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I am trying to change the model of the crossbow when it has multishot using optifine CIT and it works for all animation frames except for the standby model which stays as the original crossbow model This is the model's .properties file:
type=items
item=crossbow
model.crossbow=ss
model.crossbow_pulling_0=ss0
model.crossbow_pulling_1=ss1
model.crossbow_pulling_2=ss2
model.crossbow_arrow=ssarrow
model.crossbow_firework=ssarrow
NBT.Enchantments.id=33
the enchantment id is from the old versions. you need to use the name, like Sharpness would be NBT.Enchantments.id=sharpness
The crossbow is from 1.14+ and you use 33 and not the new ids from 1.8-1.15+
I am trying to change the model of the crossbow when it has multishot using optifine CIT and it works for all animation frames except for the standby model which stays as the original crossbow model This is the model's .properties file:
type=items
item=crossbow
model.crossbow=ss
model.crossbow_pulling_0=ss0
model.crossbow_pulling_1=ss1
model.crossbow_pulling_2=ss2
model.crossbow_arrow=ssarrow
model.crossbow_firework=ssarrow
NBT.Enchantments.id=33
type=items
item=crossbow
model.crossbow=ss
model.crossbow_pulling_0=ss0
model.crossbow_pulling_1=ss1
model.crossbow_pulling_2=ss2
model.crossbow_arrow=ssarrow
model.crossbow_firework=ssarrow
NBT.Enchantments.id=33
the enchantment id is from the old versions. you need to use the name, like Sharpness would be NBT.Enchantments.id=sharpness
The crossbow is from 1.14+ and you use 33 and not the new ids from 1.8-1.15+