Hello, anyone that's still around to see this. I'm very sorry for not being around; last semester of college was brutal, and without Gamin_Wombat I didn't see much point to working on the pack. Now that I'm playing Minecraft again, I want to return to this pack. I have many ideas for new features, but I cannot implement them without a texturer. If OndalySemetun hasn't fled for the hills yet, I could use his help.
I'm going to start by working on the language file, which allows for the pack's custom names, and by asking on Reddit for assistance updating the pack. I've started testing around in 1.12 already, and there is a LOT wrong with the pack. Keep your fingers crossed!
- - - - - - - - - - - - Magenta: (Church/ Rich Theme) (Complete)
Dye: Varnishing Set
Wool: Walling
Carpet: Thin Red Carpeting with Gold Leaf
Sheep: Duffel Bags off sides
Collar: Gold Collar
Llama: Blanket made of Red Carpeting with Gold Leaf
Glass: Church Glass
Pane: Church Glass Pane
Stained Clay: Carving
Terracotta: Mosaic Tile
Shulker Box: Treasure Chest
Powder: Buried Treasure (Current texture for Gold Ore)
Concrete: Trophy Case
Bed: Luxurious Bed
Sources: Craft Lilac, Allium (G,B)
Craft 2 Red+Blue+White (2 Dye+Scrap+Fertilizer)
Craft Purple+Pink (Paint Supplies+Pitch)
- - - - - - - - - - - - Red: (Dye 1) (Complete)
Dye: Dye
Wool: Red Carpeting
Carpet: Thin Red Carpeting
Sheep: Red carpets across Animal's back
Collar: Red Collar
Llama: Blanket made of Red Carpeting
Glass: Bloody Glass
Pane: Bloody Pane
Stained Clay: Natural
Terracotta: Red Ceramic Tile
Shulker Box: Red Toolbox
Powder: Stained Rubble (Looks like bloody gravel; could be used for cave-ins, accident sites, etc.)
Concrete: Red Stucco
Bed: Stained Bed (Bare Mattress; looks bloody)
Sources: Craft Poppy, Red Tulip, Rose Bush (Red Flowering Plants)
- - - - - - - - - - - - Orange: (Dye 3) (Complete)
Dye: Rare Dye
Wool: Black Carpeting
Carpet: Thin Black Carpeting
Sheep: Black carpets across Animal's back
Collar: Black Collar
Llama: Blanket made of Black Carpeting
Glass: Dark Glass
Pane: Dark Pane
Stained Clay: Natural
Terracotta: Black Ceramic Tile
Shulker Box: Present (Functional)
Powder: Black Dust (Looks like volcanic ash)
Concrete: Black Amalgam (Looks like hardened lava: http://img-aws.ehowcdn.com/350x235p/photos.demandstudios.com/getty/article/120/220/dv113010_XS.jpg)
Bed: Blackened Bed (Bare Mattress; looks burnt)
Sources: Craft Red+Yellow (Dye+Dye)
Craft Orange Tulip (Rare Flower)
Does this also have its own language? Like instead of saying easy, or normal, or hard it says things like "no sign of the infected" or "viral infection"
It does! I'm in the process of updating the language file though, so you might want to wait until I finish. There's a lot of fixes/updates to make on it.
Oh, and I'd like to announce to everyone that I've finished the "White-Framed" Glass and the "Church" Glass textures. I'm not completely sold on them yet, but it's progess regardless. I'm also on the lookout for the original window texture for this pack- a sort-of industiral/bunker-looking window with a light metal frame. If anyone knows where to find this, I'd appreciate it. Found it in a version from 2011.
@Lexaa I'd like to use that concrete texture you made for Prismarine, as Waterproof Concrete. Do you think it should be animated as Prismarine is, or not? My original plan for Prismarine was to have it as concrete infested with organic material, and the animation was it moving, as if the material was alive. However, with the new 1.13 updates requiring the use of Prismarine in Conduits, I'm unsure of this. Any ideas?
