I need a custom texture pack thats 32 x 32, it's for a custom game mode I'm doing, based off of "Into the Badlands" Which is a TV series, I need someone who can create a texturepack that is like the server "The Mining Dead" Style of texturepack (You may use it as the back layer for a guide) It's mainly a kinda cartoony/comic style of texturepack.. The texturepack Will be in a way steam-punk, which is like rustic, or Apocalypse, steam punk means the end of the industrail revolution meaning new things aren't made by machines or with industrial things, so there is a lot less supply of that stuff, so lots of things are rusty, over used, old looking, All I need is the basically all the blocks. No tools/sticks/blazerods/eggs /potions/foods/armor/zombies/skeletons/ect. Non e of that, all I need basically is most of the items on the top 3 pages of the inventory. Thanks. Also If your looking to be paid you will be payed around 35-60 $ (Depending on how good it is) after you've made the texturepack. And have made videos show casing it, or showing me over skype, you then will be payed. not before. And then I expect to be givin the texturepack. I used to pay half upfront untill I got scammed, so I am trying to limit that. If your interested please contact me on skype: Skyboyflie
(I'M MORE LIKELY TO RESPOND ON SKYPE FIRST) if you don't have that contact me on here.
First: Any artist who works on the vague promise of getting paid based on how much the client likes the work is an all day sucker. A real rube. Not playing with a full deck. I've got pages of these, but the point is that it's foolish. When hiring artists, it's standard to pay half up front. That guarantees that the client isn't going to just out and out cheat the artist, and it motivates the artist to actually do the work to get the other half of their money.
Second: Making a resource pack is easily hundreds of hours of work. Can you honestly say that you're going to pay someone for their time? A quick pack takes around 36 days for quality work, often putting in 8-10 hour days. A normal resource pack can take ten times that long. Can you honestly say you can pay someone for hundreds of hours work hours? Even minimum wage (which nobody in their right mind would do a job like this for)? Something just tells me you're not willing to drop several thousand dollars on this.
Third and finally, what exactly do you mean by "based on 'Into the Badlands'"? What about that movie is visually distinct enough to warrant a resource pack? What elements of the look are you hoping to capture. I looked up screenshots and it didn't look like anything all that special. Most of the look of the film seems to come from the environments and scope of its sets, not the minute details of the world. Seriously, describe it visually in ten words or less without making it sound like every other movie in the genre. If you can, you might have call for a pack. Otherwise, you should probably think about hiring a builder instead of a pack artist.
And in the unlikely chance that you are serious about this and are willing to pay half up front, then I do work on commission and would love a full-time job for a couple of months. Send me and PM and we can talk about this.
Actually, I only want like SOME of the top 3 pages of the inventory done, I think you misread it. I relize it takes a long time to make one. Also I have tried that upfront crap, you usually get scammed. As they are no ways of having authenticity of there previous works. Also I have updated the thread, as I could of made it mis-leading. And yes I accedently used Resource pack, not texturepack.
Also I have tried that upfront crap, you usually get scammed. As they are no ways of having authenticity of there previous works.
Seriously? You don't look at an artist's portfolio or previous works before you hire them? On this forum especially it's exceedingly easy to see what our previous published work is like. Just check signatures to see our existing packs. Or better yet, ask for a few textures as samples. This ensures that they actually have the capability to do the work you're asking for.
Another tip: Break up your project into manageable risks. This is a business no-brainer. Start small. A half-dozen textures for a negotiated price. If someone scams you, you're out a few bucks. It happens. Pull up your loin cloth and move on. If they follow through, then pay them the second half and move onto a larger project. Keep progressing like that until you're sure you can trust the person you've hired. If you're really paranoid, get it in writing. Like, lawyer-style writing. If it's a big enough project, it's worth it. Basic work-for-hire contracts are easy enough to find online for free. Use them.
Remember that trust has to begin somewhere. It may as well be with the person who wants to see the product get made.
Oh, and even for all the blocks and nothing else $60 is still laughably low. Consider that a lot of resource artists spend a half-hour on EACH texture. Often more. Even without animations and at a bare minimum of quality, you're still looking at 200 hours worth of work. I don't know about you, but my monthly bills compel me NOT to take jobs that pay 30 cents an hour.
Another tip: Break up your project into manageable risks. This is a business no-brainer. Start small. A half-dozen textures for a negotiated price. If someone scams you, you're out a few bucks. It happens. Pull up your loin cloth and move on. If they follow through, then pay them the second half and move onto a larger project. Keep progressing like that until you're sure you can trust the person you've hired. If you're really paranoid, get it in writing. Like, lawyer-style writing. If it's a big enough project, it's worth it. Basic work-for-hire contracts are easy enough to find online for free. Use them.
Remember that trust has to begin somewhere. It may as well be with the person who wants to see the product get made.
It's hard to do it where nobody can get ripped off. Issue being that there isn't any way where a user can see the work an artists does without the capability to use it. But that's why it's good, as you say it, to split the work up.
I'd say that a good way to do it as follows would be:
Person looks at existing work and interaction with the community. Obviously you'd want someone who hasn't joined after you made the thread. Older active accounts, especially a veteran account, is more trustworthy
Person does extremely small payment to this user (like 1 cent) just to prove that they can actually pay.
Artist does 1 texture to prove that they can indeed produce the wanted style. Possibly with video capture to prove that work is indeed original.
Person pays for small increments of work, half before and half after it is received. Artist can make adjustments if need be.
Possibly bonuses when a large set is completed (all natural blocks, all manufactured blocks, all tools, all dyes, all items) to incentivize completion. Blocks, items, GUI, models, etc. all can have their distinct styles. That way if someone else picks up items after all blocks are done, having items in a different style isn't odd.
Also, I'd like to say paypal is good, but I'm not sure if there's any way that an agreement can be made that work is to par so chargebacks cannot be made. It would suck doing weeks of work and having all payments snaked out from under you.
Bitcoin or some other service that doesn't allow (AFAIK) chargebacks might be better. Bitcoin might be an issue with volatility, though. Curse might be a good option, you can transfer points (no sure if you can chargeback) to other users... also good because the person wanting to pay could have made points from mods/maps they have made.
And yes I accedently used Resource pack, not texturepack.
Honestly, resource pack is a fine term. It often refers even to packs that only contains textures. 'Texture pack' is a much older term, one from the days when Minecraft used an atlas for blocks and an atlas for items... and did not allow animations, sounds, or models. But you don't need those things in a pack for it to be classified as a resource pack.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I need a custom texture pack thats 32 x 32, it's for a custom game mode I'm doing, based off of "Into the Badlands" Which is a TV series, I need someone who can create a texturepack that is like the server "The Mining Dead" Style of texturepack (You may use it as the back layer for a guide) It's mainly a kinda cartoony/comic style of texturepack.. The texturepack Will be in a way steam-punk, which is like rustic, or Apocalypse, steam punk means the end of the industrail revolution meaning new things aren't made by machines or with industrial things, so there is a lot less supply of that stuff, so lots of things are rusty, over used, old looking, All I need is the basically all the blocks. No tools/sticks/blazerods/eggs /potions/foods/armor/zombies/skeletons/ect. Non e of that, all I need basically is most of the items on the top 3 pages of the inventory. Thanks. Also If your looking to be paid you will be payed around 35-60 $ (Depending on how good it is) after you've made the texturepack. And have made videos show casing it, or showing me over skype, you then will be payed. not before. And then I expect to be givin the texturepack. I used to pay half upfront untill I got scammed, so I am trying to limit that. If your interested please contact me on skype: Skyboyflie
(I'M MORE LIKELY TO RESPOND ON SKYPE FIRST) if you don't have that contact me on here.
