A while ago I saw someone who made mob textures change dependent on which Y value they spawned in the world. But I have no clue how to do it myself. Any help?
It is possible with optifine, in assets -> minecraft -> optifine -> mob->(and now copy folders from assets -> minecraft -> textures -> entity, so for example, for creeper, you need aditional folder "creeper", for phantom, put is straight to "mob" folder.) When you are in right folder, you can start putting textures there, with number starting 2 going up after that. (so like creeper2.png creeper3.png etc, based of how many variants you want) And lastly, put <mob>.properties file, so for example creeper.properties. Inside that .properties file, you need to specify some information. Guide on that is here. Here are some screenshots of examples. (I chosen imgur as I don't have to actually save that screenshot on my PC to post it.)
That your request on Y value, there should be heights.<n>=<height ranges>, so for example "heights.1=0-60" instead of my "health.1=50-75%"
A while ago I saw someone who made mob textures change dependent on which Y value they spawned in the world. But I have no clue how to do it myself. Any help?
Also, would that be possible for a skybox?
It is possible with optifine, in assets -> minecraft -> optifine -> mob->(and now copy folders from assets -> minecraft -> textures -> entity, so for example, for creeper, you need aditional folder "creeper", for phantom, put is straight to "mob" folder.) When you are in right folder, you can start putting textures there, with number starting 2 going up after that. (so like creeper2.png creeper3.png etc, based of how many variants you want) And lastly, put <mob>.properties file, so for example creeper.properties. Inside that .properties file, you need to specify some information. Guide on that is here. Here are some screenshots of examples. (I chosen imgur as I don't have to actually save that screenshot on my PC to post it.)
That your request on Y value, there should be heights.<n>=<height ranges>, so for example "heights.1=0-60" instead of my "health.1=50-75%"