield
- Added spider and cave spider
- Added enchanting table book
- Added shot arrow textures
- Removed Enderdragon fireball
MISC
- Added iron armor suit
- Added 21 new splashes and removed all exclamation marks
- Fixed "{" character in font
- Updated pack.mcmeta
v0.14.1
- Fixed wet farmland and mob spawner textures not loading
- Fixed top and bottom sides of bookshelf variants appearing as a missing texture
- Fixed stone bricks appearing as a missing texture
- Updated "READ ME.txt"
v0.14
- Updated pack format
ITEMS
- Added leather armor icons
- Added all fish-in-a-bucket icons
- Added regular and dried kelp
- Added Heart of the Sea
- Added turtle egg
- Added scute
- Redid clay
- Changed old clay icon to be phantom membrane
BLOCKS
- Added inner layer to all leaves (instead of the model being exclusive to spruce)
- Added all sapling textures
- Added all 16 colors of wool
- Edited clay
- Bug fixes to models due to 1.13 update
GUI
- Updated recipe book button
- Removed the "+" and "-" from status effects
ENTITIES
- Added zombie textures (regular, husk, and drowned)
MISC
- Added in-hand map textures
- Added sun and moon textures
- Added leather armor suit
- Updated particles
- Reorganized custom models and alternate texture folders and files
- Restarted splashes
- Removed custom death messages (I am not retyping all of that, sorry)
v0.13
BLOCKS
- Added ladders
- Added lily pads
- Added gravel
- Added dead bush
- Finished rose bush
- Redid tall and double tall grass
- Edits to sand
- Fixed a couple blocks appearing as a missing texture sometimes (red sand and redstone ore)
- Fixed odd colorations in leaves from afar and in the "Fast" setting
GUI
- Added recipe book GUI
- Edits to health and hunger GUI
v0.12
BLOCKS
- Added poppy, oxeye daisy, all tulips, blue orchid, allium, sunflower, dandelion, and azure bluet
- Added flowerpot
- Added furnace
- Fixed iron ore appearing as purple and black checkers
- Removed old bed texture files
ITEMS
- Added iron nugget
- Removed bed icon
GUI
- Updated inventory and crafting table screens to support recipe book button
- Changed crafting table, furnace, and chest screens to sport the new inventory look (it doesn't match, but it'll do until I get around to redoing it)
- Updated title screen
- Changed hunger bar GUI color to brown
- Removed old "achievement" textures
ENTITY
- Added new colored bed textures
- Added normal and trapped wooden chest textures
MISC
- Tweaks to language file
- Updated "READ ME" file
- The "READ ME" file now automatically displays when opening the .zip
v0.11
BLOCKS
- Added mycelium
- Added anvil textures
- Added cacti textures
- Added brewing stand
- Added cauldron textures
- Added bookshelf
- Added block destroying animation
- Added bedrock
- Added brick
- Added clay
- Improved tiny flowers on grass blocks
- Fixed glass pane sides with CTM
- Fixed cobblestone, stonebrick, and cracked stonebrick's random variants
ITEMS
- Added Totem of Undying
- Added animation to lava bucket
- Redid bread and blaze rod
- Edited a bunch of textures
- Recolored blaze powder blue
- Lightened potion liquid
- Fixed filled map markings looking weird
GUI
- Redid inventory
- Redid health bar, hunger bar, hot bar, and horse jump meter
- Edited potion effect icons ("+" and "-" symbols moved to bottom right)
MISC
- Readded a Changelog.txt file to the pack
- Moved all alternate block textures to the "ms_custom" folder (Oragnization purposes)
- Renamed pack title to "Morning's Rise"
v0.10
- Fixed custom langauge not loading
- Added carrot, potato, and beetroot crops
- Added pumpkin and melon stems
- Added pumpkin and melon blocks
- Added pumpkin blur
- Slowed down glowstone's animation
- Added some new splashes
- Added color maps
- Added all the leaves
- Added CTM for clear glass (Pane and block)
- Redid dirt to fix tiling issues
- Redid side grass textures
- Added snow
- Added mob spawner
- Moved custom language to the defualt file
- Removed all custom mob names
- Removed custom items names except for nether star and glowstone dust
- Changed some achievement names and descriptions
- Removed preset world names
- Removed custome difficulty names for Peaceful and Hardcore
- Renamed "Badges" back to "Achievements"
v0.9
- Updated pack format (not sure if it breaks anything yet)
- Added a Bestiary.txt file
- Replaced nether quartz ore placeholder
- Removed Halloween related splashes and added 15 new splashes
- Tweaked and edited a bunch of textures, trying to elimate an odd dithering technique I had
- Redid cookie
- Redid snowball
- Redid popped chorus fruit
- Redid book, book & quill, written book, and enchanted book
- Added animation to quartz
- Added item frame background
- Added custom item frame border
- Redid sand and red sand
- Added diamond block
- Redid enderpearl and eye of ender
- Redid glowstone block (fix major tiling issue)
- Added cobweb
- Redid enchantment glint
v0.8
- Added achievements GUI
- Removed custom names for Stray and Husk (acidentally left in when brainstorming custom mob names)
- Renamed some achievements
- Added most particles (enchanting table particles missing)
- Redid netherrack
- Added color formatting for achievements (the "You've earned a badge!" message is now colored a light blue, etc.)
