Hi, My name is Kyle Gray, and I am looking for help with creating a texture pack team. What we will do is create a ton of AMAZING texture pack for everyone to use. We will also tailor to custom request from Youtubers and Server Owners. We need the following people:
-Designers
-Testers
-Website Management
-Customer Service Representatives
If you are interested in joining, the Skype me at
live:kgray1100
Also, No Coding Experience Needed, Just a Computer with Internet!
What do you have to show for your own abilities? Who is this "We" you speak of? Website management, for what website? Ditto for customer service reps. Why would you need that?
I see this going nowhere fast.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
So... how much does this job pay anyway? I mean, it sounds like you're trying to start a business here. Granted it's going to be a fool's errand that tries to compete with hundreds of packs people can download for free... but still a business. So, like, what's the hourly for these positions? I'm an experienced art director and resource pack maker. If you can beat what I'm making now I'll consider working for you.
Also, as a voice of experience, most Youtubers don't like paying for resource packs. Trust me, many of them have tried to hire me and balked when I ask for money. You're not going to get anything barking up that tree. Server owners are slightly better, but I can easily handle all of the server work on my own without the need for a company to back me. Saves on overhead if I do it myself you see, so you're really going to have to think of a good reason for me to quit the freelance gig and cut you in.
So... how much does this job pay anyway? I mean, it sounds like you're trying to start a business here. Granted it's going to be a fool's errand that tries to compete with hundreds of packs people can download for free... but still a business. So, like, what's the hourly for these positions? I'm an experienced art director and resource pack maker. If you can beat what I'm making now I'll consider working for you.
Also, as a voice of experience, most Youtubers don't like paying for resource packs. Trust me, many of them have tried to hire me and balked when I ask for money. You're not going to get anything barking up that tree. Server owners are slightly better, but I can easily handle all of the server work on my own without the need for a company to back me. Saves on overhead if I do it myself you see, so you're really going to have to think of a good reason for me to quit the freelance gig and cut you in.
Still curious, though.
Hello Alvoria, the payments will be mostly based on ad revenue and will be EVENLY distributed to each member whenever I receive any sort of income.
Also, I am curious to ask, how much do you make now?
What do you have to show for your own abilities? Who is this "We" you speak of? Website management, for what website? Ditto for customer service reps. Why would you need that?
I see this going nowhere fast.
Oh, I didn't even notice the part about paying people. *facepalm* I though this person was simply making a designer team, and I might as well get some experience now, if I ever want to enter graphic design. I think I'll keep my eye on this, but I'll still keep other irons in the fire.
Hello Alvoria, the payments will be mostly based on ad revenue and will be EVENLY distributed to each member whenever I receive any sort of income.
Sounds like it would only be really beneficial to me to join if you had a huge team that could produce extremely high-quality work very quickly, effectively cornering the market. Otherwise, it makes more sense for me personally to devote my time to my own packs so that any revenue gained is for my own enjoyment without the overhead you're proposing, or better yet gather a team around myself to work on expansions for my packs which would generate additional interest and revenue and could be split strictly between contributing artists rather than including managers and customer service reps into the equation. Again, I've managed to easily handle all of these things myself being a freelance artist, so I see no real benefit to cutting someone else in unless there's a guarantee of a huge return.
So, just on your own ability, what do you have to show? Do you have a highly-successful pack that you can showcase as an example of what this 'company' of yours has to offer? I mean, you're asking people to do a LOT of work for you before getting paid a single cent... and even then they might get nothing simply because the packs generated might not catch on or prove to be popular. It's one thing to do this as a labor of love and get a little money in return. It's a whole other to do this as a job and get little money in return.
And no, I'm not going to tell you how much I make doing freelance texture work. That's between me and the IRS.
The wage would only come from the possible chance of revenue from advertising on our download website
I'm not talking about wages, but as other posters have said, it's simply difficult to pull this off. The main reason I would be doing this is to gain some experience, and, if I'm VERY lucky, perhaps have some things to add to a portfolio, which would help if I want to get into professional graphic design.
TL;DR: Neat concept, flawed execution.
I'm not talking about wages, but as other posters have said, it's simply difficult to pull this off. The main reason I would be doing this is to gain some experience, and, if I'm VERY lucky, perhaps have some things to add to a portfolio, which would help if I want to get into professional graphic design.