Also, I like the TV. I'll test it out as an observer when I get the chance. The original idea was to make it a security camera, but this is much better.
you can use block states to tell glass panes to use a different texture from the normal glass blocks. in my personal version of extremely nigh, i have carpet textures separated from wool in the same manner(i even gave gamin a copy of it a while back, but it seems he dumped that idea for some reason)
my carpet uses the old "extremely vanilla" wool textures, leaving the wool blocks free to be used for other decor
Excellent! I've only tinkered with the blockstates a little bit so far, but I was hoping that was the case. Two of the glass blocks I'm working on- Barbed Wire (Green Glass) and Awning (Blue Glass) require different textures depending on the shape. I plan to do a similar thing with many of the carpet textures as well though, so thank you for confirming it works!
Do you think you can send me a copy of your pack, so I can have a look at your setup?
Oh, and here's the two new textures I finished last night.
Purple Glass. This one was easy to make, and came out fairly nice. Something about it bothers me, but I can't put my finger on it.
White Glass. This is meant to be glass with moss growing over it, but I think it still needs some work.
it contains my carpeting block states and a number of mixed customizations and filler bits. it's also a rather large download because it has the extremely nigh audio/music included.
just fyi, extremely nigh was originally built from the summerfields texture pack, taking it's color usage and some of it's subtle quirkiness. the absolute earliest versions still had summerfields textures in it. so i'd suggest you go poke at what they're doing over there for ideas to build on
I was aware of the Summerfields origin- still visible in the logs, right? Anyway, thanks, I'll have a look at this later tonight.
While I was waiting for your response, I created a couple of substrates for concrete. I made a Mars-themed sand and stone, as well as some volcanic ash. I have some moon dust in the works as well, to go with the asteroid-based End Stone planned, but it's not ready yet. I'd like to make some lava rock as well, though that's a difficult texture to attempt.
i think the sand and stone there is a bit too "brown", mars is red because of the large amounts of iron oxide in the rock, so you should aim for a more rusty color. and don't forget you can still make sub-packs to load over top of the main pack, so you can create theme-shifting addons that don't disrupt the core theme of main pack
The Mars material is colorized from a NASA photo, so I think it's just the green in the background messing with it. These materials are there mostly so map makers can create a more rounded environment- I'd like to add some for frozen environments as well. Personally though, I'd rather not manage any sub-packs, because I'd get burnt out way too quickly.
a sub pack doesn't need to be an entire texture pack though. you load it simultaneously with an existing pack so only the blocks that need to change are changed. basically the only pack that ever needs updating is the main one, and the others sit on the side to replace a handful of blocks as needed
you can radically change the entire tone of a texture pack with just 8 textures, which is always fun to tinker with. sand, grass, dirt, smooth stone(ore variants not included), side grass, snow, water, tall grass. that's all that would be needed to create an entire mars colony reskin to stick on top of the main pack
there's nothing to really manage since it gets glued on top when you load the game
I'll have to keep it in mind. I would like the pack to be a bit eclectic, but I didn't know sub-packs worked like that. I assumed they were just a separate pack that shares most of the assets. I'm taking a break right now- just had dinner, enjoying some Youtube, the usual- but I plan to begin by taking a peek at the blockstates you linked. OH, and if you wanted to join me in restoring the pack, you'd be welcome. You seem like you know your stuff, and I'm alone right now; haven't even heard from Dony in a month.. Just let me know.
i'm not so great on the art side of things, i can work with textures a bit but creating them from scratch doesn't work well usually. but i do know very well how to modify and rework stuff like block states and overrides. for example, i like rigging potted plants to use different textures from the normal flowers, so they can fit in pots better, or be something more unique, and so they aren't hampered by the shape of the sapling/plant you put in them
Have any examples of what the unchanged blocks will look like? Such as colored glass and concrete?
Hello, anyone that's still around to see this. I'm very sorry for not being around; last semester of college was brutal, and without Gamin_Wombat I didn't see much point to working on the pack. Now that I'm playing Minecraft again, I want to return to this pack. I have many ideas for new features, but I cannot implement them without a texturer. If OndalySemetun hasn't fled for the hills yet, I could use his help.
I'm going to start by working on the language file, which allows for the pack's custom names, and by asking on Reddit for assistance updating the pack. I've started testing around in 1.12 already, and there is a LOT wrong with the pack. Keep your fingers crossed!
This pack is just in a unstable state. I hope you're command will pull it all together for a time
I'm afraid that I don't know how to do much, but I now have a list of changes and fixes that need to be made. I just need to learn how.
Edit: As an example of my work, here's the dye system I've been revamping. Feel free to critique or ask questions.
- - - - - - - - - - - - White: ('Reclamation by Nature' Theme) (Complete)
Dye: Fertilizer
Wool: Walling
Carpet: Thin White Carpeting
Sheep: Duffel bags on sides
Collar: White Collar
Llama: Blanket made of Thin White Carpeting
Glass: Mossy Glass
Pane: Mossy Glass Pane
Stained Clay: Natural
Terracotta: Mossy Tile (Mossy Pillar as side textures)
Shulker Box: Wooden Crate
Powder: Mossy Soil
Concrete: Mossy Stone
Bed: Decaying Bed (Covered in Fungus)
Sources: Craft Bone (Pack)
Craft Bone Block (Goods Stash)
- - - - - - - - - - - - Light Blue: (Rusty/ Industrial Theme) (Complete)
Dye: Decaying Metal
Wool: Drain
Carpet: Thin Drain (Can see through the slits)
Sheep: Rusty Sheets stacked on back
Collar: Rusty Chain
Llama: Llama is bound with rusty chains
Glass: Industrial Glass
Pane: Industrial Glass Pane
Stained Clay: Iron Ore (Natural-looking ore, not default)
Terracotta: Conveyor Belt
Shulker Box: Metal Barrel/Crate
Powder: Ferrous Dust (Martian Themed)
Concrete: Ferrous Stone (Martian themed)
Bed: Rusty Bed Frame (http://static8.depositphotos.com/1384935/872/i/950/depositphotos_8727001-stock-photo-rusty-metal-bed.jpg)
Sources: Craft Blue Orchid (Junk Pile)
Craft Blue+White (Scrap+Fertilizer)
- - - - - - - - - - - - Blue: (Trash/ Extreme Poverty Theme) (Complete)
Dye: Scrap
Wool: Gamin's Trash Block
Carpet: Litter
Sheep: Animal with Trash Bags
Collar: Neck tangled in trash
Llama: Neck tangled in trash
Glass: Awning
Pane: Awning Support
Stained Clay: Blue Ceramic
Terracotta: Blue Ceramic Tile
Shulker Box: Trash Can
Powder: Landfill
Concrete: Blue Stucco
Bed: Bed consists of newspapers on floor.
Sources: Lapis Ore (Buried Trash)
Craft Lapis Block (China Shelf)
- - - - - - - - - - - - Green: (Military Theme) (Complete)
Dye: Barbed Wire
Wool: Wire Roll
Carpet: Barbed Wire (Rolled out)
Sheep: Roll of Wire across Animal's back; bloody
Collar: Barbed Wire collar; bloody
Llama: Bleeding
Glass: Barricaded Glass
Pane: Barbed Wire
Stained Clay: Fortification
Terracotta: K Rail (http://utilityconcrete.stratumsites.com/images/Product Image/Barriers/perm_barrier.jpg)
Shulker Box: Military Drawers
Powder: Sack
Concrete: Drywall
Bed: Military Cot
Sources: Smelt Cacti (Barricade)
- - - - - - - - - - - - Cyan: (Industrial Theme) (Complete)
Dye: Metal Sheets
Wool: Metal Tube
Carpet: Thin Catwalk
Sheep: Pipes roped down back; sides clear
Collar: Dog Tag
Llama: Llama Armor!
Glass: Metal Wall
Pane: Thin Metal Wall
Stained Clay: Metal Flooring (Like this: http://www.hoistwarehouse.com/files/content/sites/us_hwh/files/images/steel_floor_manufacture.jpg)
Terracotta: Metal Shelving
Shulker Box: Locker
Powder: Unstable Catwalk
Concrete: Catwalk
Bed: Metal-Framed Bed
Sources: Craft Blue+Green (Scrap+Barbed Wire)
- - - - - - - - - - - - Lime: (Plastic/ Children's Theme) (Complete)
Dye: Plastic
Wool: Stacked Plastic
Carpet: Matting
Sheep: Animal carrying plastic recyclables
Collar: Dog with plastic collar
Llama: Llama with plastic collar
Glass: Barrier
Pane: Thin Barrier
Stained Clay: Artificial stone (
Terracotta: Plastic Shelving
Shulker Box: Toy Chest
Powder: Artificial Turf
Concrete: Ruined Turf
Bed: Children's Bed
Sources: Craft White+Green (Fertilizer+Barbed Wire)
- - - - - - - - - - - - Pink: ('Things made with Tar' Theme) (Complete)
Dye: Pitch
Wool: Roofing
Carpet: Thin Roofing
Sheep: Tarred Animal (Rarely spawns)
Collar: Dog is covered in Tar
Llama: Llama is covered in Tar
Glass: Soiled Glass (Black streaks running down it)
Pane: Soiled Pane (Same as above)
Stained Clay: Asphalt
Terracotta: Striped Asphalt
Shulker Box: Waterproof Backpack
Powder: Shattered Asphalt
Concrete: Old Asphalt
Bed: Coffin
Sources: Craft Peony, Pink Tulip (Pitch Plant, Wood Shrub)
Craft Red+White (Dye+Fertilizer)
- - - - - - - - - - - - Purple: (Colorful Theme) (Complete)
Dye: Paint Supplies
Wool: Walling
Carpet: Thin Multicolored Carpeting
Sheep: Small containers tied onto animal
Collar: Multicolor Collar
Llama: Blanket made of Multicolored Carpeting
Glass: Ritzy Glass
Pane: Ritzy Pane
Stained Clay:
Terracotta: Wooden Shelving
Shulker Box: Default (Suitcase)
Powder: Grey Dust
Concrete: Grey Stucco
Bed: Multicolored Bed
Sources: Craft Red+Blue (Dye+Scrap)
- - - - - - - - - - - - Magenta: (Church/ Rich Theme) (Complete)
Dye: Varnishing Set
Wool: Walling
Carpet: Thin Red Carpeting with Gold Leaf
Sheep: Duffel Bags off sides
Collar: Gold Collar
Llama: Blanket made of Red Carpeting with Gold Leaf
Glass: Church Glass
Pane: Church Glass Pane
Stained Clay: Carving
Terracotta: Mosaic Tile
Shulker Box: Treasure Chest
Powder: Buried Treasure (Current texture for Gold Ore)
Concrete: Trophy Case
Bed: Luxurious Bed
Sources: Craft Lilac, Allium (G,B)
Craft 2 Red+Blue+White (2 Dye+Scrap+Fertilizer)
Craft Purple+Pink (Paint Supplies+Pitch)
- - - - - - - - - - - - Red: (Dye 1) (Complete)
Dye: Dye
Wool: Red Carpeting
Carpet: Thin Red Carpeting
Sheep: Red carpets across Animal's back
Collar: Red Collar
Llama: Blanket made of Red Carpeting
Glass: Bloody Glass
Pane: Bloody Pane
Stained Clay: Natural
Terracotta: Red Ceramic Tile
Shulker Box: Red Toolbox
Powder: Stained Rubble (Looks like bloody gravel; could be used for cave-ins, accident sites, etc.)
Concrete: Red Stucco
Bed: Stained Bed (Bare Mattress; looks bloody)
Sources: Craft Poppy, Red Tulip, Rose Bush (Red Flowering Plants)
- - - - - - - - - - - - Orange: (Dye 3) (Complete)
Dye: Rare Dye
Wool: Black Carpeting
Carpet: Thin Black Carpeting
Sheep: Black carpets across Animal's back
Collar: Black Collar
Llama: Blanket made of Black Carpeting
Glass: Dark Glass
Pane: Dark Pane
Stained Clay: Natural
Terracotta: Black Ceramic Tile
Shulker Box: Present (Functional)
Powder: Black Dust (Looks like volcanic ash)
Concrete: Black Amalgam (Looks like hardened lava: http://img-aws.ehowcdn.com/350x235p/photos.demandstudios.com/getty/article/120/220/dv113010_XS.jpg)
Bed: Blackened Bed (Bare Mattress; looks burnt)
Sources: Craft Red+Yellow (Dye+Dye)
Craft Orange Tulip (Rare Flower)
- - - - - - - - - - - - Yellow: (Dye 2) (Complete)
Dye: Dye
Wool: Yellow Carpeting
Carpet: Thin Yellow Carpeting
Sheep: Yellow carpets across Animal's back
Collar: Yellow Collar
Llama: Blanket made of Yellow Carpeting
Glass: Yellowed Glass
Pane: Yellowed Pane
Stained Clay: Natural
Terracotta: Beige Ceramic Tile
Shulker Box: Civilian Drawers
Powder: Rough Sand (Sand with chunks of gravel in it)
Concrete: Rough Sandstone (Natural Sandstone)
Bed: Yellowed Bed (Bare Mattress; looks old)
Sources: Craft Dandelion, Sunflower (Yellow Flowers)
- - - - - - - - - - - - Light Grey: (Poverty Themed) (Complete)
Dye: Mulch
Wool: Sandbag
Carpet: Scrappy Cloth
Sheep: Consecutive bags along sides
Collar: Dog is filthy
Llama: Thin blanket of Scrappy Cloth on Llama
Glass: Boarded-Up Glass
Pane: Boarded-Up Pane
Stained Clay: Natural
Terracotta: Ceramic Tile
Shulker Box: Cloth Sack
Powder: Earth (Mixture of dirt, sand, and gravel textures)
Concrete: Mud (Same texture but wet/muddy)
Bed: Grimy Bed (Bed is very dirty)
Sources: Craft Azure Bluets, Oxeye Daisy, and White Tulip (Flower Colors Irrelevant)
Craft White+Grey (Fertilizer+Cardboard)
- - - - - - - - - - - - Grey:
Dye: Cardboard
Wool: Cardboard Box
Carpet:
Sheep: Flattened boxes bundled off sides
Collar:
Llama:
Glass: Broken Glass
Pane: Broken Pane
Stained Clay:
Terracotta:
Shulker Box: Package
Powder: Heavy Box
Concrete: Beige Stucco
Bed: Simple Bed (Cardboard Beds are a thing. Look it up.)
Sources: Craft White+Black (Fertilizer+Hardware)
- - - - - - - - - - - - Black: (High-Tech Theme) (Complete)
Dye: Hardware
Wool: Machine Casing
Carpet: Metal Plate
Sheep: Packages strapped to Animal's back
Collar: Biomech Armor for Dog
Llama: Biomech Armor for Llama
Glass: Mechanized Glass (Think Tron, but in Glass form.)
Pane: Mechanized Pane (Think the above, but thinner.)
Stained Clay: Apparatus (Think Tron, but in a block.)
Terracotta: Electrical Cables
Shulker Box: ATM
Powder: Unstable Apparatus
Concrete: Unpowered Apparatus
Bed: Adjustable Bed (Not actually; just looks like one)
Sources: Killing Squid (Floating Crates)
Fishing
- - - - - - - - - - - - Brown: (Infested/ Medical Theme) (Complete)
Dye: Parasitic Grub
Wool: Hive (Current texture for End Stone)
Carpet: Fibrous Material
Sheep: Infested Animal
Collar: Dog has visible parasites in fur
Llama: Llama has visible parasites on body
Glass: White-Framed Glass
Pane: White-Framed Pane
Stained Clay: Natural
Terracotta: Odd Stonework (Current texture for Nether Brick)
Shulker Box: Medical Drawers
Powder: Infested Soil (Current texture for Soul Sand)
Concrete: Infested Stone (Current texture for Netherrack)
Bed: Medical Bed
Sources: Cocoa Pods (Parasitic Grubs)
I'm working on it, though there's no absolute TOA. I've started on tasks I have textures for, so I can get the work done quickly.
I've:
-changed the oak plank texture to the previous texture. Gamin and I never saw eye-to-eye on this.
-swapped the jungle and birch textures back to their original textures.
-changed birch stairs into Roofing (see image).
-changed pink wool into Roofing Blocks.
-changed pink carpeting into Thin Roofing. (see image)
To-do:
-Swap around some textures to their new locations.
-Lower the block weight of the trash in sand and plants on grass.
-Remove/ modify the plant texture on Grass Paths. It just doesn't look right.
-Test out the new concrete texture.
-Test out the new TV texture.
-Find a new texturer. (I can't draw in this style, sadly.)
-Completely update the lang file, including:
-Rename the potion system.
-Rename the dye system.
-Fix the splashes. (Gamin added many odd ones.)
-Work on the menu options.
Image of new roofing:
Does this also have its own language? Like instead of saying easy, or normal, or hard it says things like "no sign of the infected" or "viral infection"
One of the packs I downloaded had that.
It does! I'm in the process of updating the language file though, so you might want to wait until I finish. There's a lot of fixes/updates to make on it.
Oh, and I'd like to announce to everyone that I've finished the "White-Framed" Glass and the "Church" Glass textures. I'm not completely sold on them yet, but it's progess regardless.
I'm also on the lookout for the original window texture for this pack- a sort-of industiral/bunker-looking window with a light metal frame. If anyone knows where to find this, I'd appreciate it.Found it in a version from 2011.@Lexaa I'd like to use that concrete texture you made for Prismarine, as Waterproof Concrete. Do you think it should be animated as Prismarine is, or not? My original plan for Prismarine was to have it as concrete infested with organic material, and the animation was it moving, as if the material was alive. However, with the new 1.13 updates requiring the use of Prismarine in Conduits, I'm unsure of this. Any ideas?
Also, I like the TV. I'll test it out as an observer when I get the chance. The original idea was to make it a security camera, but this is much better.
Since I just finished making the Light Gray Glass texture, I thought I should post pictures of my work so far.
Magenta Glass. WIP Texture, though fine for the moment. Framework from the Conquest pack.
Gray Glass. Doesn't tile well, so only one here.
Light Blue Glass. From the ancient versions of this pack.
Orange Glass. Not my work, I simply moved it to the right spot.
Brown Glass. Needs more work, as it still looks too vanilla-ish. Some dirt would help.
Green Glass. Currently only works well as panes, and not my work anyway. Gamin created it.
Pink Glass. This is meant to be glass with black streaks running down it. Not the best, but not terrible, either.
Cyan Glass. Not my work either, but I moved it to the right place.
Light Gray Glass. I'm very happy with how this came out.
That's all for now! Let me know what you guys think!
