Prime Adventure 2 is the 16x16 recreation of my original 11x11 rpg pack made for a contest. This is still a WIP so many textures arnt finished yet. Most of the retextured blocks in the screenshots are more or less complete however.
I really don't care what you do with this resource pack as long as you give credit. Using my textures in remix packs, making continuation threads if I drop off the face of the earth, ect. is all fine by me. Just make it clear that I'm the one who made these textures.
Your colors tend to harmonize nicely together, but that pink carved stone (sandstone?) seem unnatural.
Thanks! I think the texture your referring to is the stone slabs. I had tried to make them a lighter version of the stone color like stone slabs are in default but maybe I went a bit overboard. I will try to darken them a bit in the next update.
I like the look of this texture pack! Just wondering, what is that brown squiggly line on the last picture? (the one of the grass)
Rollback Post to RevisionRollBack
Roses are red, violets are blue, sugar is sweet, and so are you.
The roses are wilted, the violets are dead, the sugar bowl's empty, and so is your head.
I like the look of this texture pack! Just wondering, what is that brown squiggly line on the last picture? (the one of the grass)
I was trying to demonstrate the inventory hotbar in the last picture. I think the brown squiggly line was a particle of some sort. I think maybe it was a potion effect I had when I took the screenshot or something.
I commented on these on your post in the TAU, but I also have a question: What's the map you use to showcase your textures? And can I use it?
We'll actually it's not a map, most of those screenshots were taken from a server that I build for as the chief architect. If you still want to use it I can give you the ip, or I can see if I can get the server owner to set up a world save for you to download.
Ok, I just put the download link up for the newest version of the pack. In this update I have improved the ores and logs. The log sides and tops that weren't already finished are now. I tweaked several textures such as sandstone, grass, and dirt that were already done to make small improvements. I started working on the stained glass, and flower textures, and I also finished the quartz textures. Heres some screenshots to show the changes.
I feel like I made a good chunk of progress with this update , if anyone has any requests for what I texture next just make a post and I will try to get to it.
This actually looks quite nice I feel like the colors you use all work together very nicely.
Thanks!
Heres my latest progress on the pack.
Ive been working on retexturing the sand, podzol, leaves, vines, saplings, crops, and the hay bales. I know already had a haybale texture but after seeing the hay bale fishminty made in his 3x32 pack I was inspired to do better on my own. Im definitely not satisfied with the leaf, podzol, or spruce sapling textures yet so they will be fixed before I release this update. Oh and the one other thing I've been working on is the colormaps for grass and foliage. I had been putting it off because i didn't really understand how they worked so i just put a transparent color map in so i could put my grass colors in the actual textures themselves. Unfortunately i don't really know how to replicate the color I had before using the color maps so until i can figure that out the grass and plants may look like they are colored a bit weird. Any advice is appreciated.
Heres a peak at some of the new textures for the next update to the pack.
I redid some of the storage blocks and added an animation to them. I wasn't sure how to upload an animation so you will just have to see them like this. I also created soul sand, and tweaked the cobble a bit.
I also redid the door, but I'm still not sure I'm happy with it. :/
The Meaning of Life, the Universe, and Everything.
Location:
Coffeyville
Join Date:
3/28/2013
Posts:
96
Minecraft:
GreyAsteroid
Member Details
I thought I would post asking if any progress was still being made on this pack? I really like the looks of it from the screens and it would be a shame if it was no longer being textured.
Well, yes I am still working on this pack however there haven't been any posts because progress was significantly set behind due to a series of unfortunates events I have had to deal with. My computer completely died, and nothing was recovered so much of my progress on the next update was lost. I had to basically recreate everything that I didn't have on the latest published version. I finally started texturing again after my computer was fixed but there has been a few things in my personal life I had to deal with which left me little time to texture, let alone play Minecraft. I finally started playing minecraft again a few weeks ago, but I have had little motivation to continue making significant developments to the pack since no one seemed to be interested, and I was mainly making it for myself and most textures that I frequently saw in game were done anyway. I will release the latest update on the thread for you sometime next week, I will keep posting my progress as long as there is at least one person interested in this resource pack.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Thanks! I think the texture your referring to is the stone slabs. I had tried to make them a lighter version of the stone color like stone slabs are in default but maybe I went a bit overboard. I will try to darken them a bit in the next update.
Sure, here is a closeup of some of the textures.
Of course, I will try to have it ready for you as soon as possible! Whats your channel by the way?
Thanks! I am working on the flowers now. Should be done in a day or so.
I have also been working on the GUI a bit. Heres what I have come up with so far.
The roses are wilted, the violets are dead, the sugar bowl's empty, and so is your head.
I was trying to demonstrate the inventory hotbar in the last picture. I think the brown squiggly line was a particle of some sort. I think maybe it was a potion effect I had when I took the screenshot or something.
I commented on these on your post in the TAU, but I also have a question: What's the map you use to showcase your textures? And can I use it?
We'll actually it's not a map, most of those screenshots were taken from a server that I build for as the chief architect. If you still want to use it I can give you the ip, or I can see if I can get the server owner to set up a world save for you to download.
Thanks, it took ages to get the stone brick right, it's nice to know people appreciate it
I feel like I made a good chunk of progress with this update , if anyone has any requests for what I texture next just make a post and I will try to get to it.
Thanks!
Heres my latest progress on the pack.
Ive been working on retexturing the sand, podzol, leaves, vines, saplings, crops, and the hay bales. I know already had a haybale texture but after seeing the hay bale fishminty made in his 3x32 pack I was inspired to do better on my own. Im definitely not satisfied with the leaf, podzol, or spruce sapling textures yet so they will be fixed before I release this update. Oh and the one other thing I've been working on is the colormaps for grass and foliage. I had been putting it off because i didn't really understand how they worked so i just put a transparent color map in so i could put my grass colors in the actual textures themselves. Unfortunately i don't really know how to replicate the color I had before using the color maps so until i can figure that out the grass and plants may look like they are colored a bit weird. Any advice is appreciated.
I redid some of the storage blocks and added an animation to them. I wasn't sure how to upload an animation so you will just have to see them like this. I also created soul sand, and tweaked the cobble a bit.
I also redid the door, but I'm still not sure I'm happy with it. :/