Alright, so with the new Resource Packs you can add sounds and language packs to your texture packs in addition to the textures. That's great. That's wonderful. Only problem is, after combing the Minecraft Wiki for answers and exhausting every possible combination of Google search terms I could think of, I'm yet to find anything on how to add sounds and languages.
I've found the "sounds" , "music", and "records" asset folder, but they're all *.ogg files (which I can neither listen to, edit, nor create) and I don't know whether or not there are any requirements for those sounds (maximum or minimum length, for example.
I've also found the "languages" asset folder, but its full of separate files for each and every single language the game can be played in, with each file poorly labeled and containing a confusing jumble of code and seemingly random words, and I have absolutely no idea what to do with any of it, or even if the language pack included in the Resource Pack would follow the same format.
If anyone has found a tutorial or something on all this, that would be hugely appreciated.
-Windows can't play .ogg files by default.
found a fix here
-Creeper Hiss is a detuned/lower-pitched TNT hiss.
-I don't think the sounds have any restriction. I tried making a creeper yell Leeroy Jenkins' battlecry, but it just ended up detuned.
-Custom Languages aren't 100% stable. I've only seen 1 Resource pack with a working built-in language pack, and I've failed to recreate it.
-Windows can't play .ogg files by default.
found a fix here
-Creeper Hiss is a detuned/lower-pitched TNT hiss.
-I don't think the sounds have any restriction. I tried making a creeper yell Leeroy Jenkins' battlecry, but it just ended up detuned.
-Custom Languages aren't 100% stable. I've only seen 1 Resource pack with a working built-in language pack, and I've failed to recreate it.
Right, thanks. So, just to be clear I just rename a sound file to whatever sound I want it to be and drop it in "resourcepacks\[name of resource pack]\assets\minecraft\sounds", right?
Right, thanks. So, just to be clear I just rename a sound file to whatever sound I want it to be and drop it in "resourcepacks\[name of resource pack]\assets\minecraft\sounds", right?
You have to convert the file to an ogg vorbis file first, which requires a program such as Audacity. The file also needs to replace an existing sound, so I recommend renaming the file while exporting it as an ogg filetype. Here's the easiest way to do this:
>Download or retrieve the new sound file and put it on your desktop so it is easy to locate and use.
>Open Audacity (Needs downloaded first, of course!). Find and open the sound file that's on your desktop in Audacity. (File > Open).
*If Audacity refuses to open it, you need to convert the file into a different format with another program or do whatever else it suggests. This is why you should use a simple file type like .mp3.*
>Export the file. (File > Export). Rename it to have the same name as the file you wish to replace and change 'Save As Type' to Ogg Vorbis Files.
>Replace the existing file in your Resource Pack with the new one. Just drag it into the folder from your desktop. There's no limit on length apparently, but some things will be distorted like mentioned above. I'm pretty sure there's an easy fix for this that people figured out ages ago while modding, so you might want to look it up.
As for Language Packs, I managed to change the names of certain mobs and items, but I messed it up afterward while changing in-game messages and words on the GUI. Opening it up in a program like Notepad++ will separate the code so it is less of a jumble and more sensible.
You have to convert the file to an ogg vorbis file first, which requires a program such as Audacity. The file also needs to replace an existing sound, so I recommend renaming the file while exporting it as an ogg filetype. Here's the easiest way to do this:
>Download or retrieve the new sound file and put it on your desktop so it is easy to locate and use.
>Open Audacity (Needs downloaded first, of course!). Find and open the sound file that's on your desktop in Audacity. (File > Open).
*If Audacity refuses to open it, you need to convert the file into a different format with another program or do whatever else it suggests. This is why you should use a simple file type like .mp3.*
>Export the file. (File > Export). Rename it to have the same name as the file you wish to replace and change 'Save As Type' to Ogg Vorbis Files.
>Replace the existing file in your Resource Pack with the new one. Just drag it into the folder from your desktop. There's no limit on length apparently, but some things will be distorted like mentioned above. I'm pretty sure there's an easy fix for this that people figured out ages ago while modding, so you might want to look it up.
As for Language Packs, I managed to change the names of certain mobs and items, but I messed it up afterward while changing in-game messages and words on the GUI. Opening it up in a program like Notepad++ will separate the code so it is less of a jumble and more sensible.
'messed it up'? how? It's been slightly frustrating to find a guide on how to put custom languages in resource packs.
I've found the "sounds" , "music", and "records" asset folder, but they're all *.ogg files (which I can neither listen to, edit, nor create) and I don't know whether or not there are any requirements for those sounds (maximum or minimum length, for example.
I've also found the "languages" asset folder, but its full of separate files for each and every single language the game can be played in, with each file poorly labeled and containing a confusing jumble of code and seemingly random words, and I have absolutely no idea what to do with any of it, or even if the language pack included in the Resource Pack would follow the same format.
If anyone has found a tutorial or something on all this, that would be hugely appreciated.
Also check me out on:
WordPress, Etsy, and Spore.
-Windows can't play .ogg files by default.
found a fix here
-Creeper Hiss is a detuned/lower-pitched TNT hiss.
-I don't think the sounds have any restriction. I tried making a creeper yell Leeroy Jenkins' battlecry, but it just ended up detuned.
-Custom Languages aren't 100% stable. I've only seen 1 Resource pack with a working built-in language pack, and I've failed to recreate it.
Right, thanks. So, just to be clear I just rename a sound file to whatever sound I want it to be and drop it in "resourcepacks\[name of resource pack]\assets\minecraft\sounds", right?
Also check me out on:
WordPress, Etsy, and Spore.
You have to convert the file to an ogg vorbis file first, which requires a program such as Audacity. The file also needs to replace an existing sound, so I recommend renaming the file while exporting it as an ogg filetype. Here's the easiest way to do this:
>Download or retrieve the new sound file and put it on your desktop so it is easy to locate and use.
>Open Audacity (Needs downloaded first, of course!). Find and open the sound file that's on your desktop in Audacity. (File > Open).
*If Audacity refuses to open it, you need to convert the file into a different format with another program or do whatever else it suggests. This is why you should use a simple file type like .mp3.*
>Export the file. (File > Export). Rename it to have the same name as the file you wish to replace and change 'Save As Type' to Ogg Vorbis Files.
>Replace the existing file in your Resource Pack with the new one. Just drag it into the folder from your desktop. There's no limit on length apparently, but some things will be distorted like mentioned above. I'm pretty sure there's an easy fix for this that people figured out ages ago while modding, so you might want to look it up.
As for Language Packs, I managed to change the names of certain mobs and items, but I messed it up afterward while changing in-game messages and words on the GUI. Opening it up in a program like Notepad++ will separate the code so it is less of a jumble and more sensible.
'messed it up'? how? It's been slightly frustrating to find a guide on how to put custom languages in resource packs.