i do hope you guys can add some texure for the chain armor... in a version i have it's called infected armor... maby it should look like a broken version of some armor like lte say diamond/biomech armor, 2 crack visers (left and big middle one) blood hand print in one arm and leg (and the other leg a big blood splat) this is just a suggestion... if no i will just wait for the surprice (if the chain already has texure i will check it out)
The chain is not textured yet ;P . . . though it's in the works. I am making it into a sort of scavenged armor set. Similar to the iron armor, but with more junk. . . .
I'm not sure on the infected armor. If you can I'd like to see an image of it, to jog my memory. Earlier last year a lot of the updates were not coherent with each other, and others had stuff that others didn't. It was all really random, with not much organization.
I will most likely add the music in as an alternate pack, that you can load on top of the textures. I just have to find them first again.
This time the primary reason I removed them [again] is that they took up a huge amount of file size as they were lengthy songs. So if people want them they can download them separately, without bloating the resourcepack too much.
As for the wood texture I'm not sure what you mean. I did swap two of the textures. It makes more sense, but it'll ruin older maps.
We're working on guis, but I could focus a bit more on the chest it'll be the easiest to do out of them all xD . . .
Ah made by Oc0 I'm not sure about that. I haven't officially added it in . . . Though the woods that don't have textures acacia and dark oak will have new textures. The acacia will be vintage dried wood and the dark oak will be reinforced wood.
I added in some weird ctm for spruce wood. it looks okay but it's very limited in it's application so I'm gonna try and see if I can use that ne optifine feature when two blocks are placed next to each other
Yeah I'll add in a roof block it'll probably be the one of the wood steps. I am not sure which one exactly. But It'll probably be either dark oak, acacia, or birch. Birch will probably have the highest chance of it being a roof so use that ;P . . . since it has sort of a pleasant white cottage feel, and a little white picket fence. ;P . . .
I'm glad you're making a map out of the pack. I'm looking forward to see more of the map as you work on it.
Also here's a little teaser of what's coming this month.
I made the tree (tall grass) show up less frequently and made the another tall grass. There are small stones that spawn and most grass blocks have grass on them. I also made the leaves fuller.
Yeah I've just been rather busy, I still have quite a few smaller things. And I was actually just fixing it up for a "It's been a while-but not dead update"
Here's a couple images of stuff. They're not super note worthy just small little things.
But I made all the grass fancy, and forgot to even update that xD so it'll be in too. But Im working on it again.
Most of it's misc things, nothing to spectacular.
when placed in the desert and on beaches, snow becomes piles of sand
I don't know if I've shown this before, but it's a gif of before and after sort of thing. It's a bit slow so that you can look at it.
I'm also working on some other stuff, such as stalactites, road signs, shingle roofs, and picket fence.
In all honesty I seriously thought I updated back in September/October. It was just hectic for me.
The Meaning of Life, the Universe, and Everything.
Location:
NSW
Join Date:
3/19/2016
Posts:
46
Location:
straya
Member Details
just a quick request, can u make the mossy stone bricks have variation in the textures? I dont really like how its just one texture repeated over and over again :P. Also can u pls change the bow shot sound to a gun shot, too.
Just a couple suggestions
Rollback Post to RevisionRollBack
my name isnt professorlsquid anymore lol. its MyLongestBoi
yeah I was actually working on a gun shot sound too xD . . . I tend to just have a bunch of stuff only partially completed as I tend to bounce around them.
But I'll work on those, variations are not that hard to accomplish
wow those buildings are looking super nice, i'd love to see more as you continue building. feel free to comment about needed building blocks, I'd be more than happy to try to accommodate.
All right so it's been a while since an update. So It's looking like im gonna update it if not monday evening, than deffinitly tuesday. I'm currently just flushing bits of it out now. Though this update offers quite a bit of tested features, so input on them is greatly appreciated.
this will probably the most wip update . . . as it's pretty much just me messing with things, so it might look odd. If you guys like all the grass, I can further expand on it. if not I can scrap it and make it a second part.
Im pretty flexible with this update so criticism and complaints are fine.
Like I mentioned earlier I have a lot of tests in this version to see how the play out. So opinions and ideas are greatly appreciated so I can make the pack better.
It should be pretty much bug free but there are still some slight issues. They aren't that big or noticeable, but I'm working on fixing them shortly.