- Added beacon beam
- Added experience orbs
- Added falling rain and snow
- Added end portal
- Removed stone brick and mushroom block texture files in the Items folder (put in by mistake)
- Removed acacia door.json files, as it's not being used
- Added crafting table GUI
- Added 22 new splashes
- Changed pack description
- Minor tweaks and adjustments
- Added placed redstone dust
- Added redstone repeater
- Added randomized textures for grass block
- Added nether wart crops
- Added glass and stained glass
- Added glowstone
- Redid glowstone dust
- Renamed "Glowstone Dust" to "Glowing Stones" to better match it's look
v0.7
- Added "READ ME" .txt file
- Removed random variants for mossy stone bricks
- Edited cracked stone bricks
- Added random variants for cracked stone bricks
- Added netherrack
- Added nether quartz ore
- Removed some splashes
- The debug2 texture file is suffering with a recent loss, please pay respects
- Balanced out random variants in gold ore, lapis lazuli ore, coal ore, iron ore, and cobblestone
- Added an extra random variant texture for gold ore
- Removed the emerald_ore.json file, as it's not being used
- Various minor tweaks and adjustments
- Fixed placed string being invisible
- Edited wheat crops
v0.6
- Added emerald ore
- Added beacon
- Added regular, cracked, and mossy stone bricks
- Added random variants for regular and mossy stone bricks
- Added ascii font
- Tweaks and adjustments
- Added 15 new splashes
-Made the enchantment glint more glow-ey
- Added cake block
v0.5 - The Mainly Focusing on the GUI Update
- Added title
- Added hotbar
- Added menu selection bars
- Added server connection strength icons
- Added custom preset world names
- Added warning to selecting Morning Star's language pack in language selection menu
- Added resource pack, server, and world selection arrows
- Added title screen panorama
- Hardcore absorbtion heatlh icons now has an evil smile
- Fixed poison health icons being a pixel off and not matching up with the other hearts
- Added inventory GUI
- Added inventory potion effect icons
- Added 1 new splash
- Added chest GUI
- Single block chest GUI is now labeled "Small Chest" to better fit the label in the texture
- Fixed "Wither" status effect not displaying as "Corruption"
- Added furnace GUI
v0.4.1
- Renamed "Traverser's Pearl" to "Travelling Pearl"
- Renamed "Eye of Natantis" to "Journey's Eye"
- Fixed unknown badges' words not being scrambled
- Options background now uses the stone texture
v0.4
- Fixed red sand rotating on the top
- Added 12 new splashes
- ADDED A SUPER SECRECT THAT NO ONE IS SUPPOSED TO KNOW ABOUT (NO ONE (NOT EVEN ME))
- Edited stone and ores
- Edited dirt
- Old dirt texture is now coarse dirt
- Edited sand
- Added gold ore
- Added random variants to gold ore
- Added redstone ore
- Added faster animation for redstone ore when interacted with (i.e. walking on the ore)
- Minor tweaks and adjustments
- Added small brown and red mushrooms
- The custom language now displays "Custom" in paranthesis instead of "US" in the language selection
- Monster egg blocks' names are now colored differently
- Added custom death messages
- Added subtitles for renamed mobs
- Renamed 'End Rod' to 'Natantis Rod'
- Renamed 'Lapis Lazuli' to 'Rewta Stone'
- Added end rod
v0.3.2
- Fixed dirt rotating on the top
- Edited log and planks (still editing other blocks)
- Edited crafting table
- Removed changelog file in the pack
- More colors for the custom language in the language select
v0.3.1_1
- Minor fixes and tweaks to splashes
v0.3.1
- Fixed splashes not appearing blue
- Custom langauge file is now colored in the selection menu
- The pack's description is now colored
- Added 3 new splashes
v0.3
- Added custom language pack, enable to get custom names and achievements for lore!