TL;DR: Neat concept, flawed execution.
If you're looking primarily for experience, I suggest finding a pack you like and trying to do mod support for it. See if the original author is willing to work with you on helping you replicate the style of the pack. That way s/he gets mod support, and you get a lot of fairly diverse projects to work on which looks good on a portfolio. Once you've done a few mods for one pack move onto another to further diversify. Again, this gets you some diverse experience, maybe a little money (depending on your deal with the pack's creator), and is overall good for the resource pack ecosystem where mod support is desperately needed.
And yea, I agree with the "Neat concept, flawed execution" thing. It doesn't seem like there's a solid business plan here. I hate to say it but when it comes to business you have to think like a bank, and with what I know about this there's now way I'd give this project a loan.
The wage would only come from the possible chance of revenue from advertising on our download website
Advertising is a fickle thing though... if you have a dozen people from an unpopular server downloading a pack (if they don't make it download when you join the server first!) you're not gonna make money off of that project. And then if you make a little money, I foresee "sorry guys, can't pay you because we need to pay server costs!".
Really, you need something popular, unfortunately stuff for youtubers and servers is usually isn't in high demand... usually it's novelty or small tweaks.
So unless you've got a website that's already self-sustaining (other content.... or youtube?) and maybe 'some money in the bank' so-to-speak, I can't see something like this going well.
Now if it was a site that could work with potential ARTISTS in assisting them with their packs (say, taking pictures for realism packs, doing CTM/mod support, sounds/music, etc.) AND doing hosting... that would be MUCH better. If you could make a site MADE for distributing packs that had features current ones still are missing:
multiple downloads for styles/resolutions/MC versions, add-ons, etc. for ONE pack
full feature list (language, sounds/music, shaders, models)
tab for images and tab for videos
allow .png images... or even image from outside hosts (like imgur/cubeupload)
more (custom?) tabbed layout... like the ability to write a description on the implementation/goals of each feature?
then you might be able to get an actual following and thus users and money.
In either case, I'd like to be involved if you get something going. I have a new camera (Pentax K-50) and I would love to take photos for an artist doing a photorealism pack... and I have my own resource pack that I would like to be on a site that could better display its features and possible not be drowned out by popular/simple packs.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Don't forget a customizer! I'd LOVE to have a freely available customizer for packs that would support whatever the artist wanted to do without any back-end tinkering.
The cost of developing such a site would be tremendous, but it could work as a PlanetMinecraft killer. If THAT were the plan I'd love to be in on it. I couldn't be much help in programming, but I have a strong sense of organization and know what features would be useful to pack makers. As such, I'd be good for website planning and beta testing. Now THAT might be worth doing for free for a while just for the eventual revenue that would come from a dream site like that.
I am capable of creating websites and have done it before. Maybe we are getting something going here. If we could assemble a team, I could make this work. The maybe we could turn this into a major operation!!
I am capable of creating websites and have done it before. Maybe we are getting something going here. If we could assemble a team, I could make this work. The maybe we could turn this into a major operation!!
Perhaps. Starting a business is very, very, hard. Keep other irons in the fire.
Don't forget a customizer! I'd LOVE to have a freely available customizer for packs that would support whatever the artist wanted to do without any back-end tinkering.
I would be happy with a partial customizer, like one that mix together something that could work as add-ons... like a plain "texture pack", sound/music pack, model pack, etc. that way we could include more sounds/music and not worry about people with slower connections (or those that simply didn't want it) because not only could they 'disable' that pack, but we could make an add-on (one that would be added to your zip instead of the normal add-on) that would be used instead (like if you did complex models, the 'replacement' pack would use a simpler one or just the same setup as vanilla, but with your textures!).
You could also do this with add-ons like 'winter pack', mechanical/medieval blocks, mod support, etc. I think that just offering add-ons might already work well enough for this sort of thing, but actual customization might make it a bit easier.
I am capable of creating websites and have done it before. Maybe we are getting something going here. If we could assemble a team, I could make this work. The maybe we could turn this into a major operation!!
That's good to hear, specifically you're open to ideas and not bound to your original plan like so many before you. However this does go very far beyond simply "creating websites"... since it's project management (creating and configuring projects and how the page can be interacted with), and user interaction (searching through projects, using pack pages, commenting, downloads if customization is added), it requires tons of server-side scripting, database work, and quite possibly more advanced hosting methods (like CDNs). You've got to take a look at Curse or PMC and say that you could not only create sites like that, but BETTER than sites like that (especially PMC with its massive stability problems). That said, it'd take a lot of time and money to top Curse, or at least a somewhat awkward stage in development before it becomes popular.
If you still think you can do it, I'm in the same boat as Alvoria: ideas, advising, testing, etc. I was also a moderator in this subforum (Mapping and Modding, focused more on the Resource pack sections... I also was a mod on CurseForge before they made minecraft have its own subdomain) so I would be happy to be a moderator on the site to do any sort of approvals (I think not allowing simple/scribble packs, random edits, server gun packs etc. is for the best of legitimate packs, at the very least categorizing 'good' packs differently) that are needed.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Hi, My name is Kyle Gray, and I am looking for help with creating a texture pack team. What we will do is create a ton of AMAZING texture pack for everyone to use. We will also tailor to custom request from Youtubers and Server Owners. We need the following people:
-Designers
-Testers
-Website Management
-Customer Service Representatives
If you are interested in joining, the Skype me at
live:kgray1100
Also, No Coding Experience Needed, Just a Computer with Internet!
I am working on wages currently
Sent a request. just so you know, I'm not Uber experienced at this stuff.
I sent a request, but Skype is acting up, so I'm not sure it went through. My Skype is TheFriendlyVillager.
What do you have to show for your own abilities? Who is this "We" you speak of? Website management, for what website? Ditto for customer service reps. Why would you need that?
I see this going nowhere fast.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
So... how much does this job pay anyway? I mean, it sounds like you're trying to start a business here. Granted it's going to be a fool's errand that tries to compete with hundreds of packs people can download for free... but still a business. So, like, what's the hourly for these positions? I'm an experienced art director and resource pack maker. If you can beat what I'm making now I'll consider working for you.
Also, as a voice of experience, most Youtubers don't like paying for resource packs. Trust me, many of them have tried to hire me and balked when I ask for money. You're not going to get anything barking up that tree. Server owners are slightly better, but I can easily handle all of the server work on my own without the need for a company to back me. Saves on overhead if I do it myself you see, so you're really going to have to think of a good reason for me to quit the freelance gig and cut you in.
Still curious, though.
Hello Alvoria, the payments will be mostly based on ad revenue and will be EVENLY distributed to each member whenever I receive any sort of income.
Also, I am curious to ask, how much do you make now?
Hello Alvoria, the payments will be mostly based on ad revenue and will be EVENLY distributed to each member whenever I receive any sort of income.
Also, I am curious to ask, how much do you make now?
Oh, I didn't even notice the part about paying people. *facepalm* I though this person was simply making a designer team, and I might as well get some experience now, if I ever want to enter graphic design. I think I'll keep my eye on this, but I'll still keep other irons in the fire.
Exactly why I'm not leaping at the chance.
The wage would only come from the possible chance of revenue from advertising on our download website
Sounds like it would only be really beneficial to me to join if you had a huge team that could produce extremely high-quality work very quickly, effectively cornering the market. Otherwise, it makes more sense for me personally to devote my time to my own packs so that any revenue gained is for my own enjoyment without the overhead you're proposing, or better yet gather a team around myself to work on expansions for my packs which would generate additional interest and revenue and could be split strictly between contributing artists rather than including managers and customer service reps into the equation. Again, I've managed to easily handle all of these things myself being a freelance artist, so I see no real benefit to cutting someone else in unless there's a guarantee of a huge return.
So, just on your own ability, what do you have to show? Do you have a highly-successful pack that you can showcase as an example of what this 'company' of yours has to offer? I mean, you're asking people to do a LOT of work for you before getting paid a single cent... and even then they might get nothing simply because the packs generated might not catch on or prove to be popular. It's one thing to do this as a labor of love and get a little money in return. It's a whole other to do this as a job and get little money in return.
And no, I'm not going to tell you how much I make doing freelance texture work. That's between me and the IRS.
I'm not talking about wages, but as other posters have said, it's simply difficult to pull this off. The main reason I would be doing this is to gain some experience, and, if I'm VERY lucky, perhaps have some things to add to a portfolio, which would help if I want to get into professional graphic design.