Three things immediately come to mind.
First: Any artist who works on the vague promise of getting paid based on how much the client likes the work is an all day sucker. A real rube. Not playing with a full deck. I've got pages of these, but the point is that it's foolish. When hiring artists, it's standard to pay half up front. That guarantees that the client isn't going to just out and out cheat the artist, and it motivates the artist to actually do the work to get the other half of their money.
Second: Making a resource pack is easily hundreds of hours of work. Can you honestly say that you're going to pay someone for their time? A quick pack takes around 36 days for quality work, often putting in 8-10 hour days. A normal resource pack can take ten times that long. Can you honestly say you can pay someone for hundreds of hours work hours? Even minimum wage (which nobody in their right mind would do a job like this for)? Something just tells me you're not willing to drop several thousand dollars on this.
Third and finally, what exactly do you mean by "based on 'Into the Badlands'"? What about that movie is visually distinct enough to warrant a resource pack? What elements of the look are you hoping to capture. I looked up screenshots and it didn't look like anything all that special. Most of the look of the film seems to come from the environments and scope of its sets, not the minute details of the world. Seriously, describe it visually in ten words or less without making it sound like every other movie in the genre. If you can, you might have call for a pack. Otherwise, you should probably think about hiring a builder instead of a pack artist.
And in the unlikely chance that you are serious about this and are willing to pay half up front, then I do work on commission and would love a full-time job for a couple of months. Send me and PM and we can talk about this.
Actually, I only want like SOME of the top 3 pages of the inventory done, I think you misread it. I relize it takes a long time to make one. Also I have tried that upfront crap, you usually get scammed. As they are no ways of having authenticity of there previous works. Also I have updated the thread, as I could of made it mis-leading. And yes I accedently used Resource pack, not texturepack.
Seriously? You don't look at an artist's portfolio or previous works before you hire them? On this forum especially it's exceedingly easy to see what our previous published work is like. Just check signatures to see our existing packs. Or better yet, ask for a few textures as samples. This ensures that they actually have the capability to do the work you're asking for.
Another tip: Break up your project into manageable risks. This is a business no-brainer. Start small. A half-dozen textures for a negotiated price. If someone scams you, you're out a few bucks. It happens. Pull up your loin cloth and move on. If they follow through, then pay them the second half and move onto a larger project. Keep progressing like that until you're sure you can trust the person you've hired. If you're really paranoid, get it in writing. Like, lawyer-style writing. If it's a big enough project, it's worth it. Basic work-for-hire contracts are easy enough to find online for free. Use them.
Remember that trust has to begin somewhere. It may as well be with the person who wants to see the product get made.
Oh, and even for all the blocks and nothing else $60 is still laughably low. Consider that a lot of resource artists spend a half-hour on EACH texture. Often more. Even without animations and at a bare minimum of quality, you're still looking at 200 hours worth of work. I don't know about you, but my monthly bills compel me NOT to take jobs that pay 30 cents an hour.
It's hard to do it where nobody can get ripped off. Issue being that there isn't any way where a user can see the work an artists does without the capability to use it. But that's why it's good, as you say it, to split the work up.
I'd say that a good way to do it as follows would be:
Also, I'd like to say paypal is good, but I'm not sure if there's any way that an agreement can be made that work is to par so chargebacks cannot be made. It would suck doing weeks of work and having all payments snaked out from under you.
Bitcoin or some other service that doesn't allow (AFAIK) chargebacks might be better. Bitcoin might be an issue with volatility, though. Curse might be a good option, you can transfer points (no sure if you can chargeback) to other users... also good because the person wanting to pay could have made points from mods/maps they have made.
Honestly, resource pack is a fine term. It often refers even to packs that only contains textures. 'Texture pack' is a much older term, one from the days when Minecraft used an atlas for blocks and an atlas for items... and did not allow animations, sounds, or models. But you don't need those things in a pack for it to be classified as a resource pack.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin