I was working on a resource pack before 1.8 that was rather all over the place and disastrous. Now that 1.8 is nearing release and the model system is finalized, I tried to incorporate models into my old pack, but it just didn't work. So, I decided to scrap it and start again, and this is the result! I've been inspired by Default 3D, by Know2Good over on Reddit, a thanks to him for the spark! So far, progress is good and here's hoping I make something good.
Big list o' things to do:
Green = Done, Yellow = In progress, Red = Not started
Dirt
Grass
Logs
Leaves
Stone
Ores
Hoes
Swords
Picks
Axes
Shovels
Flowers
Mushrooms
Sugarcane
Images & Thoughts:
Imgur Album
This album will be updated regularly as progress is made. I'll also make regular posts here with the same content where you'll be able to give feedback as things come, but feel free to critique my old work too!
Download:
If you'd like to download it and give it a whirl, here's a dropbox link! I'll try to update the download every saturday. To make it look nice in your resource pack screen, I recommend not changing the file's name. Also, so you don't freak out, yes a few sounds have changed. I changed the pickup sound to be a pack rustle, changed the glass shatter sound and changed the sound of rain and thunder. I prefer those sounds personally, but if the response to them is negative, I'll gladly cut them out of the pack and/or make them a separate download.
Want to unzip my pack and poke around the files for inspiration or to learn how the model system works? Go ahead! I don't mind. I only kindly ask that you don't steal anything from my pack directly, whether in part or in full. If you want to include my textures in a collaboration pack, ask first, either on this thread or in a private message. I don't mind if you use my textures as a base as long as they're edited enough so that they look different than the original work. Feel free to copy-paste my 3D models if it's too hard for you to make your own, though you'll have to give me credit for the models as well as retexture the custom file found in assets\minecraft\textures\custom\ to suit your pack as the texture rule still applies.
I like what you have done with the tall grass. Keep up the good work!
Rollback Post to RevisionRollBack
Roses are red, violets are blue, sugar is sweet, and so are you.
The roses are wilted, the violets are dead, the sugar bowl's empty, and so is your head.
I've been doing more work, you can check the Imgur Album for the newer updates.
I'd like some feedback on one thing I'm not too sure of. Stalactites.
This isn't the final rendition of it, but I'd like general feedback towards them. They won't be as common as in this screenshot and the final version of it will have smaller and offset variants. I'd just like general feedback on it before I go too deep as they don't have a hitbox so they could be a bit annoying when encountered in narrow caves, or if there's a building that incorporates stone with nothing solid below it.
Original Idea: Large and small variants with additional offset variants.
Compromise: Only small variants with offset variants.
As always, I'd love to hear any feedback or criticism. I'd also like to know if there's too much of an FPS drop with the new stalactites so I can make them more rare if need be.
I took a break for a week so I don't get burnt out. I'm going to get back to work this week. I plan to start doing the flowers, so that'll be fun! I think I'll also start on the tools this week as well. I also still need feedback on the stalactites. Do they cause an FPS drop? If so, how much? Anyway, look forward to more work this week, I'm eager to return to it.
Archmage
The goal:
I was working on a resource pack before 1.8 that was rather all over the place and disastrous. Now that 1.8 is nearing release and the model system is finalized, I tried to incorporate models into my old pack, but it just didn't work. So, I decided to scrap it and start again, and this is the result! I've been inspired by Default 3D, by Know2Good over on Reddit, a thanks to him for the spark! So far, progress is good and here's hoping I make something good.Big list o' things to do:
Green = Done, Yellow = In progress, Red = Not startedImages & Thoughts:
Imgur AlbumThis album will be updated regularly as progress is made. I'll also make regular posts here with the same content where you'll be able to give feedback as things come, but feel free to critique my old work too!
Download:
If you'd like to download it and give it a whirl, here's a dropbox link! I'll try to update the download every saturday. To make it look nice in your resource pack screen, I recommend not changing the file's name. Also, so you don't freak out, yes a few sounds have changed. I changed the pickup sound to be a pack rustle, changed the glass shatter sound and changed the sound of rain and thunder. I prefer those sounds personally, but if the response to them is negative, I'll gladly cut them out of the pack and/or make them a separate download.Download Archmage - Alpha 2:
https://www.dropbox.com/s/otiilk19ozi44l8/%C2%A76Archmage%20%C2%A78%281.8%29%C2%A7f.zip?dl=0
(Clicking the link is broken. Copy and paste it for it to work.)
Other Stuff:
Want to unzip my pack and poke around the files for inspiration or to learn how the model system works? Go ahead! I don't mind. I only kindly ask that you don't steal anything from my pack directly, whether in part or in full. If you want to include my textures in a collaboration pack, ask first, either on this thread or in a private message. I don't mind if you use my textures as a base as long as they're edited enough so that they look different than the original work. Feel free to copy-paste my 3D models if it's too hard for you to make your own, though you'll have to give me credit for the models as well as retexture the custom file found in assets\minecraft\textures\custom\ to suit your pack as the texture rule still applies.The roses are wilted, the violets are dead, the sugar bowl's empty, and so is your head.
I'd like some feedback on one thing I'm not too sure of. Stalactites.
This isn't the final rendition of it, but I'd like general feedback towards them. They won't be as common as in this screenshot and the final version of it will have smaller and offset variants. I'd just like general feedback on it before I go too deep as they don't have a hitbox so they could be a bit annoying when encountered in narrow caves, or if there's a building that incorporates stone with nothing solid below it.
Update and Alpha 2
The imgur album has been updated with new images. Sugar canes, stalactites and the other two trees have been done.I've put out the next download which you can get from dropbox here:
https://www.dropbox.com/s/otiilk19ozi44l8/%C2%A76Archmage%20%C2%A78%281.8%29%C2%A7f.zip?dl=0
(Copy and paste, as linking seems to be broken for Dropbox links for some reason...)
As always, I'd love to hear any feedback or criticism. I'd also like to know if there's too much of an FPS drop with the new stalactites so I can make them more rare if need be.
Update:
I took a break for a week so I don't get burnt out. I'm going to get back to work this week. I plan to start doing the flowers, so that'll be fun! I think I'll also start on the tools this week as well. I also still need feedback on the stalactites. Do they cause an FPS drop? If so, how much? Anyway, look forward to more work this week, I'm eager to return to it.