Does anybody else have a problem with the HD GUI not rendering properly (some pixels appear out of line)?
I assume it is because my screen resolution is not standard (1366x768) as when the GUI scale is not set to large in full screen, then it doesn't appear.
Does anybody know any way of resolving the issue other than setting the GUI scale or keeping default resolution GUI elements?
I've assumed people haven't had issues from lack of comments, but I'd like to be sure it's not a big issue.
Does anybody else have a problem with the HD GUI not rendering properly (some pixels appear out of line)?
I assume it is because my screen resolution is not standard (1366x768) as when the GUI scale is not set to large in full screen, then it doesn't appear.
Does anybody know any way of resolving the issue other than setting the GUI scale or keeping default resolution GUI elements?
I've assumed people haven't had issues from lack of comments, but I'd like to be sure it's not a big issue.
The GUIs look fine to me, the only oddity is the creative gui. Portions of the tabs still use the original texture whilst everything else is hi res.
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
Wow, this is amazing I think, that I will be using this for a while now
EDIT: OK, This pack is AMAZING! The 3D depth is amazing <3 Though I can't make myself to decide if the grass with longer grass looks good or not (the gradient between them is kinda sticking, if you know what I mean, but I saw this on other Default HD resource packs so I think it's hard to do it righr and so far only default does it right) but everything else! A M A Z I N G! Please work on this resource pack more :3
EDIT2: Even though Minecraft texture and object are 2D flat, you can feel the 3D feel with this texture pack, it's like those object ware in 3D and I like it very much how it is done in this resource pack, It has a really nice depth to it <3
EDIT3: also can you tell me how are you making those textures? (just in case I would like to update some of them for myself (private) the way I like them, or In case you stop working on it and I would like to still use it
Thanks!
I was really trying to bring more depth to the textures with this project.
I'll take another look at the grass, I did it quite long ago so I'm sure i can make it a bit better.
As for my work process, I mostly just open up the default textures in paint.net, re-size them and draw on them adding more shadows and smoothing out the lines, usually not adding many colours.
I should be updating this to 1.7 pretty soon (definitely within the week), I have most of the new stuff already done.
Gonna download this and try it out. I'll give some feedback if I have any, but based on the screenshots, I love it.
I was always partial to Defscape (minus mobs) over Faithful, but this is really nice and looks super vanilla. And just wanted to say that I don't use Faithful/Defscape anymore. This I can see myself using, but we'll see in-game I suppose :).
This includes a couple of Mobs, some entities, a bunch of the remaining items and blocks (nearly all done!) and of course, most of the new stuff to 1.7!
I'd love to hear your comments on the new stuff, and what you'd like me to change.
This includes a couple of Mobs, some entities, a bunch of the remaining items and blocks (nearly all done!) and of course, most of the new stuff to 1.7!
I'd love to hear your comments on the new stuff, and what you'd like me to change.
The Stained Glass looks more like colored blocks, I can barely even tell it was textured at all :C.... Darker outlines on it possibly? if not :C eh I guess I can play with it.
This includes a couple of Mobs, some entities, a bunch of the remaining items and blocks (nearly all done!) and of course, most of the new stuff to 1.7!
I'd love to hear your comments on the new stuff, and what you'd like me to change.
Definitely a great work! I'd like to port it to Pocket Edition, can I have the permissions? of course I'll give you the credits for the creation of the pack
Definitely a great work! I'd like to port it to Pocket Edition, can I have the permissions? of course I'll give you the credits for the creation of the pack
You can port Stock32 to Minecraft Pocket Edition under the condition that:
1) anywhere that you distribute my work has a clear link back to this thread,
2) you clearly state that the majority of the art is my creation,
3) anything you distribute is explicitly for use in MCPE, and
4) you do not make revenue from my work in any form.
I maintain the right to alter the terms of our agreement.
Assuming you can follow those terms, do what you will! I didn't know you could do HD MCPE textures, it will be cool to see
You can port Stock32 to Minecraft Pocket Edition under the condition that:
1) anywhere that you distribute my work has a clear link back to this thread,
2) you clearly state that the majority of the art is my creation,
3) anything you distribute is explicitly for use in MCPE, and
4) you do not make revenue from my work in any form.
I maintain the right to alter the terms of our agreement.
Assuming you can follow those terms, do what you will! I didn't know you could do HD MCPE textures, it will be cool to see
Sure, I always give rightly credits and post links to the creators threads in my thread in the forum and in the TP itself in a txt file, the only new condition is MCPE exclusivity however the PE packs have new format and it's not compatible with other games... my only contribution is to combine some textures from the same pack to create the PE exclusive blocks n' items but in this case I think that I'm going to resize the default texture and try to give it the same look that you've given to the whole pack there are just 4 or 5 exclusive blocks so it's not really a big task and I don't use to remark it just mention it if someone asks.
We can use HD packs in PE but the animations don't work, they're displayed in the wrong places
Ok, the pack is going to come out in a week maybe two, and thank you so much!
This texturepack is really good but I have some feed back:
1. I hate unfinished texturepacks. Especially when their as good as this.
2. Sandstone looks like yellow bubbles.
3. Bedrock looks like you tried to hard to make it HD. It turned out with me thinking it was dark concrete and crap mixed together.