Edit: Images broke- just check the attachments.
you can use block states to tell glass panes to use a different texture from the normal glass blocks. in my personal version of extremely nigh, i have carpet textures separated from wool in the same manner(i even gave gamin a copy of it a while back, but it seems he dumped that idea for some reason)
my carpet uses the old "extremely vanilla" wool textures, leaving the wool blocks free to be used for other decor
Excellent! I've only tinkered with the blockstates a little bit so far, but I was hoping that was the case. Two of the glass blocks I'm working on- Barbed Wire (Green Glass) and Awning (Blue Glass) require different textures depending on the shape. I plan to do a similar thing with many of the carpet textures as well though, so thank you for confirming it works!
Do you think you can send me a copy of your pack, so I can have a look at your setup?
Oh, and here's the two new textures I finished last night.
Purple Glass. This one was easy to make, and came out fairly nice. Something about it bothers me, but I can't put my finger on it.
White Glass. This is meant to be glass with moss growing over it, but I think it still needs some work.
i haven't tinkered with it since minecraft 1.7 but this is my version i had set up http://www.mediafire.com/file/uv7tv9khrj5359c/The_End_Is_Extremely_Nigh_1-7.zip
it contains my carpeting block states and a number of mixed customizations and filler bits. it's also a rather large download because it has the extremely nigh audio/music included.
just fyi, extremely nigh was originally built from the summerfields texture pack, taking it's color usage and some of it's subtle quirkiness. the absolute earliest versions still had summerfields textures in it. so i'd suggest you go poke at what they're doing over there for ideas to build on
they also have a github if you want to peek at their bleeding edge additions https://github.com/SummerFields/SummerFields/issues
it would be a good resource for helping figure out this pack's style inspiration i think
I was aware of the Summerfields origin- still visible in the logs, right? Anyway, thanks, I'll have a look at this later tonight.
While I was waiting for your response, I created a couple of substrates for concrete. I made a Mars-themed sand and stone, as well as some volcanic ash. I have some moon dust in the works as well, to go with the asteroid-based End Stone planned, but it's not ready yet. I'd like to make some lava rock as well, though that's a difficult texture to attempt.
i think the sand and stone there is a bit too "brown", mars is red because of the large amounts of iron oxide in the rock, so you should aim for a more rusty color. and don't forget you can still make sub-packs to load over top of the main pack, so you can create theme-shifting addons that don't disrupt the core theme of main pack
The Mars material is colorized from a NASA photo, so I think it's just the green in the background messing with it. These materials are there mostly so map makers can create a more rounded environment- I'd like to add some for frozen environments as well. Personally though, I'd rather not manage any sub-packs, because I'd get burnt out way too quickly.
a sub pack doesn't need to be an entire texture pack though. you load it simultaneously with an existing pack so only the blocks that need to change are changed. basically the only pack that ever needs updating is the main one, and the others sit on the side to replace a handful of blocks as needed
you can radically change the entire tone of a texture pack with just 8 textures, which is always fun to tinker with. sand, grass, dirt, smooth stone(ore variants not included), side grass, snow, water, tall grass. that's all that would be needed to create an entire mars colony reskin to stick on top of the main pack
there's nothing to really manage since it gets glued on top when you load the game
I'll have to keep it in mind. I would like the pack to be a bit eclectic, but I didn't know sub-packs worked like that. I assumed they were just a separate pack that shares most of the assets. I'm taking a break right now- just had dinner, enjoying some Youtube, the usual- but I plan to begin by taking a peek at the blockstates you linked. OH, and if you wanted to join me in restoring the pack, you'd be welcome. You seem like you know your stuff, and I'm alone right now; haven't even heard from Dony in a month.. Just let me know.
i'm not so great on the art side of things, i can work with textures a bit but creating them from scratch doesn't work well usually. but i do know very well how to modify and rework stuff like block states and overrides. for example, i like rigging potted plants to use different textures from the normal flowers, so they can fit in pots better, or be something more unique, and so they aren't hampered by the shape of the sapling/plant you put in them
Works for me! I certainly can't do that.