So, I'm using a resource pack that has a CIT quiver for 2+ arrows and I decided I want that for the other arrows. I've already done it for the Spectral Arrow, but I'm wondering, is it actually possible, currently, to do it for the Tipped Arrows, NBT tag or otherwise? Not one quiver texture for all of them, but a quiver texture for each Tipped Arrow type (Poison, Healing, etc.)?
So, I'm using a resource pack that has a CIT quiver for 2+ arrows and I decided I want that for the other arrows. I've already done it for the Spectral Arrow, but I'm wondering, is it actually possible, currently, to do it for the Tipped Arrows, NBT tag or otherwise? Not one quiver texture for all of them, but a quiver texture for each Tipped Arrow type (Poison, Healing, etc.)?
For tipped arrows, you should use the CIT texture property. For example, in your case it would look like:
with the first replacement texture being anything you don't want recoloured and the last being what you want recoloured.
(Sorry if bumping this thread isn't allowed, it's my first post.)