DIMENSIONS
*The Nether is renamed to Ignis (as well as Nether related items containing "Nether" in it)
*The End is renamed to Natantis (as well as End related items containing "End" in it)
MOBS
*The Enderman is renamed to Traverser
*The Blaze is renamed to Ig-Knight
*The Ghast is renamed to Mourn
*The Wither is renamed to Corrupt
*The Endermite is renamed to Rift Roach
*The Enderdragon is renamed to Her
DIFFICULTY
*Peaceful is renamed to Child's Play
*Hardcore is renamed to Merciless
ACHIEVEMENTS
*Achievements are renamed to Badges
*Custom achievement names! (all of these are in a sepereate file and must be enabled in langauge selection)
- Added 8 new splashes (and removed 1)
- The splashes are now colored a light blue
- Added coarse dirt
- Added crafting table
- Added double tall grass
- Added wet and dry farmland
- Added random variants to lapis lazuli and diamond ore
- Several minor tweaks and adjustments
- Log tops now reflect their plank counterparts
- Removed random variants for regular dirt as it could be mistaken for coarse dirt
- Added all wooden doors
- Added tripwire hook and trip wire
- Added wheat crops
- Added red sand (completely forgot this exsisted)
- Added grass path
v0.2
- Added lapis lazuli ore
- Improved lapis lazuli icon
- Added the plank and log family
- Added the bed block
- Added cocoa bean pods
- Added bone block
- Added diamond ore
- Added 6 custom splashes
- Added preparations for custom language file
- Options background now utilizes the pack's dirt
- Added lever
- Added torch
- Added redstone torch
v 0.1
- Added 286 item textures files
- Added dirt, stone, cobblestone, mossy cobblestone, grass, snow, and sand
- Added random block variants for ores, dirt, stone, and cobblestone
- Added HUD icons (health, hunger, xp bar, etc...)
YOU MAY:
-Use this pack in any video, as long as you link back to THIS forum page.
-Edit the textures for private use ONLY
-Use textures as placeholders as long as clear credit is given and a link to THIS forum page is provided
YOU MAY NOT:
-Link back to this pack's download
-Link back to this pack's download/page with a money maker link (ad.fly for example)
-Include any edited/unaltered textures in any public pack (remixes, PvP, etc.)
-Leave this page without having a dance off with me
These are likely to change without notice
Very interesting, even though I'm more in the packs that stick to the default theme of Minecraft, I love the colors!
Decided to have a family reunion with Plank! Setting up a comfy bed for them (I may need more, didn't expect him to have this much relatives)
oh yeah and there's the birch log too (I'm working on the other logs)
I also heard they were a fan of chocolate, so I decided to grow some cocoa bean pods
I'll mainly focus on the blocks since a majority of the items are already finished. The item textures left over I don't want to do until I have the actual model complete (armor, boats, minecarts, etc.)
Well, I would do a pack staying faithful (where have I heard that before?) to the defualt style but I have a subtle gut feeling that's been done many, many times. Thanks for the feed back man! Really means a lot
- Improved lapis lazuli icon
- Added the plank and log family
- Added the bed block
- Added cocoa bean pods
- Added bone block
- Added diamond ore
- Added 6 custom splashes
- Added preparations for custom language file
- Options background now utilizes the pack's dirt
- Added lever
- Added torch
- Added redstone torch
Oh! Thanks! That really makes me happy!
Oh, that's just the pallet (color choice) I used for this pack. Steelfeather is the person who made the pallet for his Simple Pack Showdown challenge a long time ago.
I've added random variants to lapis lazuli and diamond ore today
As well as the crafting table, farmland, and tall grass
I've tried to make the grass not annoyingly tall as it is in default.
You can totally expect these in v0.3!
*The Nether is renamed to Ignis (as well as Nether related items containing "Nether" in it)
*The End is renamed to Natantis (as well as End related items containing "End" in it)
*The Enderman is renamed to Traverser
*The Blaze is renamed to Ig-Knight
*The Ghast is renamed to Mourn
*The Wither is renamed to Corrupt
*The Endermite is renamed to Rift Roach
*The Enderdragon is renamed to Her
*Peaceful is renamed to Child's Play
*Hardcore is renamed to Merciless
*Achievements are renamed to Badges
*Custom achievement names!
