The Meaning of Life, the Universe, and Everything.
Join Date:
2/18/2012
Posts:
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Minecraft:
Legobrick100
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Hey, I am planning on making a resource pack. However, I do not know the hierarchy of folders and files That needs to be followed in resource packs. I tried looking at a resource pack as an example, however, that was not very helpful surprisingly.
The 1.6 jar has all the correct hierarchies, so it's always the best resource to check. Packs and templates can make mistakes, but a working jar will always have the right answers.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/18/2012
Posts:
125
Minecraft:
Legobrick100
Member Details
Okay. Well, I appreciate you telling me the basics, but I have made texture packs before. As for those who have offered help on the resource pack front, Thanks.
Seeing how this was posted last year no. Templates are also not allowed.
You already have all the textures already on your system, just injstead of the bin folder you go into versions, and then the version folder you use, and the .jar is in there. just drag out the ASSETS folder and you're good.
Seeing how this was posted last year no. Templates are also not allowed.
You already have all the textures already on your system, just injstead of the bin folder you go into versions, and then the version folder you use, and the .jar is in there. just drag out the ASSETS folder and you're good.
What is? That you can already get all the textures you need for a pack just by opening the .jar and draging out a single folder?
Or the fact that sense 1.5, Mojang has updated their terms of use stating that just like their game, their default assets, textures, sounds, can not be freely distributed as it is their copyrighted works?
Before 1.5 with the old terrain.png and such, we had no choice, Mojang new that, they let it slide. Now they do have a say, as you don't need to include any of the default textures when making a pack, just what you have edited.
It's no different then if you make a pack and then don't want people to freely toss it out there or edit small bits and slap their name on it and so forth.
What is? That you can already get all the textures you need for a pack just by opening the .jar and draging out a single folder?
That may have been practical back several versions ago, but the .jar hasn't had the same organizational structure that resource packs have for some time now, probably since a little before recourse packs first replaced texture packs, and several of the assets used in resource packs are absent entirely. Using the .jar as a template is simply no longer a feasible solution. That's the entire reason templates exist in the first place.
Or the fact that sense 1.5, Mojang has updated their terms of use stating that just like their game, their default assets, textures, sounds, can not be freely distributed as it is their copyrighted works?
Before 1.5 with the old terrain.png and such, we had no choice, Mojang new that, they let it slide. Now they do have a say, as you don't need to include any of the default textures when making a pack, just what you have edited.
It's no different then if you make a pack and then don't want people to freely toss it out there or edit small bits and slap their name on it and so forth.
If you honestly believe that the reason people want a template is to "include the default textures when making a pack" then I'm afraid to say that you've completely failed to grasp the concept of what a template actually is. It's something to be used as reference, in this case in regards to dimensions, file names, folder hierarchy and similar properties which one must get exactly right in order for a resource pack to work. You might as well claim that dictionaries should be banned because the only reason anyone would ever use one is to steal the definitions.
If Mojang wants to prevent people from using resource pack templates, then they have a responsibility to either arrange the game assets in a way that doesn't make templates a necessity or to provide a template themselves so that others don't have to fill that need in their stead. Otherwise, they're just knowingly and willfully crippling one of their game's greatest selling points in a foolish and ill-conceived attempt to prevent a theft that nobody but nobody would ever commit in the first place.
Nobody is attempting to pass off the default textures as a custom resource pack, primarily because such a harebrained scheme has no chance of ever succeeding and everyone is well aware of that fact. People publish resource pack templates so that resource pack creators can use them as templates. Nothing more, and nothing less. It's literally right there in the name.
Nobody is attempting to pass off the default textures as a custom resource pack, primarily because such a harebrained scheme has no chance of ever succeeding and everyone is well aware of that fact. People publish resource pack templates so that resource pack creators can use them as templates. Nothing more, and nothing less. It's literally right there in the name.
Hi. You must be new here.
Lots of people do exactly this. They change one or two textures, and then include everything in the download including the audio. I personally report at least one of these a week for removal by the site moderators. If you haven't seen them, you either don't look at new pack threads or the moderators are doing their jobs too well adequately.
