I've been trying to find ways to render a shulker completely invisible, as the invisibility potion effect does not affect their head.
Most recently, I've made a custom texture pack in which the textures for shulkers' heads have been completely erased from endergolem.png and replaced with transparent pixels.
(The very bottom few pixels would normally be the head texture)
Yet despite there seemingly being physically no way for the game to get a head texture for the shulker, all shulkers spawned with the pack enabled still have heads with the default texture.
EDIT: It appears shulkers can't be retextured at all, even smearing red pixels on the texture file has no effect.
EDIT: It appears shulkers can't be retextured at all, even smearing red pixels on the texture file has no effect.
No, shulkers can be retextured. I know because I've done it over 32 times. You've just made a mistake somewhere. You don't need to deny it. We all make mistakes from time to time and there's no shame in it. There is, however, shame in assuming that just because something doesn't work for you that it can't be done.
(Though with Minecraft that's not an entirely invalid assumption... )
Anyway, taking a educated guess, I'd say you probably have the file name wrong. You're most likely using a template that you got for an older version and didn't update it. Once Sulker Boxes were added, they changed it so that the normal Shulker was the purple variant rather than a unique texture. So if the file name doesn't end in "_purple.png" you're editing the wrong file and need to check out This Wiki Page to get the proper location and file name.
Anyway, taking a educated guess, I'd say you probably have the file name wrong. You're most likely using a template that you got for an older version and didn't update it. Once Sulker Boxes were added, they changed it so that the normal Shulker was the purple variant rather than a unique texture. So if the file name doesn't end in "_purple.png" you're editing the wrong file and need to check out This Wiki Page to get the proper location and file name.
I hope that helps you.
I found this was the solution around the time you replied! I was looking through 1.11 assets to see if I missed anything and saw the new naming system for the recolored shulkers; changing the filename to white_shulker.png fixed the problem. (endergolem.png was a relic from 1.8 or 9, before shulker boxes)
Thanks!
I've been trying to find ways to render a shulker completely invisible, as the invisibility potion effect does not affect their head.
Most recently, I've made a custom texture pack in which the textures for shulkers' heads have been completely erased from endergolem.png and replaced with transparent pixels.
(The very bottom few pixels would normally be the head texture)
Yet despite there seemingly being physically no way for the game to get a head texture for the shulker, all shulkers spawned with the pack enabled still have heads with the default texture.
EDIT: It appears shulkers can't be retextured at all, even smearing red pixels on the texture file has no effect.
No, shulkers can be retextured. I know because I've done it over 32 times. You've just made a mistake somewhere. You don't need to deny it. We all make mistakes from time to time and there's no shame in it. There is, however, shame in assuming that just because something doesn't work for you that it can't be done.
(Though with Minecraft that's not an entirely invalid assumption... )
Anyway, taking a educated guess, I'd say you probably have the file name wrong. You're most likely using a template that you got for an older version and didn't update it. Once Sulker Boxes were added, they changed it so that the normal Shulker was the purple variant rather than a unique texture. So if the file name doesn't end in "_purple.png" you're editing the wrong file and need to check out This Wiki Page to get the proper location and file name.
I hope that helps you.
I found this was the solution around the time you replied! I was looking through 1.11 assets to see if I missed anything and saw the new naming system for the recolored shulkers; changing the filename to white_shulker.png fixed the problem. (endergolem.png was a relic from 1.8 or 9, before shulker boxes)
Thanks!