I'm sorry If you find these comments offencive. And I don't really expect you to take all of them aboard.
All in all a good resource pack.
Rollback Post to RevisionRollBack
DAMN I WISH IMAGES COULD BE BIGGER, THEN I'D HAV A WAY BETTER GIF
This texturepack is really good but I have some feed back:
1. I hate unfinished texturepacks. Especially when their as good as this.
2. Sandstone looks like yellow bubbles.
3. Bedrock looks like you tried to hard to make it HD. It turned out with me thinking it was dark concrete and crap mixed together.
I'm sorry If you find these comments offencive. And I don't really expect you to take all of them aboard. All in all a good resource pack.
Thanks for the feedback!
Under no circumstances will I take constructive feedback badly, I'm always looking to improve
1: Sorry, I hope I get back into it at some point, but it's pretty slow going at the moment. If you want a full experience, I'd suggest installing either Lithos or Faithul and then this on top of it (using the new resource pack stacking feature). That should fill in some of the blanks I have, but I honestly don't see too much of an issue because the default textures mix in well with mine (obviously).
2: Which is better?
The flatter one is the original that I 'improved'. I like the extra depth, but if you like, I can put the old one in the next download as an alternate texture.
3: I am aware that bedrock is ugly, but I'm trying to be faithful tot he original... so that's what you get I might try to fix it sometime, but it isn't a very visible block, so it's not high on m list.
I assume it is because my screen resolution is not standard (1366x768) as when the GUI scale is not set to large in full screen, then it doesn't appear.
Does anybody know any way of resolving the issue other than setting the GUI scale or keeping default resolution GUI elements?
I've assumed people haven't had issues from lack of comments, but I'd like to be sure it's not a big issue.
The GUIs look fine to me, the only oddity is the creative gui. Portions of the tabs still use the original texture whilst everything else is hi res.
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
Thanks!
I was really trying to bring more depth to the textures with this project.
I'll take another look at the grass, I did it quite long ago so I'm sure i can make it a bit better.
As for my work process, I mostly just open up the default textures in paint.net, re-size them and draw on them adding more shadows and smoothing out the lines, usually not adding many colours.
I should be updating this to 1.7 pretty soon (definitely within the week), I have most of the new stuff already done.
I was always partial to Defscape (minus mobs) over Faithful, but this is really nice and looks super vanilla. And just wanted to say that I don't use Faithful/Defscape anymore. This I can see myself using, but we'll see in-game I suppose :).
This includes a couple of Mobs, some entities, a bunch of the remaining items and blocks (nearly all done!) and of course, most of the new stuff to 1.7!
I'd love to hear your comments on the new stuff, and what you'd like me to change.
The Stained Glass looks more like colored blocks, I can barely even tell it was textured at all :C.... Darker outlines on it possibly? if not :C eh I guess I can play with it.
Blame mojang
why?
Definitely a great work! I'd like to port it to Pocket Edition, can I have the permissions? of course I'll give you the credits for the creation of the pack
You can port Stock32 to Minecraft Pocket Edition under the condition that:
1) anywhere that you distribute my work has a clear link back to this thread,
2) you clearly state that the majority of the art is my creation,
3) anything you distribute is explicitly for use in MCPE, and
4) you do not make revenue from my work in any form.
I maintain the right to alter the terms of our agreement.
Assuming you can follow those terms, do what you will! I didn't know you could do HD MCPE textures, it will be cool to see
Sure, I always give rightly credits and post links to the creators threads in my thread in the forum and in the TP itself in a txt file, the only new condition is MCPE exclusivity however the PE packs have new format and it's not compatible with other games... my only contribution is to combine some textures from the same pack to create the PE exclusive blocks n' items but in this case I think that I'm going to resize the default texture and try to give it the same look that you've given to the whole pack there are just 4 or 5 exclusive blocks so it's not really a big task and I don't use to remark it just mention it if someone asks.
We can use HD packs in PE but the animations don't work, they're displayed in the wrong places
Ok, the pack is going to come out in a week maybe two, and thank you so much!
1. I hate unfinished texturepacks. Especially when their as good as this.
2. Sandstone looks like yellow bubbles.
3. Bedrock looks like you tried to hard to make it HD. It turned out with me thinking it was dark concrete and crap mixed together.
I'm sorry If you find these comments offencive. And I don't really expect you to take all of them aboard.
All in all a good resource pack.
Thanks for the feedback!
Under no circumstances will I take constructive feedback badly, I'm always looking to improve
1: Sorry, I hope I get back into it at some point, but it's pretty slow going at the moment. If you want a full experience, I'd suggest installing either Lithos or Faithul and then this on top of it (using the new resource pack stacking feature). That should fill in some of the blanks I have, but I honestly don't see too much of an issue because the default textures mix in well with mine (obviously).
2: Which is better?
The flatter one is the original that I 'improved'. I like the extra depth, but if you like, I can put the old one in the next download as an alternate texture.
3: I am aware that bedrock is ugly, but I'm trying to be faithful tot he original... so that's what you get I might try to fix it sometime, but it isn't a very visible block, so it's not high on m list.
Your comment has a poignant eloquence that I cherish.
Thanks!