I know what you're saying, and I wish you were right, but sadly there are enough incompetent people making packs that it's not the case.
I honestly wish that someone would make an actual template. Like, a pack that has nothing but 1-second silence audio files and 1-color bucket fills so that people could download a template if they can't see fit to extract the default files for textures, and consult the wiki for the folder structure for audio files.
That may have been practical back several versions ago, but the .jar hasn't had the same organizational structure that resource packs have for some time now, probably since a little before recourse packs first replaced texture packs, and several of the assets used in resource packs are absent entirely. Using the .jar as a template is simply no longer a feasible solution. That's the entire reason templates exist in the first place.
Nobody is attempting to pass off the default textures as a custom resource pack, primarily because such a harebrained scheme has no chance of ever succeeding and everyone is well aware of that fact. People publish resource pack templates so that resource pack creators can use them as templates. Nothing more, and nothing less. It's literally right there in the name.
1) Yes you can get all textures easily. Just open the .jar file in an archive manager like WinRAR or 7zip & then take the "/assets" folder & copy to somewhere else. BOOM, now you have all the textures (& Models if in 1.8)
2) EVERYBODY is attempting to pass off the default textures as a custom resource pack. They make these Custom PvP packs that are either to look good while they are PvPing or "help" them PvP better. It's really truly annoying seeing these packs. That's why I almost never go into the WIP Resource Pack section of the Forums.
I honestly wish that someone would make an actual template. Like, a pack that has nothing but 1-second silence audio files and 1-color bucket fills so that people could download a template if they can't see fit to extract the default files for textures, and consult the wiki for the folder structure for audio files.
Maybe I should do that some time...
I will add this to the "The All-Inclusive UPDATED Guide to Texturing" page if you do this. (I'll add a link to it, to be more specific).
I will add this to the "The All-Inclusive UPDATED Guide to Texturing" page if you do this. (I'll add a link to it, to be more specific).
We'll see how I'm feeling later. Chances are this will be a bigger project than I'd like to believe it is simply for the fact that people will probably want them in absolutely EVERY resolution from 4x all the way up to 512x. Because, you know, batch resizing is for chumps those intelligent enough to figure out how to do it.
If Mojang wants to prevent people from using resource pack templates, then they have a responsibility to either arrange the game assets in a way that doesn't make templates a necessity or to provide a template themselves so that others don't have to fill that need in their stead."
Let me ask you this, How do you thik the thousandsupon thousands upon thousands of people making packs get their 'templates' from?
Mojang ALREADY has given us means to make OUR OWN TEMPLATE. By opening the .jar and extracting the ASSETS folder, BAM you are DONE! That is also FAR easier then it use to be before when we had terrain.png and several folders we needed to make sure we grabbed. Now it's one folder, easy as that. This is done legaly for your own use as you already bought the game to get the .jar. You are taking their assets and using them for your own edits. You paid to gain access to their resources.
But theres a line between using default textures as a template for your own and only passing around your own work, VS editing a few texture's then passing out the rest of the default textures with it. Worse, sticking such behind a pay link, so you're selling stuff included with your few edits that don't belong to you.
That is what Mojang wants stopped, and they are doing so by making it illegal to pass around their default assets and with this new pack format. This way you can use their work as your own personal TEMPLATE and just delete the stuff you haven't edited to then share with others.
It's the same with modding. You have access to their coding to make mods as you paid for the gane. But that don't mean you can pass around their coding freely to whomever. Thats illegal.
We see people all the time posting packs with one or two edits, and then packing the rest with all default and shoving it behind an ad.fly link. http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/wip-resource-pack/2200492-craft-the-crafty-pack
We just have that (if mods don't remove it before you see it) and all they did was resize a few default textures, BADLY so there a blury mess, and still packed in all the other files, AND it's behind a pay link!
