So, I noticed several people had trouble with this little java applet, and I had soe trouble myself to be honest!
So, I thought I'd make a quick 'n easy to use tutorial on the subject. To start off, you need to dowload the applet, which can be found here: http://www.minecraftwiki.net/wiki/Resource_pack. Look on that page in the first paragraph and it will contain the download to the Texture Ender.jar. I didnt want to include a direct download just because of copyright problems and such.
Anyways, once you have this, the rest is simpler then you might think. What I like to do is create a seperate (temporary) folder simply for the purpose of conversion of the pack. You dont have to, but it makes things a bit simpler. After that follow these steps.
Drag an UNZIPPED version of the texture pack you are converting into the folder we made earlier. (I cannot stress how important it is to use an unzipped version of the pack. If you try using the zipped version, the TextureEnder will be useless and just convert the animation files.)
Drag the TextureEnder.jar into our folder and run it. This should bring up a blank window that shortly prompts you to pick a file. From the prompt, navigate to the unzipped version of the texture pack, but don't go INTO it. Just click on it once, then click the "Convert Packs" button. The prompt should close and the white screen should fill with a bunch of spam lines that you cant read because its moving so fast
Wait for a line in the window to say "All done!" or something close to that. Once this happens, the screen spam should be stopped. Now you can click the TextureEnder window off and go back to the folder where we started at. There will be a new folder called {name-of-texturepack-here}-converted-######### The ######## will be a bunch of numbers that means nothing to us, but i assume is the actual date and time of conversion.
Take the converted folder and rename it to the actual name of the texture pack, then copy it and move it to the 'resourcepacks' folder in .minecraft. Very important that it goes there and not texturepacks as its no longer a texture pack.
Run the game and enjoy! Once you know it worked, feel free to delete the temporary folder we created at the beginning
If you followed those steps, it should be working perfectly, however, just in case it doesn't heres a couple common errors I've found so far:
You tried to convert a zipped pack - The texture pack must. not. be. zipped. When you convert it it CANNOT be zipped or it may not work correctly. It depends on java there, so it may work for some people, and not others.
You didn't include pack.txt - This file absolutely has to be in the folder to convert. I'm not sure why but it screws it up if it isnt.
Anyways, I hope this helps at least some people. Please by all means, if you have questions or errors, post them in the comments and I'll see what i can do to help!
Rollback Post to RevisionRollBack
Forget the past, for it does not contain the power of Today.
Here are the steps that I did and it worked perfectly each time.
1. Download TextureEnder.jar
2. Run TextureEnder.jar from my Downloads folder
3. Choose Wind Waker {128x}.zip from my Desktop
4. Hit 'Convert'
5. Check Desktop for converted Wind Waker {128x}.zip
6. Done?
Was I just lucky that the process worked each time I did it for each version of my resource pack... or? =x
Here are the steps that I did and it worked perfectly each time.
1. Download TextureEnder.jar
2. Run TextureEnder.jar from my Downloads folder
3. Choose Wind Waker {128x}.zip from my Desktop
4. Hit 'Convert'
5. Check Desktop for converted Wind Waker {128x}.zip
6. Done?
Was I just lucky that the process worked each time I did it for each version of my resource pack... or? =x
Lucky. It works for some people, but for others (like me) it refused to -.- I think theres even a bug report about this in the MCBug tracker.
Rollback Post to RevisionRollBack
Forget the past, for it does not contain the power of Today.
So, I thought I'd make a quick 'n easy to use tutorial on the subject. To start off, you need to dowload the applet, which can be found here: http://www.minecraftwiki.net/wiki/Resource_pack. Look on that page in the first paragraph and it will contain the download to the Texture Ender.jar. I didnt want to include a direct download just because of copyright problems and such.
Anyways, once you have this, the rest is simpler then you might think. What I like to do is create a seperate (temporary) folder simply for the purpose of conversion of the pack. You dont have to, but it makes things a bit simpler. After that follow these steps.
Here are the steps that I did and it worked perfectly each time.
1. Download TextureEnder.jar
2. Run TextureEnder.jar from my Downloads folder
3. Choose Wind Waker {128x}.zip from my Desktop
4. Hit 'Convert'
5. Check Desktop for converted Wind Waker {128x}.zip
6. Done?
Was I just lucky that the process worked each time I did it for each version of my resource pack... or? =x
Lucky. It works for some people, but for others (like me) it refused to -.- I think theres even a bug report about this in the MCBug tracker.
Really odd, I tried it in OS X 10.8 & 10.9 along with Windows 8 & 8.1, all of which worked fine with whatever the latest Java 7 version is.
Are you perhaps using a legacy OS like Windows XP or OS X 10.5 with outdated Java?