Well, I'm trying to make 3D items, I have a model for it and I just need to know how to add it to a resource pack. While there's quite literally no tutorials out there on how to do it.
Well, I'm trying to make 3D items, I have a model for it and I just need to know how to add it to a resource pack. While there's quite literally no tutorials out there on how to do it.
There probably aren't any tutorials adding item models specifically because it's the same as almost every other asset in Minecraft. Just mirror the vanilla naming conventions and folder structure. Since there's no item parallel for blockstates, you don't need to do anything special to reference your models.
If you constructed it using most model makers, you'll also need to manually add the positioning display data to the .json file. Here's an example taken from that tutorial that you swear doesn't exist:
Well, like I said I have the model, I'm very new to blender, so I honestly have no clue on how to get the model out of blender and into the texture pack. That's my stump.
Well, like I said I have the model, I'm very new to blender, so I honestly have no clue on how to get the model out of blender and into the texture pack. That's my stump.
Minecraft uses its own proprietary model format. Chances are nothing you've created in blender will import into Minecraft due to the restrictions it places on models. You can try the unmaintained Blender2Minecraft, but if memory serves that plugin requires that all elements be constructed in the manner that the plugin expects. You'll likely have to start over from scratch.
I strongly suggest learning how to construct a resource pack before you inadvertently waste too much more effort. Please check out the All-Inclusive Guide to Texturing to get the basics. I also suggest reading the link I posted in my last reply which should give you an idea of what kind of restrictions Minecraft uses to attempt to maintain its visual style.
I know how to use a resource/texture pack. Just never used 3D items before.
I said "construct", not "use". There's a difference.
In this case, the big thing is knowing how to work with Minecraft's restrictions. You need to know what file types it accepts and what the restrictions on them are. Just as you wouldn't use a .jpg file for a texture, you can't use anything that blender generates for a model file. These are basics of working with any piece of software to one extent or another. Minecraft is just a little less flexible than most.
Blender2Minecraft doesn't help any. I need to know how to extract the model, like what extension would I use?
You're really not getting it, are you?
The point is that you really can't. Even if you save it with the file extension ".json" that doesn't mean that it will actually be a properly formatted .json file nor does it mean that Minecraft will accept it. Blender is not designed to work for Minecraft, nor is Minecraft designed to accept meshes. The two are simply not normally compatible. B2M was an attempt to bridge the two. If it's not helping, then you're back to dealing with the fact that the two are totally incompatible.
I suggest looking up Mr. Crayfish's Model Maker, which IS designed to work for Minecraft. Obviously it's not as powerful as Blender... but that's kinda the point.
I like said, I making ITEMS not blocks. It's very hard with little tutorials with Mr. Crayfish's Model Maker to make items. I think I'ma just put this on hold. No help = no 3D items.
I like said, I making ITEMS not blocks. It's very hard with little tutorials with Mr. Crayfish's Model Maker to make items. I think I'ma just put this on hold. No help = no 3D items.
Alvoria has already explained it, doing models for blocks and items is essentially the same.
Other people already use Mr. Crayfish's and Opl's model creators to make items. Here's what they do:
Make a model as a block. Get it to look how they want with textures and everything (you can test it with the block in your inventory)
Move the model into the item model folder
Rename the model to the item you want the model to be for
Manually add the display section so it displays you want it to look
Success!
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Well, I'm trying to make 3D items, I have a model for it and I just need to know how to add it to a resource pack. While there's quite literally no tutorials out there on how to do it.
There probably aren't any tutorials adding item models specifically because it's the same as almost every other asset in Minecraft. Just mirror the vanilla naming conventions and folder structure. Since there's no item parallel for blockstates, you don't need to do anything special to reference your models.
If you constructed it using most model makers, you'll also need to manually add the positioning display data to the .json file. Here's an example taken from that tutorial that you swear doesn't exist:
I hope that helps you.
Well, like I said I have the model, I'm very new to blender, so I honestly have no clue on how to get the model out of blender and into the texture pack. That's my stump.
Minecraft uses its own proprietary model format. Chances are nothing you've created in blender will import into Minecraft due to the restrictions it places on models. You can try the unmaintained Blender2Minecraft, but if memory serves that plugin requires that all elements be constructed in the manner that the plugin expects. You'll likely have to start over from scratch.
I strongly suggest learning how to construct a resource pack before you inadvertently waste too much more effort. Please check out the All-Inclusive Guide to Texturing to get the basics. I also suggest reading the link I posted in my last reply which should give you an idea of what kind of restrictions Minecraft uses to attempt to maintain its visual style.
I know how to use a resource/texture pack. Just never used 3D items before.
I said "construct", not "use". There's a difference.
In this case, the big thing is knowing how to work with Minecraft's restrictions. You need to know what file types it accepts and what the restrictions on them are. Just as you wouldn't use a .jpg file for a texture, you can't use anything that blender generates for a model file. These are basics of working with any piece of software to one extent or another. Minecraft is just a little less flexible than most.
Blender2Minecraft doesn't help any. I need to know how to extract the model, like what extension would I use?
You're really not getting it, are you?
The point is that you really can't. Even if you save it with the file extension ".json" that doesn't mean that it will actually be a properly formatted .json file nor does it mean that Minecraft will accept it. Blender is not designed to work for Minecraft, nor is Minecraft designed to accept meshes. The two are simply not normally compatible. B2M was an attempt to bridge the two. If it's not helping, then you're back to dealing with the fact that the two are totally incompatible.
I suggest looking up Mr. Crayfish's Model Maker, which IS designed to work for Minecraft. Obviously it's not as powerful as Blender... but that's kinda the point.
I like said, I making ITEMS not blocks. It's very hard with little tutorials with Mr. Crayfish's Model Maker to make items. I think I'ma just put this on hold. No help = no 3D items.
Alvoria has already explained it, doing models for blocks and items is essentially the same.
Other people already use Mr. Crayfish's and Opl's model creators to make items. Here's what they do:
Success!
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin