Sounds like something that would be an excellent opportunity to dip your feet into texture editing. (For personal use only of course.)
The basic modification shouldn't be all that hard to do, and people around here tend to be more than willing to assist you with questions. Who knows, it may set you on the path for a pack of your own.
CTM support is a whole other beast. ~43 individual textures per color. *shudders* Its why I don't bother with CTM support. Its great, but the work load builds up exponentially the more you want to use it.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Sounds like something that would be an excellent opportunity to dip your feet into texture editing. (For personal use only of course.)
The basic modification shouldn't be all that hard to do, and people around here tend to be more than willing to assist you with questions. Who knows, it may set you on the path for a pack of your own.
CTM support is a whole other beast. ~43 individual textures per color. *shudders* Its why I don't bother with CTM support. Its great, but the work load builds up exponentially the more you want to use it.
On my pack I use an uncolored CTM set for all stained glass per-metadata, and it's recolored using custom colors so it's lower resource use. With MCpatcher it uses innerSeams.
It is decorative clear glass CTM (block form only.... pane form has placement issues IMO) but my pack isn't "faithful" in some senses so OP probably wouldn't like it.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Per medatata? How is that even possible? Or is that a McPatcher thing?
Yes. I *think* it may be possible with Optifine? I dunno. You could try it. Not sure about the recoloring, either, but if it was all gray glass or not connected then it doesn't work.
Well yeah, I guess technically 'blockstates'..... but same thing as metadata really, just in text form.
I should have been more specific, I just meant it as a fancy way of saying 'It uses the same CTM but connects only to itself, not other colors of stained glass". Well really nothing special, each stained glass block just has CTM but 1 source image.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Yes. I *think* it may be possible with Optifine? I dunno. You could try it. Not sure about the recoloring, either, but if it was all gray glass or not connected then it doesn't work.
Well yeah, I guess technically 'blockstates'..... but same thing as metadata really, just in text form.
I should have been more specific, I just meant it as a fancy way of saying 'It uses the same CTM but connects only to itself, not other colors of stained glass". Well really nothing special, each stained glass block just has CTM but 1 source image.
could you maybe explain to me how to do this? I have clear stained glass textures, and really don't want to have to edit 40 something pictures per color just to use with CTM. Please.
could you maybe explain to me how to do this? I have clear stained glass textures, and really don't want to have to edit 40 something pictures per color just to use with CTM. Please.
Well, first off I have a .properties file for each color of glass.
Secondly I have ANOTHER set of .properties files for custom colors (annoying, I know), to color them in.
stained_glass:color=black.properties
format=fixed
color=2f2f2f
stained_glass:color=blue.properties
format=fixed
color=0f20d1
etc.
Note, I'm not exactly sure my reasoning behind number names with CTM (defining block/blockstate in the file) and then naming custom color designations with block info... or even if there WAS a reason. Theoretically you should be able to use the same names for both.
A bit outdated but still useful. Biggest thing is that you should use naming as I have (block names+block states rather than IDs+metadata).
Specific in this case though, if you want to snoop around in my pack since it has the exact setup already, feel free. Spoiler because I'm not trying to advertise:
Feel free to copy over the .properties files for your pack if you wish (there is not enough in .properties files to set them apart between uses, they will turn out the same besides maybe color uses), although something to note is that my CTM tiles use the old style of numbering... so you'll either need to use the same numbering or replace that in each .properties file (which is easy enough with the find-and-replace function of your text editor). Just don't use my textures pleez originl caretaker do not steel ( c )
although my pack is double-dead anyways. It was discontinued for a while (mostly because I'm not interested in the game anymore) and then 1.9 broke all of my model displays (it also broke my dreams for entity models/better shaders).
Also yes, the CTM/color aspect still works in 1.10.2 with Optifine.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I mostly run Faithful, so looking for 32x Faithful style glass thats clear/smooth. Also connected textures would be nice (I do run optifine)
Thanks
The basic modification shouldn't be all that hard to do, and people around here tend to be more than willing to assist you with questions. Who knows, it may set you on the path for a pack of your own.
CTM support is a whole other beast. ~43 individual textures per color. *shudders* Its why I don't bother with CTM support. Its great, but the work load builds up exponentially the more you want to use it.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
On my pack I use an uncolored CTM set for all stained glass per-metadata, and it's recolored using custom colors so it's lower resource use. With MCpatcher it uses innerSeams.
It is decorative clear glass CTM (block form only.... pane form has placement issues IMO) but my pack isn't "faithful" in some senses so OP probably wouldn't like it.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Yes. I *think* it may be possible with Optifine? I dunno. You could try it. Not sure about the recoloring, either, but if it was all gray glass or not connected then it doesn't work.
Well yeah, I guess technically 'blockstates'..... but same thing as metadata really, just in text form.
I should have been more specific, I just meant it as a fancy way of saying 'It uses the same CTM but connects only to itself, not other colors of stained glass". Well really nothing special, each stained glass block just has CTM but 1 source image.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
could you maybe explain to me how to do this? I have clear stained glass textures, and really don't want to have to edit 40 something pictures per color just to use with CTM. Please.
Well, first off I have a .properties file for each color of glass.
0.properties
matchBlocks=stained_glass
color=white
method=ctm
tiles=0-11 16-27 32-43 48-59
1.properties
matchBlocks=stained_glass
color=orange
method=ctm
tiles=0-11 16-27 32-43 48-59
etc.
Secondly I have ANOTHER set of .properties files for custom colors (annoying, I know), to color them in.
stained_glass:color=black.properties
format=fixed
color=2f2f2f
stained_glass:color=blue.properties
format=fixed
color=0f20d1
etc.
Note, I'm not exactly sure my reasoning behind number names with CTM (defining block/blockstate in the file) and then naming custom color designations with block info... or even if there WAS a reason. Theoretically you should be able to use the same names for both.
General thing I'd usually tell people, MCpatcher's bitbucket wiki: https://bitbucket.org/prupe/mcpatcher/wiki/Home
A bit outdated but still useful. Biggest thing is that you should use naming as I have (block names+block states rather than IDs+metadata).
Specific in this case though, if you want to snoop around in my pack since it has the exact setup already, feel free. Spoiler because I'm not trying to advertise:
http://www.planetminecraft.com/texture_pack/vivid-torrential-changes/
Relevant folders are
./assets/minecraft/mcpatcher/ctm/stained_glass
and
./assets/minecraft/mcpatcher/colormap/blocks/stained_glass
Feel free to copy over the .properties files for your pack if you wish (there is not enough in .properties files to set them apart between uses, they will turn out the same besides maybe color uses), although something to note is that my CTM tiles use the old style of numbering... so you'll either need to use the same numbering or replace that in each .properties file (which is easy enough with the find-and-replace function of your text editor). Just don't use my textures pleez originl caretaker do not steel ( c )
although my pack is double-dead anyways. It was discontinued for a while (mostly because I'm not interested in the game anymore) and then 1.9 broke all of my model displays (it also broke my dreams for entity models/better shaders).
Also yes, the CTM/color aspect still works in 1.10.2 with Optifine.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin