1st, SharkyGAMER, how do you get that separation bar in text?
2nd, how's this for glowstone?
I prefer the right one.
For the challenge, a crude 2nd age elven helm from LoTR.
Off topic (if you're interested in human characteristics)
I can't count!
There are 20 posts in a page, surely!?
I can't do tactics very well.
Sorry.
I don't think it matters how many posts there are, it matters how long the entire page is in total. If someone makes a really long post, it leaves less posts before it becomes a new page.
I've been at the bottom of a page before, and then I edited my post to become longer and I created a new page.
Hi macadamia,
I think the one on the left is a good starting point for a sponge texture, but at the same time it's more aesthetically please than the texture on the right. You're only using 4 colours in each, which, while it's good for pixel art, is also too few colours for you I feel. Here's the glowstone texture I made for Evergreen for comparison:
I've used (I believe) 14 colours on this one, but really it could do with less (10 or 8) - it's a legacy texture, so I've had to cut back on colours retroactively.
As you can see, the light direction is from around the top right, and there's various shades of dark outline colours. For glowstone, I usually employ a light orange colour for the base and add yellows and whites for highlights. I recommend you lighten up the main orange colour a bit, and make the outline a little thinner [or add some transition shades].
To SiikiKala: That morning star is niiice. Sorry for the page steal!
To SharkyGAMER: From what I understand, there's a new page every twenty pages: But as it is, it will always fall on a multiple of 2: i.e. post #4241 will be a new page but post #4250 will not. It starts counting from post 1 (OP), so every new page falls on a '1'. i.e. 21, 41, 61, 81, 101. The last post on any page will be a round number i.e. 4260, 40, 800, etc.
There used to be a setting to change the number of posts on a page I think, so all this knowledge was useless if you changed your preferences. That's changed now methinks, so that's good for page related stuff.
To iiPod: Haven't seen you around in a while. That helmet reminds me a bit of Fallout, I think... It's actually pretty swish.
To AngeloTangelo: Nice! That gives me an idea for wooden weapons in this 48x48 pack that I seem to be sucking myself into.
So here's some updates on my pack revival: Comparators for 1.7, furnaces, and updated repeaters to go with new half slabs. Thank god 1.8 is delayed - I'd be swamped otherwise.
Next is podzol: I'm particularly proud of this texture, despite the high contrast and what might be perceived as "noise"... It feels quite well suited as dead leaves on a forest floor.
Finally: droppers and dispensers in various orientations. Droppers on top, dispensers on the bottom.
Let me know what you think!
Also, are the page-get-challenge setters supposed to not contribute? Because I'm quite partial to making a helmet actually.
Is Deonyi still active in the texture packs forum? I distinctly recall seeing him around the place, and it says WTC is maintained by him (at least, he's one of the admins). Perhaps we could get it up and running again, then?
@Teknician
I don't entirely understand your redstone torches, with that random bar across near the top, even though there's redstone lighting up above and below it... But everything looks nice otherwise.
Why don´t somebody revive the WTC if you are all so keen about regular texture tasks? You might also call it the Weekly Item Challenge. I mean, this thread is going pretty fast even without such a page-get-challenge thingy and some people already complained about getting overlooked in the past.
We could do something in the middle, having a page-master in the TAU give an item, and people post the results in a different topic. It would mean we wouldn't need a dedicated topic overseer.
If that wouldn't work, I actually check in on MCF daily, which might be surprising, as little as I post. If no one else wanted to take it up, I could, though probably not as much on the actual ideas.
Is Deonyi still active in the texture packs forum? I distinctly recall seeing him around the place, and it says WTC is maintained by him (at least, he's one of the admins). Perhaps we could get it up and running again, then?
Hullo. We probably ought to restart it as a texturing challenge thread. Any got any ideas, just PM me. Or post here.
Yea, moving the challenges to another thread or at the very least having them every TWO pages like originally intended would stop it from completely overwhelming the thread. Only thing is if it's every two pages it can get hard to keep track of so maybe a new thread is really the best option...
