Hello. I've recently created a resource pack that uses CustomModelData to make "unique weapons". These include a claymore, a modified crossbow, an animated axe, and a partially animated bow (Only the last frame of the charge animation is animated).
All of the items' models and textures work fine, except for the bow. The textures around the edge seem to be blurry and I can't find a fix. I've tried many things, like making multiple layers and merging them to locate transparent pixels, but the texture is 100% opaque and pixel-perfect. The only current solution is disabling mipmap levels but that might not be a permanent fix, as I would like to put this on my server, and that would require everyone to disable mipmap levels which would be inconvenient. Any help would be greatly appreciated.
Hello. I've recently created a resource pack that uses CustomModelData to make "unique weapons". These include a claymore, a modified crossbow, an animated axe, and a partially animated bow (Only the last frame of the charge animation is animated).
All of the items' models and textures work fine, except for the bow. The textures around the edge seem to be blurry and I can't find a fix. I've tried many things, like making multiple layers and merging them to locate transparent pixels, but the texture is 100% opaque and pixel-perfect. The only current solution is disabling mipmap levels but that might not be a permanent fix, as I would like to put this on my server, and that would require everyone to disable mipmap levels which would be inconvenient. Any help would be greatly appreciated.
Here's my resource pack for reference: https://www.dropbox.com/s/1c8tm957syjmmyq/Example%20Resource%20Pack.zip?dl=0
(Note: To get the custom items, use these commands;
/give @p netherite_sword{CustomModelData:21}
/give @p crossbow{CustomModelData:21}
/give @p netherite_axe{CustomModelData:21}
/give @p bow{CustomModelData:21} )
(I couldn't upload any images for some reason, sorry.)
[UPDATE]
This only happens when I run Optifine.