The Meaning of Life, the Universe, and Everything.
Join Date:
1/30/2014
Posts:
90
Location:
Guadalajara
Minecraft:
Angiriseth
Member Details
Hi to everyone, again, I have a new problem with a texture and a model, This time I really don't know why this is happening, I waste almost seven hours trying to figuring out what it's going on, and right now I'm pretty upset and tired of this, so I will post this problem hoping that someone can help me this time...
This is the thing, I have months working on a resource pack and a map, it's about sonic the hedgehog, you can find more information in Planet Minecraft... I made some custom models, the most simple of those was the trees model... I include a screenshot of this fellow textures with this post... it's the model of the palm tree, Like you can see, the model exist, it works, it's possible... and magical...
I make a "blockstate" for "oak_leaves" with this code.
The thing is, that the model has two parts that go out of the presumed limits of the "model" (that's what I read somewhere) but like you can see in the screenshot, the model and his texture works. Then I update forge from 1.12.2-forge1.12.2-14.23.0.2541 to 1.12.2-forge1.12.2-14.23.0.2645, and a couple of mods, and all the models are gone, you can see it in the second screenshot.
I try to make the model smaller, and it doesn't work... I test with different Optifine versions, and nothing. Even I downgrade to the old forge and the old versions of the mods but nothing... I have a similar model with another names that works... it's this one.
I literally copy/paste the code and change just the texture names and numbers, I made the tree model first... the rock model works, the tree model doesn't... anyone can explain me what's going on? please people, I'm really tired of this, I post a lot of questions and almost never someone answers me... at the end I always found the solution, but this time I'm pretty sure that I try everything and nothing can solve this... please, I really need some help with this.
Models can only be in a maximum of 32x32x32 pixel volume. You can make item models larger to a certain extent by having an entity (or item frame) hold the model and apply a custom display scale.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/30/2014
Posts:
90
Location:
Guadalajara
Minecraft:
Angiriseth
Member Details
Yeah, I already read that somewhere, but the thing is, that I managed to make it work. That's why I put the first screenshot, because in that model the texture was of 128x128 and it works, and I make another one, but I don't have screenshots of that one, then, when I update the mods, for some "magical and mystical" reason, the models doesn't load correctly, and even when I downgrade to the versions that the models work, the models just doesn't load, that's why I'm here, because it works before, even if everyone say that the limit is 32x32, but, after updating, the model was screwed up. And like I say, even if I downgrade to the old versions.
Hi to everyone, again, I have a new problem with a texture and a model, This time I really don't know why this is happening, I waste almost seven hours trying to figuring out what it's going on, and right now I'm pretty upset and tired of this, so I will post this problem hoping that someone can help me this time...
This is the thing, I have months working on a resource pack and a map, it's about sonic the hedgehog, you can find more information in Planet Minecraft... I made some custom models, the most simple of those was the trees model... I include a screenshot of this fellow textures with this post... it's the model of the palm tree, Like you can see, the model exist, it works, it's possible... and magical...
I make a "blockstate" for "oak_leaves" with this code.
Then I make a model called "trees" with this code.
The thing is, that the model has two parts that go out of the presumed limits of the "model" (that's what I read somewhere) but like you can see in the screenshot, the model and his texture works. Then I update forge from 1.12.2-forge1.12.2-14.23.0.2541 to 1.12.2-forge1.12.2-14.23.0.2645, and a couple of mods, and all the models are gone, you can see it in the second screenshot.
I try to make the model smaller, and it doesn't work... I test with different Optifine versions, and nothing. Even I downgrade to the old forge and the old versions of the mods but nothing... I have a similar model with another names that works... it's this one.
I literally copy/paste the code and change just the texture names and numbers, I made the tree model first... the rock model works, the tree model doesn't... anyone can explain me what's going on? please people, I'm really tired of this, I post a lot of questions and almost never someone answers me... at the end I always found the solution, but this time I'm pretty sure that I try everything and nothing can solve this... please, I really need some help with this.
Models can only be in a maximum of 32x32x32 pixel volume. You can make item models larger to a certain extent by having an entity (or item frame) hold the model and apply a custom display scale.
Putting the CENDENT back in transcendent!
Yeah, I already read that somewhere, but the thing is, that I managed to make it work. That's why I put the first screenshot, because in that model the texture was of 128x128 and it works, and I make another one, but I don't have screenshots of that one, then, when I update the mods, for some "magical and mystical" reason, the models doesn't load correctly, and even when I downgrade to the versions that the models work, the models just doesn't load, that's why I'm here, because it works before, even if everyone say that the limit is 32x32, but, after updating, the model was screwed up. And like I say, even if I downgrade to the old versions.
I downgrade forge 1.12.2-forge1.12.2-14.23.0.2641 with optifine U_C 7 for 1.12.2 and I can make the bigger textures... that's not intencionated?