i need some help with the timing of these two texture s that i made for the enchanting table
enchanting table top and enchanting table side
what i want them to do is sync up so that the energy pulse comes from the table top and continues down the side while the eye on the table top does various things like look around, blink, squint.
I'm not that advanced to make animations. All I can suggest is that if you're still stuck on this you can try and look up a tutorial on Youtube, they do really help.
Well, you've made this a difficult question to answer, so the answer may be difficult to understand.
The only image who's timings need specially altered to make this work is the side image. You need a delay on the first frame before the pulse travels down onto the side, and the last frame after the pulse fades away. The delay on the first frame needs to be equal to the number of frames in the top animation that come before the pulse. Make sure you factor in any delay that the top image has. The delay on the last frame of the side animation needs to be equal to the number of frames in the top animation that come after the pulse leaves the top, minus the number of frames in the side animation that contain the pulse.
Complicated to explain, I know, but it was fairly easy to figure out. You should get it eventually.
enchanting table top and enchanting table side
what i want them to do is sync up so that the energy pulse comes from the table top and continues down the side while the eye on the table top does various things like look around, blink, squint.
heres the animation code
Table top
and table side
any help is appreciated
http://rules.mcf.li/
The only image who's timings need specially altered to make this work is the side image. You need a delay on the first frame before the pulse travels down onto the side, and the last frame after the pulse fades away. The delay on the first frame needs to be equal to the number of frames in the top animation that come before the pulse. Make sure you factor in any delay that the top image has. The delay on the last frame of the side animation needs to be equal to the number of frames in the top animation that come after the pulse leaves the top, minus the number of frames in the side animation that contain the pulse.
Complicated to explain, I know, but it was fairly easy to figure out. You should get it eventually.