How do I add mod support to a resource pack? I'm just making a private Resource pack adding mod support with the mods I use. I am building of of an already existing texture pack. I know I have to add them to items.png but how? Can some one help me? Thanks!
How do I add mod support to a resource pack? I'm just making a private Resource pack adding mod support with the mods I use. I am building of of an already existing texture pack. I know I have to add them to items.png but how? Can some one help me? Thanks!
Everything you know is wrong.
If you're using 1.6 or later, adding mod support is really easy. Open the mod's .zip file (or .jar file for some Forge mods) and copy the contents of the /assets/ folder into the /assets/ folder of your pack. Then, in you pack, delete everything you don't intend to alter (sounds, language files, textures you want to keep, etc.). Then modify everything you do want to change.
If you're using 1.6 or later, adding mod support is really easy. Open the mod's .zip file (or .jar file for some Forge mods) and copy the contents of the /assets/ folder into the /assets/ folder of your pack. Then, in you pack, delete everything you don't intend to alter (sounds, language files, textures you want to keep, etc.). Then modify everything you do want to change.
Done.
Thanks! So the new items will be in items.png after I do what you told me to drag the stuff to assets?
This is really confusing, can you, by any chance, make a video?
If I can ever get my editing software to work with my recording software I will. Hopefully that will be soon. I've been trying stuff for a solid month at this point, and am ultimately no closer to solving the issue.
But yea, when a miracle happens and all my software aligns, totally.
If you're using 1.6 or later, adding mod support is really easy. Open the mod's .zip file (or .jar file for some Forge mods) and copy the contents of the /assets/ folder into the /assets/ folder of your pack. Then, in you pack, delete everything you don't intend to alter (sounds, language files, textures you want to keep, etc.). Then modify everything you do want to change.
Done.
Thanks i made a mod and my resource pack is 32X32 i dont wana have my mod looking wierd so i needed some help
This was helpful
Thank you for this post, it has helped me, somewhat, with adding other people's work of the Dokucraft pack I've been using, but I have not been able to add resources of my own to the pack, not in a way for them to get successfully read by minecraft anyway.
I'm making textures for Harvestcraft if that makes any difference and the path in the zip file is currently "assets\harvestcraft\textures\blocks" and I've been tearing out my hair trying to figure out what is wrong and I'd appreciate some help.
Rollback Post to RevisionRollBack
To hell with a banner here's a link to what I'm doing to support Dokucraft.
Thank you for this post, it has helped me, somewhat, with adding other people's work of the Dokucraft pack I've been using, but I have not been able to add resources of my own to the pack, not in a way for them to get successfully read by minecraft anyway.
I'm making textures for Harvestcraft if that makes any difference and the path in the zip file is currently "assets\harvestcraft\textures\blocks" and I've been tearing out my hair trying to figure out what is wrong and I'd appreciate some help.
Nevermind, I found out what the problem was, I had my computer looking at the wrong resource pack.
But thank you again for your helpful post!
Rollback Post to RevisionRollBack
To hell with a banner here's a link to what I'm doing to support Dokucraft.
If you're using 1.6 or later, adding mod support is really easy. Open the mod's .zip file (or .jar file for some Forge mods) and copy the contents of the /assets/ folder into the /assets/ folder of your pack. Then, in you pack, delete everything you don't intend to alter (sounds, language files, textures you want to keep, etc.). Then modify everything you do want to change.
Done.
Thanks! So the new items will be in items.png after I do what you told me to drag the stuff to assets?
But yea, when a miracle happens and all my software aligns, totally.
Thanks i made a mod and my resource pack is 32X32 i dont wana have my mod looking wierd so i needed some help
This was helpful
Thank you for this post, it has helped me, somewhat, with adding other people's work of the Dokucraft pack I've been using, but I have not been able to add resources of my own to the pack, not in a way for them to get successfully read by minecraft anyway.
I'm making textures for Harvestcraft if that makes any difference and the path in the zip file is currently "assets\harvestcraft\textures\blocks" and I've been tearing out my hair trying to figure out what is wrong and I'd appreciate some help.
Nevermind, I found out what the problem was, I had my computer looking at the wrong resource pack.
But thank you again for your helpful post!