So, I'm working on a personal resource pack since about November, and I've made several changes (Water is now green, a reference to my favourite YouTuber, Obsidian has no colour saturation, Nether Portals use a modified Water texture, which is not colour saturated, and is less opaque, etc.) and a recent change I'm planning is to change Glazed Terracotta to be more tolerable (the textures are a little too wild for me and some have a texture with 30% of the colour being that of the name of the block, such as White, which is actually mostly yellow and gray) and so I decided to unpack the 1.12 resources (open the 1.12 JAR with WinRAR, drag the "assets" folder out into a folder on your desktop or something) and whilst exploring the folders, I found something awesome - 1.12 has all of the vanilla recipes contained *in the moddable assets folders*. Now of course I'm pretty sure changing these will do literally nothing, and it probably is there for the new advancement system, but I think it's really cool that they've already added this because this means that players such as myself, who are super enthusiastic about the upcoming 1.13 features (such as custom crafting and Data Packs) will have some level of preparation for making primordial Data Packs BEFORE even the snapshots start showing up. Of course I'm pretty sure someone else has already found this, but I thought I'd share it anyway.
If anyone wants me to provide a .zip download with *just* the contents of the "recipes" folder, I'll gladly provide it (assuming that's allowed on this forum :] )
On the attachment: Note at the "hotbar" on Windows Explorer, it says "assets>minecraft>recipes", the directory the recipes are stored in.
ATTACHMENTS
1.12_resources_hidden_awesomeness
Rollback Post to RevisionRollBack
I make (mosltly) Minecraft videos (but occasionally other stuff) on my YouTube channel by the same name.
I think people have known about this for a while now. Maybe since the 1.12 snapshots started coming out, or at some point during. I remember seeing a few videos on it, and how the fomat works.
Well... yea. I mean it's a tool for map makers, not resource packs artists. Pretty sure the mapping community already knew about this and we over here in resource pack land know well and good that RPs can't affect game mechanics like crafting recipes so we're just like "Eh. Good for those map makers. Can't wait to see what cool stuff they do with this."
As epic as it may be... it's epic for someone else. Kinda like hearing someone you used to know won the lottery. "Hey good for that guy. He didn't deserve it but I hope he has a nice life with all that money." All you can really do is smile, be envious a little, and then get back to making good art.
But the thing is, it's not just maps that can use advancements and will be able to use custom recipes lol
If you mean mods... big woop. Mods can already alter stuff like crafting recipes. Having it as a vanilla feature probably doesn't change much other than that those changes are theoretically reversible or alterable on the player's end now. That is, assuming a mod maker can and wishes to hook into the vanilla system. One or both of those might still not be true, making it a giant "maybe" on this side as well.
Other than that, I'm not sure how else they'd be used. As I said, resource packs can't use those files as a feature. It simply doesn't work, nor should it. Resource pack are for aesthetic changes, not functional ones. If you have more information on how they're used, particularly how they're used in resource packs, let us know. Beyond that, saying "these exist" isn't exciting. Again, sorry.
So, I'm working on a personal resource pack since about November, and I've made several changes (Water is now green, a reference to my favourite YouTuber, Obsidian has no colour saturation, Nether Portals use a modified Water texture, which is not colour saturated, and is less opaque, etc.) and a recent change I'm planning is to change Glazed Terracotta to be more tolerable (the textures are a little too wild for me and some have a texture with 30% of the colour being that of the name of the block, such as White, which is actually mostly yellow and gray) and so I decided to unpack the 1.12 resources (open the 1.12 JAR with WinRAR, drag the "assets" folder out into a folder on your desktop or something) and whilst exploring the folders, I found something awesome - 1.12 has all of the vanilla recipes contained *in the moddable assets folders*. Now of course I'm pretty sure changing these will do literally nothing, and it probably is there for the new advancement system, but I think it's really cool that they've already added this because this means that players such as myself, who are super enthusiastic about the upcoming 1.13 features (such as custom crafting and Data Packs) will have some level of preparation for making primordial Data Packs BEFORE even the snapshots start showing up. Of course I'm pretty sure someone else has already found this, but I thought I'd share it anyway.
If anyone wants me to provide a .zip download with *just* the contents of the "recipes" folder, I'll gladly provide it (assuming that's allowed on this forum :] )
On the attachment: Note at the "hotbar" on Windows Explorer, it says "assets>minecraft>recipes", the directory the recipes are stored in.
I make (mosltly) Minecraft videos (but occasionally other stuff) on my YouTube channel by the same name.
(Retracted argument)
I make (mosltly) Minecraft videos (but occasionally other stuff) on my YouTube channel by the same name.
I think people have known about this for a while now. Maybe since the 1.12 snapshots started coming out, or at some point during. I remember seeing a few videos on it, and how the fomat works.
Well... yea. I mean it's a tool for map makers, not resource packs artists. Pretty sure the mapping community already knew about this and we over here in resource pack land know well and good that RPs can't affect game mechanics like crafting recipes so we're just like "Eh. Good for those map makers. Can't wait to see what cool stuff they do with this."
As epic as it may be... it's epic for someone else. Kinda like hearing someone you used to know won the lottery. "Hey good for that guy. He didn't deserve it but I hope he has a nice life with all that money." All you can really do is smile, be envious a little, and then get back to making good art.
So... sorry.
But the thing is, it's not just maps that can use advancements and will be able to use custom recipes lol
I make (mosltly) Minecraft videos (but occasionally other stuff) on my YouTube channel by the same name.
If you mean mods... big woop. Mods can already alter stuff like crafting recipes. Having it as a vanilla feature probably doesn't change much other than that those changes are theoretically reversible or alterable on the player's end now. That is, assuming a mod maker can and wishes to hook into the vanilla system. One or both of those might still not be true, making it a giant "maybe" on this side as well.
Other than that, I'm not sure how else they'd be used. As I said, resource packs can't use those files as a feature. It simply doesn't work, nor should it. Resource pack are for aesthetic changes, not functional ones. If you have more information on how they're used, particularly how they're used in resource packs, let us know. Beyond that, saying "these exist" isn't exciting. Again, sorry.
I'm talking about 1.13 custom crafting, being used in traditional survival. Not mods. I never mentioned mods.
I make (mosltly) Minecraft videos (but occasionally other stuff) on my YouTube channel by the same name.