We'll see how I'm feeling later. Chances are this will be a bigger project than I'd like to believe it is simply for the fact that people will probably want them in absolutely EVERY resolution from 4x all the way up to 512x. Because, you know, batch resizing is for chumps those intelligent enough to figure out how to do it.
True, people on the internet are lazy, stupid, &/or retarded in general to do stuff themselves.
If Mojang wants to prevent people from using resource pack templates, then they have a responsibility to either arrange the game assets in a way that doesn't make templates a necessity or to provide a template themselves so that others don't have to fill that need in their stead."
Let me ask you this, How do you thik the thousandsupon thousands upon thousands of people making packs get their 'templates' from?
Mojang ALREADY has given us means to make OUR OWN TEMPLATE. By opening the .jar and extracting the ASSETS folder, BAM you are DONE! That is also FAR easier then it use to be before when we had terrain.png and several folders we needed to make sure we grabbed. Now it's one folder, easy as that. This is done legaly for your own use as you already bought the game to get the .jar. You are taking their assets and using them for your own edits. You paid to gain access to their resources.
But theres a line between using default textures as a template for your own and only passing around your own work, VS editing a few texture's then passing out the rest of the default textures with it. Worse, sticking such behind a pay link, so you're selling stuff included with your few edits that don't belong to you.
That is what Mojang wants stopped, and they are doing so by making it illegal to pass around their default assets and with this new pack format. This way you can use their work as your own personal TEMPLATE and just delete the stuff you haven't edited to then share with others.
It's the same with modding. You have access to their coding to make mods as you paid for the gane. But that don't mean you can pass around their coding freely to whomever. Thats illegal.
We see people all the time posting packs with one or two edits, and then packing the rest with all default and shoving it behind an ad.fly link. http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/wip-resource-pack/2200492-craft-the-crafty-pack
We just have that (if mods don't remove it before you see it) and all they did was resize a few default textures, BADLY so there a blury mess, and still packed in all the other files, AND it's behind a pay link!
If Mojang wants to prevent people from using resource pack templates, then they have a responsibility to either arrange the game assets in a way that doesn't make templates a necessity or to provide a template themselves so that others don't have to fill that need in their stead."
Let me ask you this, How do you thik the thousandsupon thousands upon thousands of people making packs get their 'templates' from?
Mojang ALREADY has given us means to make OUR OWN TEMPLATE. By opening the .jar and extracting the ASSETS folder, BAM you are DONE! That is also FAR easier then it use to be before when we had terrain.png and several folders we needed to make sure we grabbed. Now it's one folder, easy as that. This is done legaly for your own use as you already bought the game to get the .jar. You are taking their assets and using them for your own edits. You paid to gain access to their resources.
But theres a line between using default textures as a template for your own and only passing around your own work, VS editing a few texture's then passing out the rest of the default textures with it. Worse, sticking such behind a pay link, so you're selling stuff included with your few edits that don't belong to you.
That is what Mojang wants stopped, and they are doing so by making it illegal to pass around their default assets and with this new pack format. This way you can use their work as your own personal TEMPLATE and just delete the stuff you haven't edited to then share with others.
As I pointed out before, the assets in the jar file are not organized using the same file hierarchy that is required for resource packs, and many of the required files are absent entirely.
I'm somewhat surprised that you didn't already know that. But then, I see that you've never made a resource pack, so really, why should I expect you to have known that?
You want to know where thousands upon thousands of people making packs get their templates from? We don't. Because there aren't any. Instead we have to do hours if not days of painstaking research just to find out what the correct file names and locations for the various resources are supposed to be and how to format the various scripts, using almost entirely unofficial sources with incomplete information because no official guide has been provided, and then pray like hell that Mojang doesn't decide to change all the file names without warning for no apparent reason... again.
Let me give you an example.
I just finished laboriously adding line-breaks to the latest version of the en_US.lang to make it legible and therefore editable, which took up large portions of the last two days. And do you know what I discovered? Despite being pulled from the .jar after updating to 1.8, it doesn't contain entries for any of the features added in the 1.8 update. It doesn't even include entries for horses, which actually were present in previous versions of the file.
