Hi there! I'm working on a HD texture pack with POM support. Now, whenever I have a texture that is tilable, eg stone or sand, it looks nice. When, however, there is a texture without that feature, like the side of grass blocks, there is an issue. Looking at it from the front gives me the normal texture, like how its supposed to be, but when looking from an angle, the texture loops itself instead of just stopping. I don't know if that is a problem with the POM maps, the shader or something else, but I need to fix it. If anyone was wondering, I'm using BSL as my shader, and yes, the POM maps are the right size in the shader settings. Please help me!
Hi there! I'm working on a HD texture pack with POM support. Now, whenever I have a texture that is tilable, eg stone or sand, it looks nice. When, however, there is a texture without that feature, like the side of grass blocks, there is an issue. Looking at it from the front gives me the normal texture, like how its supposed to be, but when looking from an angle, the texture loops itself instead of just stopping. I don't know if that is a problem with the POM maps, the shader or something else, but I need to fix it. If anyone was wondering, I'm using BSL as my shader, and yes, the POM maps are the right size in the shader settings. Please help me!