My armor slot textures are not working... I have named them correctly by copy pasting the name for the vanilla textures.. Is there a chance that it would have something to do with the textures?
Does the rest of this resource pack work correctly? I downloaded the images you provided, renamed them, and placed them in a resource pack. After reloading the resource pack (F3 + T) they all showed as would be expected.
You saved them in the wrong format. If you check the MIME types of the helmet and chestplate, they're both "WEBP" files, not "PNG" files. Just changing the file extension of a file doesn't change how the game sees the file. For that you'll need to actually have it in the proper format. I'm not sure why they worked for Millstone, but his browser may have converted it without his knowledge. That's just a guess though.
Anyway, I'm not certain that that's your problem but it's definitely a place to start. I hope that helps you.
My armor slot textures are not working... I have named them correctly by copy pasting the name for the vanilla textures.. Is there a chance that it would have something to do with the textures?
Where have you placed the images? They should be in YourResourcePack/assets/minecraft/textures/item
they are...
Does the rest of this resource pack work correctly? I downloaded the images you provided, renamed them, and placed them in a resource pack. After reloading the resource pack (F3 + T) they all showed as would be expected.
You saved them in the wrong format. If you check the MIME types of the helmet and chestplate, they're both "WEBP" files, not "PNG" files. Just changing the file extension of a file doesn't change how the game sees the file. For that you'll need to actually have it in the proper format. I'm not sure why they worked for Millstone, but his browser may have converted it without his knowledge. That's just a guess though.
Anyway, I'm not certain that that's your problem but it's definitely a place to start. I hope that helps you.
yeah it works.. idk what the problem is with me
thx dude i will look into this