I used a 16x texture for the same item it worked when i made a 32x texture for the item and ran the texture pack it didnt work. So, for 32x packs are there any changes we have to make in the mcmeta file?
the only change in 32x32 and 16x16 is the picture itself. Instead of 16x16 pixels, it needs 32x32 pixels, or any other number you choose, but make sure it is square (or if it was originally rectangle, then keep it rectangle etc). based what texture it is, you sometimes need to have all pixels on the same location, just bigger. (mobs for example), or sometimes you can choose where you want to put it. (flowers for example)
If something did not work, it is best to provide screenshots of both folders and how it looks in-game, as now I have no idea what could be the problem.
I used a 16x texture for the same item it worked when i made a 32x texture for the item and ran the texture pack it didnt work. So, for 32x packs are there any changes we have to make in the mcmeta file?
You'll need to be more specific. "Doesn't work" covers a wide variety of problems, each with a different cause. It's like saying "my car isn't working properly". Uh... won't start? Sounds funny? Doesn't stop when you hit the brakes? all different problems! Same concept here. Texture is still default? Purple and black checkerboard? Pack no longer shows up in the Resource Packs menu? What?!
Please help us to help you, and if possible please post a session log (.minecraft/logs/latest.log) to pastebin.com or pastebin.ubuntu.com and provide a link to it here so that we can see what Minecraft is thinking.
Also, you shouldn't have a .png.mcmeta file for a texture unless it's an animation. And if it IS an animation then, yeah, you may have made a mistake in that so you'll need to provide information on exactly what you've done and were trying to do.
I used a 16x texture for the same item it worked when i made a 32x texture for the item and ran the texture pack it didnt work. So, for 32x packs are there any changes we have to make in the mcmeta file?
the only change in 32x32 and 16x16 is the picture itself. Instead of 16x16 pixels, it needs 32x32 pixels, or any other number you choose, but make sure it is square (or if it was originally rectangle, then keep it rectangle etc). based what texture it is, you sometimes need to have all pixels on the same location, just bigger. (mobs for example), or sometimes you can choose where you want to put it. (flowers for example)
If something did not work, it is best to provide screenshots of both folders and how it looks in-game, as now I have no idea what could be the problem.
You'll need to be more specific. "Doesn't work" covers a wide variety of problems, each with a different cause. It's like saying "my car isn't working properly". Uh... won't start? Sounds funny? Doesn't stop when you hit the brakes? all different problems! Same concept here. Texture is still default? Purple and black checkerboard? Pack no longer shows up in the Resource Packs menu? What?!
Please help us to help you, and if possible please post a session log (.minecraft/logs/latest.log) to pastebin.com or pastebin.ubuntu.com and provide a link to it here so that we can see what Minecraft is thinking.
Also, you shouldn't have a .png.mcmeta file for a texture unless it's an animation. And if it IS an animation then, yeah, you may have made a mistake in that so you'll need to provide information on exactly what you've done and were trying to do.