Hi, I would like to have different texture when redstone dust is powered, not just different color. How to do it? (so even powered lvl 1 will have same texture as max lvl, but as it goes to 0, change texture.)
You probably need to make an even more elaborate block states file for the Redstone dust than it currently has, because you want to remodel the Redstone dust entirely.
When you go into the debug world (shift left-click the world generation button) you can see how many possible state-combinations the Redstone dust can have.
First, you need to copy all of the Redstone dust models listed in the block states file from the source to your resource pack.
Then you change the texture path in them to what you want them, while you also remove all "tintindex" tags from every face of every element in the model because that's the part that colors the Redstone into the dark and neon red.
Next, you create files in JSON of each of these models, but with something behind to differentiate them, up to you, you make the parent the one that it is a "copy" of as the name suggests and another kind of texture. (this makes the model parent be used, but not its textures)
Next, you create a new block states file, this one should be better made by you alone, the debug screen (F3) can help you see which states the Redstone dust can have. (it can't use states that it doesn't have)
Well, sounds complicated I was thinking if it is possible to just somehow edit 3 textures for redstone dust that I need for normal texture pack, to have 6 textures in total instead of 3 (+ some text files) If I have to modify every single black state, Im just not ganna do it (that coloring could be still same, I wanted just it to look different in shape, not color. (and still in 2D)
Well, sounds complicated I was thinking if it is possible to just somehow edit 3 textures for redstone dust that I need for normal texture pack, to have 6 textures in total instead of 3 (+ some text files) If I have to modify every single black state, Im just not ganna do it (that coloring could be still same, I wanted just it to look different in shape, not color. (and still in 2D)
You'd still need to do a lot of modification of the blockstate and model files. Redstone uses four textures by default, but they apply to both the powered and unpowered versions.
If you want to separate them you'll need to basically copy all of the models that redstone wire uses, assign your alternate textures to those models, and then change the blockstates file to address your copies instead of the originals whenever the state indicates that powered is true.
It's not crazy difficult... just really time consuming and prone to a lot of errors and other minor problems since everything needs to be done with precision. So it's not exactly the proverbial 'deep end', but it's still not a project that I'd suggest to a beginner. On the other hand if you know your way around the system you should be fine.
Hi, I would like to have different texture when redstone dust is powered, not just different color. How to do it? (so even powered lvl 1 will have same texture as max lvl, but as it goes to 0, change texture.)
You probably need to make an even more elaborate block states file for the Redstone dust than it currently has, because you want to remodel the Redstone dust entirely.
When you go into the debug world (shift left-click the world generation button) you can see how many possible state-combinations the Redstone dust can have.
First, you need to copy all of the Redstone dust models listed in the block states file from the source to your resource pack.
Then you change the texture path in them to what you want them, while you also remove all "tintindex" tags from every face of every element in the model because that's the part that colors the Redstone into the dark and neon red.
Next, you create files in JSON of each of these models, but with something behind to differentiate them, up to you, you make the parent the one that it is a "copy" of as the name suggests and another kind of texture. (this makes the model parent be used, but not its textures)
Next, you create a new block states file, this one should be better made by you alone, the debug screen (F3) can help you see which states the Redstone dust can have. (it can't use states that it doesn't have)
Meow~
#F5F8FB
KittenKatja ♥
Well, sounds complicated I was thinking if it is possible to just somehow edit 3 textures for redstone dust that I need for normal texture pack, to have 6 textures in total instead of 3 (+ some text files) If I have to modify every single black state, Im just not ganna do it (that coloring could be still same, I wanted just it to look different in shape, not color. (and still in 2D)
You'd still need to do a lot of modification of the blockstate and model files. Redstone uses four textures by default, but they apply to both the powered and unpowered versions.
If you want to separate them you'll need to basically copy all of the models that redstone wire uses, assign your alternate textures to those models, and then change the blockstates file to address your copies instead of the originals whenever the state indicates that powered is true.
It's not crazy difficult... just really time consuming and prone to a lot of errors and other minor problems since everything needs to be done with precision. So it's not exactly the proverbial 'deep end', but it's still not a project that I'd suggest to a beginner. On the other hand if you know your way around the system you should be fine.
I hope that helps you.
Without the block states, you can only retexture it, so only 3 textures.
Even when you want to keep it 2D, you can't go around the block states when you want to add textures to the existing 3.
Except when you want to randomize the textures, then you can just add model lists, no need to restructure the block states.
Meow~
#F5F8FB
KittenKatja ♥
Okay, thanks for info.