Since I can't use a template and I can't use the en_US.lang itself as a guide, I have no way of determine the proper format for the .lang entries for this features.
As I pointed out before, the assets in the jar file are not organized using the same file hierarchy that is required for resource packs, and many of the required files are absent entirely. I'm somewhat surprised that you didn't already know that.
You want to know where thousands upon thousands of people making packs get their templates from? We don't. Because there aren't any. Instead we have to do hours if not days of painstaking research just to find out what the correct file names and locations for the various resources are supposed to be and how to format the various scripts, using almost entirely unofficial sources with incomplete information because no official guide has been provided, and then pray like hell that Mojang doesn't decide to change all the file names without warning for no apparent reason... again.
1) Yes the /assets in the jar files ARE organized using the same file hierarchy that is required for resource packs. The only files that are absent are the Sound files & the pack.mcmeta (the pack.png is found the base of the jar file).
2) There are a few Templates, I have found (some) of them. So yes there are some.
3) I have a guide that has all of the info about making Resource packs. The link is here: Click here. I update it every time there is a weekly snapshot that adds new stuff in the way of Resource packs & I update it everytime I have a new template, tip, trick, or other helpful stuff that can help Resource Pack makers.
1) Yes the /assets in the jar files ARE organized using the same file hierarchy that is required for resource packs. The only files that are absent are the Sound files & the pack.mcmeta (the pack.png is found the base of the jar file).
2) There are a few Templates, I have found (some) of them. So yes there are some.
3) I have a guide that has all of the info about making Resource packs. The link is here: Click here. I update it every time there is a weekly snapshot that adds new stuff in the way of Resource packs & I update it everytime I have a new template, tip, trick, or other helpful stuff that can help Resource Pack makers.
I notice that your guide contains none of the things I mentioned having to research. Actually I noticed that yesterday morning, while doing said research, but it's still true this evening.
And after comparing the .jar to a resource pack side by side (again), I'm sorry to inform you that while the organization is similar, they're not the same. The differences are often minor, but a resource pack using the version found in the .jar won't work properly regardless. And as I stated before, many of the resources are absent from the .jar, including several texture files of various types.
And after comparing the .jar to a resource pack side by side (again), I'm sorry to inform you that while the organization is similar, they're not the same. The differences are often minor, but a resource pack using the version found in the .jar won't work properly regardless. And as I stated before, many of the resources are absent from the .jar, including several texture files of various types.
Which texture files specifically do you think are missing? I'm curious about that because I've been using the default as a 1:1 pattern for my own pack and haven't found anything missing in-game. Can your provide a list of exactly what's missing from the default?
Well, as I mentioned before, all the features from 1.8 lack entries in the 1.8 version of the en_US.lang file. As do horses, and probably some other things.
In addition, the "textures" folder in the .jar contains only two folders, "blocks" and "items" instead of the 11 folders, "blocks", "colormap", "entitiy", "environment", "gui", "items", "map", "misc", "models", "painting" and "particles", with the "gui" and "environment" folders being located outside the "textures" folder and the entity textures still being divided between the "mob", "armor" and "items" folders, also outside of the "textures" folder. The particles.png is missing textures for several particles, which I can only assume are secreted away elsewhere in the game's files, presumably in a format that is not directly accessible by resource pack artists. That's only what I've uncovered so far, but already you can tell there are some rather glaring differences in organizational structure.
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To clarify, you should drag the entire /assets folder out of the .jar into a separate directory. You should never directly edit the files in the jar.
Is this up-to-date?
Also check me out on:
WordPress, Etsy, and Spore.
You already have all the textures already on your system, just injstead of the bin folder you go into versions, and then the version folder you use, and the .jar is in there. just drag out the ASSETS folder and you're good.
Seriously? That's absurd
Also check me out on:
WordPress, Etsy, and Spore.
Or the fact that sense 1.5, Mojang has updated their terms of use stating that just like their game, their default assets, textures, sounds, can not be freely distributed as it is their copyrighted works?
Before 1.5 with the old terrain.png and such, we had no choice, Mojang new that, they let it slide. Now they do have a say, as you don't need to include any of the default textures when making a pack, just what you have edited.
It's no different then if you make a pack and then don't want people to freely toss it out there or edit small bits and slap their name on it and so forth.
That may have been practical back several versions ago, but the .jar hasn't had the same organizational structure that resource packs have for some time now, probably since a little before recourse packs first replaced texture packs, and several of the assets used in resource packs are absent entirely. Using the .jar as a template is simply no longer a feasible solution. That's the entire reason templates exist in the first place.
If you honestly believe that the reason people want a template is to "include the default textures when making a pack" then I'm afraid to say that you've completely failed to grasp the concept of what a template actually is. It's something to be used as reference, in this case in regards to dimensions, file names, folder hierarchy and similar properties which one must get exactly right in order for a resource pack to work. You might as well claim that dictionaries should be banned because the only reason anyone would ever use one is to steal the definitions.
If Mojang wants to prevent people from using resource pack templates, then they have a responsibility to either arrange the game assets in a way that doesn't make templates a necessity or to provide a template themselves so that others don't have to fill that need in their stead. Otherwise, they're just knowingly and willfully crippling one of their game's greatest selling points in a foolish and ill-conceived attempt to prevent a theft that nobody but nobody would ever commit in the first place.
Nobody is attempting to pass off the default textures as a custom resource pack, primarily because such a harebrained scheme has no chance of ever succeeding and everyone is well aware of that fact. People publish resource pack templates so that resource pack creators can use them as templates. Nothing more, and nothing less. It's literally right there in the name.
Also check me out on:
WordPress, Etsy, and Spore.
Hi. You must be new here.
Lots of people do exactly this. They change one or two textures, and then include everything in the download including the audio. I personally report at least one of these a week for removal by the site moderators. If you haven't seen them, you either don't look at new pack threads or the moderators are doing their jobs
too welladequately.I know what you're saying, and I wish you were right, but sadly there are enough incompetent people making packs that it's not the case.
I honestly wish that someone would make an actual template. Like, a pack that has nothing but 1-second silence audio files and 1-color bucket fills so that people could download a template if they can't see fit to extract the default files for textures, and consult the wiki for the folder structure for audio files.
Maybe I should do that some time...
1) Yes you can get all textures easily. Just open the .jar file in an archive manager like WinRAR or 7zip & then take the "/assets" folder & copy to somewhere else. BOOM, now you have all the textures (& Models if in 1.8)
2) EVERYBODY is attempting to pass off the default textures as a custom resource pack. They make these Custom PvP packs that are either to look good while they are PvPing or "help" them PvP better. It's really truly annoying seeing these packs. That's why I almost never go into the WIP Resource Pack section of the Forums.
I will add this to the "The All-Inclusive UPDATED Guide to Texturing" page if you do this. (I'll add a link to it, to be more specific).
We'll see how I'm feeling later. Chances are this will be a bigger project than I'd like to believe it is simply for the fact that people will probably want them in absolutely EVERY resolution from 4x all the way up to 512x. Because, you know, batch resizing is for
chumpsthose intelligent enough to figure out how to do it.If Mojang wants to prevent people from using resource pack templates, then they have a responsibility to either arrange the game assets in a way that doesn't make templates a necessity or to provide a template themselves so that others don't have to fill that need in their stead."
Let me ask you this, How do you thik the thousandsupon thousands upon thousands of people making packs get their 'templates' from?
Mojang ALREADY has given us means to make OUR OWN TEMPLATE. By opening the .jar and extracting the ASSETS folder, BAM you are DONE! That is also FAR easier then it use to be before when we had terrain.png and several folders we needed to make sure we grabbed. Now it's one folder, easy as that. This is done legaly for your own use as you already bought the game to get the .jar. You are taking their assets and using them for your own edits. You paid to gain access to their resources.
But theres a line between using default textures as a template for your own and only passing around your own work, VS editing a few texture's then passing out the rest of the default textures with it. Worse, sticking such behind a pay link, so you're selling stuff included with your few edits that don't belong to you.
That is what Mojang wants stopped, and they are doing so by making it illegal to pass around their default assets and with this new pack format. This way you can use their work as your own personal TEMPLATE and just delete the stuff you haven't edited to then share with others.
It's the same with modding. You have access to their coding to make mods as you paid for the gane. But that don't mean you can pass around their coding freely to whomever. Thats illegal.
We see people all the time posting packs with one or two edits, and then packing the rest with all default and shoving it behind an ad.fly link.
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/wip-resource-pack/2200492-craft-the-crafty-pack
We just have that (if mods don't remove it before you see it) and all they did was resize a few default textures, BADLY so there a blury mess, and still packed in all the other files, AND it's behind a pay link!
So yes, we see it very often.
True, people on the internet are lazy, stupid, &/or retarded in general to do stuff themselves.
Taiine has a point.
As I pointed out before, the assets in the jar file are not organized using the same file hierarchy that is required for resource packs, and many of the required files are absent entirely.
I'm somewhat surprised that you didn't already know that. But then, I see that you've never made a resource pack, so really, why should I expect you to have known that?
You want to know where thousands upon thousands of people making packs get their templates from? We don't. Because there aren't any. Instead we have to do hours if not days of painstaking research just to find out what the correct file names and locations for the various resources are supposed to be and how to format the various scripts, using almost entirely unofficial sources with incomplete information because no official guide has been provided, and then pray like hell that Mojang doesn't decide to change all the file names without warning for no apparent reason... again.
Let me give you an example.
I just finished laboriously adding line-breaks to the latest version of the en_US.lang to make it legible and therefore editable, which took up large portions of the last two days. And do you know what I discovered? Despite being pulled from the .jar after updating to 1.8, it doesn't contain entries for any of the features added in the 1.8 update. It doesn't even include entries for horses, which actually were present in previous versions of the file.
Since I can't use a template and I can't use the en_US.lang itself as a guide, I have no way of determine the proper format for the .lang entries for this features.
Also check me out on:
WordPress, Etsy, and Spore.
1) Yes the /assets in the jar files ARE organized using the same file hierarchy that is required for resource packs. The only files that are absent are the Sound files & the pack.mcmeta (the pack.png is found the base of the jar file).
2) There are a few Templates, I have found (some) of them. So yes there are some.
3) I have a guide that has all of the info about making Resource packs. The link is here: Click here. I update it every time there is a weekly snapshot that adds new stuff in the way of Resource packs & I update it everytime I have a new template, tip, trick, or other helpful stuff that can help Resource Pack makers.
I notice that your guide contains none of the things I mentioned having to research. Actually I noticed that yesterday morning, while doing said research, but it's still true this evening.
And after comparing the .jar to a resource pack side by side (again), I'm sorry to inform you that while the organization is similar, they're not the same. The differences are often minor, but a resource pack using the version found in the .jar won't work properly regardless. And as I stated before, many of the resources are absent from the .jar, including several texture files of various types.
Also check me out on:
WordPress, Etsy, and Spore.
Which texture files specifically do you think are missing? I'm curious about that because I've been using the default as a 1:1 pattern for my own pack and haven't found anything missing in-game. Can your provide a list of exactly what's missing from the default?
In addition, the "textures" folder in the .jar contains only two folders, "blocks" and "items" instead of the 11 folders, "blocks", "colormap", "entitiy", "environment", "gui", "items", "map", "misc", "models", "painting" and "particles", with the "gui" and "environment" folders being located outside the "textures" folder and the entity textures still being divided between the "mob", "armor" and "items" folders, also outside of the "textures" folder. The particles.png is missing textures for several particles, which I can only assume are secreted away elsewhere in the game's files, presumably in a format that is not directly accessible by resource pack artists. That's only what I've uncovered so far, but already you can tell there are some rather glaring differences in organizational structure.
Also check me out on:
WordPress, Etsy, and Spore.