Hi, I'm working on an horror map and I plan on copying my main area several time and use /TP to get players from one chapter to the other with major scenery changes, i plan on changing the biome to desert at some point so the plants are looking dead and i want to change the water color to red. but I don't know how.
I would prefer a solution compatible with vanilla minecraft, I don't want mods in my map.
I don't think it's possible in 100% vanilla as far as I know. Optifine has this feature though. It only affects the client so your map and saves will still be 100% vanilla though. Just that also means other people will have to have Optifine installed in order to see the red water.
Yeah MCpatcher hasn't updated since late 1.7 so Optifine took up most of its resource pack features. Everything works the same from the looks of it though. I just linked the MCpatcher wiki because it gives some clearer explanation.
You can have water in the nether if you MC-Edit it in (i have a water lake in the nether in my test map)
And It's true that I failed to mention that my adventure map isn't set in stone yet and i'm not sure in what biome the paranormal chapter of my story will occur, between my first post in this tread and my first try at making red water in a biome, I changed my mind about the desert and thought of moving that scene to the nether.
I might change my mind again later on but if I make it work once, then i'll be able to change it to fit my final choice.
I did what you said and I also moved everything from "asset/minecraft/TEXTURE/colormap to asset/minecraft/MCPATCHER/colormap
It's defenitly closer to what i want (because the water changed) but it's even more blue instead of red. I tried with a texture that is 100% red to check if a had not made the wrong culomb red but I get the same thing, more blue instead of red
I had water.png in the same folder as watercolormap.png, water was the blue one with one red pixel columb, watercolormap was the full red which was specified to be the source, but for some reason, it want water.png no-mater what i ask for the source. after removing water from the folder and renaming watercolormap into just water it worked! so now i need to find the correct pixel columb
If someone has the same problem, be warned that the biome ID as nothing to do with the number of pixel you have to recolor, the Hell biome is ID 8, but to make it work I had to recolor the very first columb of pixel of my image.
to find what pixel columb to change, color your image red on the right and blue on the left, test it, turn the color it wasn't into white and redivide the remaining in red & blue for another test, keep going until you have only 1 pixel columb left
BTW big thanks to Sixfootblue, it was really helpful
Hi, I'm working on an horror map and I plan on copying my main area several time and use /TP to get players from one chapter to the other with major scenery changes, i plan on changing the biome to desert at some point so the plants are looking dead and i want to change the water color to red. but I don't know how.
I would prefer a solution compatible with vanilla minecraft, I don't want mods in my map.
I don't think it's possible in 100% vanilla as far as I know. Optifine has this feature though. It only affects the client so your map and saves will still be 100% vanilla though. Just that also means other people will have to have Optifine installed in order to see the red water.
Info on how to set up custom biome palettes is here:
https://bitbucket.org/prupe/mcpatcher/wiki/Biome_Palettes
tha is mcpatcher, not optifine... are the 2 compatible??
Yeah MCpatcher hasn't updated since late 1.7 so Optifine took up most of its resource pack features. Everything works the same from the looks of it though. I just linked the MCpatcher wiki because it gives some clearer explanation.
ok so i tryied but (as per usual) the first try never work; here is what i did:
-added a "water.png" in my ressource pack in asset/minecraft/textures/colormap
-the image is a 256X256 blue square with the 8th pixel columb from the left being red (8 for nether biome)
-I hadded a txt file called "colormap.properties.txt" following the info shown here: https://bitbucket.org/prupe/mcpatcher/src/master/doc/colormap.properties?fileviewer=file-view-default
In that txt i have "format=<grid>" , "blocks=<minecraft:Flowing_Water, minecraft:Still_Water>" and "source=<water.png>"
(Oh, and I have Optifine, the only mod I like because it won't make my map incompatible with vanilla players)
I hope someone will be able to point out what isn't correct
Wait why did you specify it for the nether biome? I thought you wanted red water in the desert. (Also water can't exist in the nether)
You can have water in the nether if you MC-Edit it in (i have a water lake in the nether in my test map)
And It's true that I failed to mention that my adventure map isn't set in stone yet and i'm not sure in what biome the paranormal chapter of my story will occur, between my first post in this tread and my first try at making red water in a biome, I changed my mind about the desert and thought of moving that scene to the nether.
I might change my mind again later on but if I make it work once, then i'll be able to change it to fit my final choice.
Ahh, okay.
Also I just noticed what the issue is. It's just some formatting and the way you listed the blocks. Your .properties file should look like this
format=grid
source=water.png
blocks=water flowing_water
I did what you said and I also moved everything from "asset/minecraft/TEXTURE/colormap to asset/minecraft/MCPATCHER/colormap
It's defenitly closer to what i want (because the water changed) but it's even more blue instead of red. I tried with a texture that is 100% red to check if a had not made the wrong culomb red but I get the same thing, more blue instead of red
nevermind, found the problem:
I had water.png in the same folder as watercolormap.png, water was the blue one with one red pixel columb, watercolormap was the full red which was specified to be the source, but for some reason, it want water.png no-mater what i ask for the source. after removing water from the folder and renaming watercolormap into just water it worked! so now i need to find the correct pixel columb
If someone has the same problem, be warned that the biome ID as nothing to do with the number of pixel you have to recolor, the Hell biome is ID 8, but to make it work I had to recolor the very first columb of pixel of my image.
to find what pixel columb to change, color your image red on the right and blue on the left, test it, turn the color it wasn't into white and redivide the remaining in red & blue for another test, keep going until you have only 1 pixel columb left
BTW big thanks to Sixfootblue, it was really helpful