- Added 8 new splashes (and removed 1)
- The splashes are now colored a light blue
- Added coarse dirt
- Added crafting table
- Added double tall grass
- Added wet and dry farmland
- Added random variants to lapis lazuli and diamond ore
- Several minor tweaks and adjustments
- Log tops now reflect their plank counterparts
- Removed random variants for regular dirt as it could be mistaken for coarse dirt
- Added all wooden doors
- Added tripwire hook and trip wire
- Added wheat crops
- Added red sand (completely forgot this exsisted)
- Added grass path
I'm a little mixed with your pack. The items are good, especially the tools. But where I think your pack falls flat, is the blocks. There's just something about them that just doesn't work, and I think I know what it is. Look at your sand for example, the weird dithering lets down most of the blocks. Most of your wood blocks also suffer this. The only block I think that looks very nice with this dithering, is the farmland. I also think that you need more highlights in some of the textures (stone blocks, wood blocks etc...)
Now onto the things I like. I think your ore blocks (especially diamond) look very nice. The grass textures are some of the best grass textures I've seen, I absolutely love your grass top and I think it is a great example of how your blocks should look like.
So my criticism is that you should fix some of the shading on some of the blocks, add more highlights where needed. EDIT - There are some weird tiling errors where your stone and dirt creates vertical lines. (The dirt is also too pebbly)
Hope this helps
(Also found your debug textures to be rather "interesting" )
Ah yes! Now I finally see what's been bugging me!
I'm glad I had a fresh pair of eyes catch it early before I add a huge amount of blocks.
It did help, thanks a bunch!
Do you mean these vertical line by chance?
Can you expand more on that topic please?
I'll see if I can fix it in the meantime
I don't think debug blocks are obtainable in survival, and are too ugly to be a decoration block, so I just had some fun with it
Hey! You've circled all the tiling problems that I can see.
I circled the weird dithering in blue, and the red areas are areas that need more highlights.
What I mean by "weird dithering", is the long pixels and random shapes.
I did a little edit of you oak planks (I fixed up your top plank) The top 2 are some shading styles I've used to fix it, and the bottom is yours.
I've tried to avoid random long pixels and weird shapes. I've also added highlights on the top bit of the plank.
Hope this helps
Excellent (: Then the weird verticle like appears in the second stone texture.
Okay, awesome! I see what you mean by weird dithering. Thanks!
I edited my planks, how's this?
old
Much better! But, I would remove some of the darker lines on the third plank, there are too many of them too close together. The texture is a great improvement.
- Added 12 new splashes
- ADDED A SUPER SECRECT THAT NO ONE IS SUPPOSED TO KNOW ABOUT (NO ONE (NOT EVEN ME))
- Edited stone and ores
- Edited dirt
- Old dirt texture is now coarse dirt
- Edited sand
- Added gold ore
- Added random variants to gold ore
- Added redstone ore
- Added faster animation for redstone ore when interacted with (i.e. walking on the ore)
- Minor tweaks and adjustments
- Added small brown and red mushrooms
- The custom language now displays "Custom" in paranthesis instead of "US" in the language selection
- Monster egg blocks' names are now colored differently
- Added custom death messages
- Added subtitles for renamed mobs
- Renamed 'End Rod' to 'Natantis Rod'
- Renamed 'Lapis Lazuli' to 'Rewta Stone'
- Added end rod
Liking the new dirt and stone. Although the stone is kind of pillow shaded, it still works
This was a real pleasant surprise! Glad to see that you are still texturing. It might just be a little too bright for my liking, though thats the problem with a preset palate.
I listen to Gorillaz while making textures.
Commission Info
Been busy with school lately, I did this a while ago but forgot to post!
I might redo the "Morning Star" bit, though I really like the cursive font
Yeah, it is a bit pillow shaded. I wanted to go for a softer look since it's natural rock, but I guess I placed the highlights too far into the middle of each stone.
Glad it still works though!
It was a royal pain doing the dirt and stone
Thank you! I'm glad you commented, since you were one of the many memorable followers of Libertas
Same here, I've been on and off with texturing; currently off again (kind of, I'm still working on it right now, but not as fast as during summer break)
Yeah, I wanted to go for a lighter, more cheerful look in this one. The colors from the palette remind me of the morning time, which is the main reason for the it's title.
That's fair enough. Btw, I may have found some assets from my unfortunately lost DreadNight pack, so expect a return soon
I listen to Gorillaz while making textures.
Commission Info
Bahumbug
I have once again discovered a bug that I do not want existing until I add enough content for v0.5 for release. So I've uploaded a quick patch that fixed the bug and a few other changes.
Yeah, I remember that pack! I hope you continue that! Be sure to back it up! I always keep a copy of any of my packs on a USB
Did a few more things recently (:
Panorama, and gui buttons!
And hey! Morning Star's first new page