I only have one problem for some reason the cit for the bow doesn't work. I renamed the bow to winchester and another to Winchester but its the same texture. Any idea whats wrong?
i do hope you guys can add some texure for the chain armor... in a version i have it's called infected armor... maby it should look like a broken version of some armor like lte say diamond/biomech armor, 2 crack visers (left and big middle one) blood hand print in one arm and leg (and the other leg a big blood splat) this is just a suggestion... if no i will just wait for the surprice (if the chain already has texure i will check it out)
The chain is not textured yet ;P . . . though it's in the works. I am making it into a sort of scavenged armor set. Similar to the iron armor, but with more junk. . . .
I'm not sure on the infected armor. If you can I'd like to see an image of it, to jog my memory. Earlier last year a lot of the updates were not coherent with each other, and others had stuff that others didn't. It was all really random, with not much organization.
Looking good gamin
Nice a new Versio of TEIEN
Please adding the old Sounds and Wood Texture,GUI
sorry my english is bad ^^
I will most likely add the music in as an alternate pack, that you can load on top of the textures. I just have to find them first again.
This time the primary reason I removed them [again] is that they took up a huge amount of file size as they were lengthy songs. So if people want them they can download them separately, without bloating the resourcepack too much.
As for the wood texture I'm not sure what you mean. I did swap two of the textures. It makes more sense, but it'll ruin older maps.
We're working on guis, but I could focus a bit more on the chest it'll be the easiest to do out of them all xD . . .
I mean that texture is not the original but is the Version from Oc0.
Ah made by Oc0 I'm not sure about that. I haven't officially added it in . . . Though the woods that don't have textures acacia and dark oak will have new textures. The acacia will be vintage dried wood and the dark oak will be reinforced wood.
I added in some weird ctm for spruce wood. it looks okay but it's very limited in it's application so I'm gonna try and see if I can use that ne optifine feature when two blocks are placed next to each other
Ok ^^
Can you adding the texture to a other empty/vanilla block i need it for the Roof in my Adventure Map
Yeah I'll add in a roof block it'll probably be the one of the wood steps. I am not sure which one exactly. But It'll probably be either dark oak, acacia, or birch. Birch will probably have the highest chance of it being a roof so use that ;P . . . since it has sort of a pleasant white cottage feel, and a little white picket fence. ;P . . .
I'm glad you're making a map out of the pack. I'm looking forward to see more of the map as you work on it.
Also here's a little teaser of what's coming this month.
When 1.11 comes out, you should make the vindicator look like psimon from Justice leauge.
I think the vindicator is best simply a survivor with a similarly texture as the villager and the shulker box a locker.
is this pack still being updated?
i really hope so...
my name isnt professorlsquid anymore lol. its MyLongestBoi
Yeah I've just been rather busy, I still have quite a few smaller things. And I was actually just fixing it up for a "It's been a while-but not dead update"
Here's a couple images of stuff. They're not super note worthy just small little things.
But I made all the grass fancy, and forgot to even update that xD so it'll be in too. But Im working on it again.
Most of it's misc things, nothing to spectacular.
just a quick request, can u make the mossy stone bricks have variation in the textures? I dont really like how its just one texture repeated over and over again :P. Also can u pls change the bow shot sound to a gun shot, too.
Just a couple suggestions
my name isnt professorlsquid anymore lol. its MyLongestBoi
yeah I was actually working on a gun shot sound too xD . . . I tend to just have a bunch of stuff only partially completed as I tend to bounce around them.
But I'll work on those, variations are not that hard to accomplish
at the moment im making an adventure map with your pack, just to let you know :). ive only done a little bit so far...
my name isnt professorlsquid anymore lol. its MyLongestBoi
wow those buildings are looking super nice, i'd love to see more as you continue building. feel free to comment about needed building blocks, I'd be more than happy to try to accommodate.
All right so it's been a while since an update. So It's looking like im gonna update it if not monday evening, than deffinitly tuesday. I'm currently just flushing bits of it out now. Though this update offers quite a bit of tested features, so input on them is greatly appreciated.
this will probably the most wip update . . . as it's pretty much just me messing with things, so it might look odd. If you guys like all the grass, I can further expand on it. if not I can scrap it and make it a second part.
Im pretty flexible with this update so criticism and complaints are fine.
All right, I apologize for the massive delay I just get distracted constantly . . .But anyway here is something I guess. . . .
The End is Nigh Update download
Like I mentioned earlier I have a lot of tests in this version to see how the play out. So opinions and ideas are greatly appreciated so I can make the pack better.
It should be pretty much bug free but there are still some slight issues. They aren't that big or noticeable, but I'm working on fixing them shortly.
I'm glad to see that Teien is still kicking, I don't think I can minecraft any other way anymore... any word on an update?
I only have one problem for some reason the cit for the bow doesn't work. I renamed the bow to winchester and another to Winchester but its the same texture. Any idea whats wrong?