I'm trying to get "Frenden's meringued cartoon pack" usable in 1.14.4 for my own personal use. It was last updated for 1.7.x
I've done a decent job reverse engineering some of the old stuff just bye playing around in the files and such, but one that I am stuck on is the fences.
They're supposed to look like this:
However, even with my fiddling attempts (I really have no experience doing anything with texturepacks) they end up looking like this:
Any help would be greatly appreciated, because of the 10 years I have played this game, this is my most favorite pack that's ever been made, and its been abandoned with no hope of a reboot, because the rights for the pack don't allow it :c
I can't say specifically what is causing your problems without looking at your code and images, but have you tried opening those fence models in BlockBench? It is easy to become confused when modeling purely in .json, and I find it much easier to avoid errors while using the graphical interface.
As a last resort you could remake the models in that program.
well i fixed one of the models in blockbench, but like i said i don't know anything about making a texture pack. how do i get the pack to use the model i exported?
I'd advise reading over the tutorial on the Mincraft wiki to get a general understanding of texturepacks, but to answer your question directly: you need to put it in the right spot. In your images it looks like the fences/gates are not rendering correctly. That pink and black texture means that something is not right, but it doesn't specifiy what.
Block models are stored as .json files. YourTexturePack/assets/minecraft/models/block/fence_side.json for example.
1. A texture pack is by it's name defined to only hold textures, no models or sounds, so the more accurate thing to say is resource packs, because this is not 1.5 anymore.
2. There is a workaround for your pack, you can't use the textures in your pack, but you can link your models to these textures and declare it as an overlay to that pack, that when people want that pack updated for 1.14, they need to use yours in combination of the original.
You also got the ability to add models into your model, for example add the fence post to one of the arms, then you can model the arm without having to imagine the fence post's appearance into the model, just make sure to delete the added models, else you might meet some some z-fighting.
Hello.
I'm trying to get "Frenden's meringued cartoon pack" usable in 1.14.4 for my own personal use. It was last updated for 1.7.x
I've done a decent job reverse engineering some of the old stuff just bye playing around in the files and such, but one that I am stuck on is the fences.
They're supposed to look like this:
However, even with my fiddling attempts (I really have no experience doing anything with texturepacks) they end up looking like this:
Any help would be greatly appreciated, because of the 10 years I have played this game, this is my most favorite pack that's ever been made, and its been abandoned with no hope of a reboot, because the rights for the pack don't allow it :c
I can't say specifically what is causing your problems without looking at your code and images, but have you tried opening those fence models in BlockBench? It is easy to become confused when modeling purely in .json, and I find it much easier to avoid errors while using the graphical interface.
As a last resort you could remake the models in that program.
well i fixed one of the models in blockbench, but like i said i don't know anything about making a texture pack. how do i get the pack to use the model i exported?
I'd advise reading over the tutorial on the Mincraft wiki to get a general understanding of texturepacks, but to answer your question directly: you need to put it in the right spot. In your images it looks like the fences/gates are not rendering correctly. That pink and black texture means that something is not right, but it doesn't specifiy what.
Block models are stored as .json files. YourTexturePack/assets/minecraft/models/block/fence_side.json for example.
1. A texture pack is by it's name defined to only hold textures, no models or sounds, so the more accurate thing to say is resource packs, because this is not 1.5 anymore.
2. There is a workaround for your pack, you can't use the textures in your pack, but you can link your models to these textures and declare it as an overlay to that pack, that when people want that pack updated for 1.14, they need to use yours in combination of the original.
You also got the ability to add models into your model, for example add the fence post to one of the arms, then you can model the arm without having to imagine the fence post's appearance into the model, just make sure to delete the added models, else you might meet some some z-fighting.
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