Can anyone explain me, how does this small pixel line texture work at soul lantern? Is there any way to have that small line gray and above to have it brown? (classic lantern has completly different texture) Sending picture of texture in 2D and 3D in-game. That green and blue is just for understanding what 2D is shown in 3D texture, its not like I want it there
Now I discovered, I have bad cut to the end of picture - need to expand it to be taller. - for some reason picture has to be pixel taller (2 pixels for me) - that extra pixel is not used
Actually you copied it and somehow removed 2 pixels at the bottom, possibly thinking they are useless, but it is the whole picture that works with the uv on the faces. Your texture was 32x30 big.
Can anyone explain me, how does this small pixel line texture work at soul lantern? Is there any way to have that small line gray and above to have it brown? (classic lantern has completly different texture) Sending picture of texture in 2D and 3D in-game. That green and blue is just for understanding what 2D is shown in 3D texture, its not like I want it there
Now I discovered, I have bad cut to the end of picture - need to expand it to be taller. - for some reason picture has to be pixel taller (2 pixels for me) - that extra pixel is not used
Actually you copied it and somehow removed 2 pixels at the bottom, possibly thinking they are useless, but it is the whole picture that works with the uv on the faces. Your texture was 32x30 big.
Meow~
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KittenKatja ♥