TL;DR: Neat concept, flawed execution.
If you're looking primarily for experience, I suggest finding a pack you like and trying to do mod support for it. See if the original author is willing to work with you on helping you replicate the style of the pack. That way s/he gets mod support, and you get a lot of fairly diverse projects to work on which looks good on a portfolio. Once you've done a few mods for one pack move onto another to further diversify. Again, this gets you some diverse experience, maybe a little money (depending on your deal with the pack's creator), and is overall good for the resource pack ecosystem where mod support is desperately needed.
And yea, I agree with the "Neat concept, flawed execution" thing. It doesn't seem like there's a solid business plan here. I hate to say it but when it comes to business you have to think like a bank, and with what I know about this there's now way I'd give this project a loan.
Thanks for the advice. I will try that. See you all later
Advertising is a fickle thing though... if you have a dozen people from an unpopular server downloading a pack (if they don't make it download when you join the server first!) you're not gonna make money off of that project. And then if you make a little money, I foresee "sorry guys, can't pay you because we need to pay server costs!".
Really, you need something popular, unfortunately stuff for youtubers and servers is usually isn't in high demand... usually it's novelty or small tweaks.
So unless you've got a website that's already self-sustaining (other content.... or youtube?) and maybe 'some money in the bank' so-to-speak, I can't see something like this going well.
Now if it was a site that could work with potential ARTISTS in assisting them with their packs (say, taking pictures for realism packs, doing CTM/mod support, sounds/music, etc.) AND doing hosting... that would be MUCH better. If you could make a site MADE for distributing packs that had features current ones still are missing:
then you might be able to get an actual following and thus users and money.
In either case, I'd like to be involved if you get something going. I have a new camera (Pentax K-50) and I would love to take photos for an artist doing a photorealism pack... and I have my own resource pack that I would like to be on a site that could better display its features and possible not be drowned out by popular/simple packs.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Don't forget a customizer! I'd LOVE to have a freely available customizer for packs that would support whatever the artist wanted to do without any back-end tinkering.
The cost of developing such a site would be tremendous, but it could work as a PlanetMinecraft killer. If THAT were the plan I'd love to be in on it. I couldn't be much help in programming, but I have a strong sense of organization and know what features would be useful to pack makers. As such, I'd be good for website planning and beta testing. Now THAT might be worth doing for free for a while just for the eventual revenue that would come from a dream site like that.
I am capable of creating websites and have done it before. Maybe we are getting something going here. If we could assemble a team, I could make this work. The maybe we could turn this into a major operation!!
Perhaps. Starting a business is very, very, hard. Keep other irons in the fire.
I would be happy with a partial customizer, like one that mix together something that could work as add-ons... like a plain "texture pack", sound/music pack, model pack, etc. that way we could include more sounds/music and not worry about people with slower connections (or those that simply didn't want it) because not only could they 'disable' that pack, but we could make an add-on (one that would be added to your zip instead of the normal add-on) that would be used instead (like if you did complex models, the 'replacement' pack would use a simpler one or just the same setup as vanilla, but with your textures!).
You could also do this with add-ons like 'winter pack', mechanical/medieval blocks, mod support, etc. I think that just offering add-ons might already work well enough for this sort of thing, but actual customization might make it a bit easier.
That's good to hear, specifically you're open to ideas and not bound to your original plan like so many before you. However this does go very far beyond simply "creating websites"... since it's project management (creating and configuring projects and how the page can be interacted with), and user interaction (searching through projects, using pack pages, commenting, downloads if customization is added), it requires tons of server-side scripting, database work, and quite possibly more advanced hosting methods (like CDNs). You've got to take a look at Curse or PMC and say that you could not only create sites like that, but BETTER than sites like that (especially PMC with its massive stability problems). That said, it'd take a lot of time and money to top Curse, or at least a somewhat awkward stage in development before it becomes popular.
If you still think you can do it, I'm in the same boat as Alvoria: ideas, advising, testing, etc. I was also a moderator in this subforum (Mapping and Modding, focused more on the Resource pack sections... I also was a mod on CurseForge before they made minecraft have its own subdomain) so I would be happy to be a moderator on the site to do any sort of approvals (I think not allowing simple/scribble packs, random edits, server gun packs etc. is for the best of legitimate packs, at the very least categorizing 'good' packs differently) that are needed.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin