I'm wondering if there is any benefit if you use an extracted resource pack file instead of a compressed one for Minecraft , does it gives like a little bit of FPS boost ?
I know they don't need to be extracted , just asking ...
I'm wondering if there is any benefit if you use an extracted resource pack file instead of a compressed one for Minecraft , does it gives like a little bit of FPS boost ?
I know they don't need to be extracted , just asking ...
Because of how Minecraft handles files, the only time that this would matter is during startup. One way or the other might make the game load a little faster (very little) but it really couldn't have any effect during gameplay since by that time they're all in an uncompressed format anyway.
So no, no FPS boost. More than likely you'll get an FPS drop from using a higher-than-default resolution or a pack that has more textures than default. If you need an FPS increase, use Optifine and/or an 8x pack.
One way or the other might make the game load a little faster (very little) but it really couldn't have any effect during gameplay since by that time they're all in an uncompressed format anyway.
I know you probably were hinting at this, but why not I'll mention it anyways.
The speed difference would based on your CPU (as well as only a noticable difference with large files)... slow CPUs might see a benefit since reading the raw files, but fast CPUs would actually see a benefit since it could read the zip and decompress it faster than reading the raw files (especially if the decompression operation properly supports multicore/multithreading).
The bigger difference (and the reason why some pack makers tell you to unzip their packs even if it's properly structured to work as a zip) is that if a zip is too large (and I mean irresponsibly large, as in larger than most 512x packs that have tons of CTM) it won't be able to be loaded into memory (that is allocated to Minecraft), while if it's a pack folder it can be loaded file-by-file so it's not an issue. Reasoning here is that after it's processed it doesn't all necessarily stay in your system ram, for instance the textures (and model data, perhaps?) goes into the VRAM on your graphics card instead. I'd imagine models in pure vertex data (no JSON gunk, especially with the over-complicated stuff people make) would be less data, and textures might take up less data as an atlas (no duplicate file headers/metadata) especially if the pack uses a palette or at least a smaller amount of colors (another reason I say this is because of the old textures_0 files and a newer one output by Optifine that I have, they are significantly smaller than my individual texture files... 120 KiB vs 500KiB+).
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Thanks for replying lemon , though I don't understand anything that you replied to Alvoria .
But anyway , I extracted the resource packs because they are 512x packs .
I uhh.... only replied to Alvoria? Which part did you understand, and which part did you not understand?
I mostly said what Alvoria was saying but in more detail... unzipped may only *load* faster, but your game will be the same speed. So by what I said, you shouldn't unzip unless the pack you want to use crashes the game when you try to use it or if it takes a ridiculous amount of time to load (15+ seconds) and if the unzipped version is faster. If the last part holds true, I'd be interested in how much faster it is and what CPU you have.
Unzipping a pack should be dealt with care because if you unzip the pack improperly it won't be recognized by the game.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I'm new to minecraft .
I'm wondering if there is any benefit if you use an extracted resource pack file instead of a compressed one for Minecraft , does it gives like a little bit of FPS boost ?
I know they don't need to be extracted , just asking ...
Because of how Minecraft handles files, the only time that this would matter is during startup. One way or the other might make the game load a little faster (very little) but it really couldn't have any effect during gameplay since by that time they're all in an uncompressed format anyway.
So no, no FPS boost. More than likely you'll get an FPS drop from using a higher-than-default resolution or a pack that has more textures than default. If you need an FPS increase, use Optifine and/or an 8x pack.
Thanks for the answer .
I know you probably were hinting at this, but why not I'll mention it anyways.
The speed difference would based on your CPU (as well as only a noticable difference with large files)... slow CPUs might see a benefit since reading the raw files, but fast CPUs would actually see a benefit since it could read the zip and decompress it faster than reading the raw files (especially if the decompression operation properly supports multicore/multithreading).
The bigger difference (and the reason why some pack makers tell you to unzip their packs even if it's properly structured to work as a zip) is that if a zip is too large (and I mean irresponsibly large, as in larger than most 512x packs that have tons of CTM) it won't be able to be loaded into memory (that is allocated to Minecraft), while if it's a pack folder it can be loaded file-by-file so it's not an issue. Reasoning here is that after it's processed it doesn't all necessarily stay in your system ram, for instance the textures (and model data, perhaps?) goes into the VRAM on your graphics card instead. I'd imagine models in pure vertex data (no JSON gunk, especially with the over-complicated stuff people make) would be less data, and textures might take up less data as an atlas (no duplicate file headers/metadata) especially if the pack uses a palette or at least a smaller amount of colors (another reason I say this is because of the old textures_0 files and a newer one output by Optifine that I have, they are significantly smaller than my individual texture files... 120 KiB vs 500KiB+).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Thanks for replying lemon , though I don't understand anything that you replied to Alvoria .
But anyway , I extracted the resource packs because they are 512x packs .
I uhh.... only replied to Alvoria? Which part did you understand, and which part did you not understand?
I mostly said what Alvoria was saying but in more detail... unzipped may only *load* faster, but your game will be the same speed. So by what I said, you shouldn't unzip unless the pack you want to use crashes the game when you try to use it or if it takes a ridiculous amount of time to load (15+ seconds) and if the unzipped version is faster. If the last part holds true, I'd be interested in how much faster it is and what CPU you have.
Unzipping a pack should be dealt with care because if you unzip the pack improperly it won't be recognized by the game.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Ah , thanks for clarifying lemon .
Since my Minecraft recognized the extracted resource packs , then I think I'll stick to the extracted version for now .