Not a helmet, but instead a stimpak (golden apple) using default colors (reds from the redstone dust, the browns from the stick, gray from iron, and the orange from blaze powder) for a default-styled wasteland pack that I've been trying to work out, (I'm working on the items first, and then working on everything else) the 16x version
Rollback Post to RevisionRollBack
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
Not a helmet, but instead a stimpak (golden apple) using default colors (reds from the redstone dust, the browns from the stick, gray from iron, and the orange from blaze powder) for a default-styled wasteland pack that I've been trying to work out, (I'm working on the items first, and then working on everything else) the 16x version
some diagonal things confuse me, personally, i would do it up (or down) using a 16x15 (for a single wide needle)
Rollback Post to RevisionRollBack
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
1st, SharkyGAMER, how do you get that separation bar in text?2nd, how's this for glowstone?
I prefer the right one.
For the challenge, a crude 2nd age elven helm from LoTR.
Off topic (if you're interested in human characteristics)
Servers Rules|Support Forum Rules|Show Your Creation Rules|Off Topic Rules
It's meant to be a wooden club type thing with thorny vines on it.
I don't think it matters how many posts there are, it matters how long the entire page is in total. If someone makes a really long post, it leaves less posts before it becomes a new page.
I've been at the bottom of a page before, and then I edited my post to become longer and I created a new page.
I think the one on the left is a good starting point for a sponge texture, but at the same time it's more aesthetically please than the texture on the right. You're only using 4 colours in each, which, while it's good for pixel art, is also too few colours for you I feel. Here's the glowstone texture I made for Evergreen for comparison:
I've used (I believe) 14 colours on this one, but really it could do with less (10 or 8) - it's a legacy texture, so I've had to cut back on colours retroactively.
As you can see, the light direction is from around the top right, and there's various shades of dark outline colours. For glowstone, I usually employ a light orange colour for the base and add yellows and whites for highlights. I recommend you lighten up the main orange colour a bit, and make the outline a little thinner [or add some transition shades].
To SiikiKala: That morning star is niiice. Sorry for the page steal!
To SharkyGAMER: From what I understand, there's a new page every twenty pages: But as it is, it will always fall on a multiple of 2: i.e. post #4241 will be a new page but post #4250 will not. It starts counting from post 1 (OP), so every new page falls on a '1'. i.e. 21, 41, 61, 81, 101. The last post on any page will be a round number i.e. 4260, 40, 800, etc.
There used to be a setting to change the number of posts on a page I think, so all this knowledge was useless if you changed your preferences. That's changed now methinks, so that's good for page related stuff.
To iiPod: Haven't seen you around in a while. That helmet reminds me a bit of Fallout, I think... It's actually pretty swish.
To AngeloTangelo: Nice! That gives me an idea for wooden weapons in this 48x48 pack that I seem to be sucking myself into.
So here's some updates on my pack revival: Comparators for 1.7, furnaces, and updated repeaters to go with new half slabs. Thank god 1.8 is delayed - I'd be swamped otherwise.
Next is podzol: I'm particularly proud of this texture, despite the high contrast and what might be perceived as "noise"... It feels quite well suited as dead leaves on a forest floor.
Finally: droppers and dispensers in various orientations. Droppers on top, dispensers on the bottom.
Let me know what you think!
Also, are the page-get-challenge setters supposed to not contribute? Because I'm quite partial to making a helmet actually.
Also, it is always 20 posts per page. Post #42081 will start the next page.
I don't entirely understand your redstone torches, with that random bar across near the top, even though there's redstone lighting up above and below it... But everything looks nice otherwise.
We could do something in the middle, having a page-master in the TAU give an item, and people post the results in a different topic. It would mean we wouldn't need a dedicated topic overseer.
If that wouldn't work, I actually check in on MCF daily, which might be surprising, as little as I post. If no one else wanted to take it up, I could, though probably not as much on the actual ideas.
That won't work in 1.8.
Hullo. We probably ought to restart it as a texturing challenge thread. Any got any ideas, just PM me. Or post here.
Made this for a possible thematic update for Bluebird.
And as for shrubberies
A double plant. I wish there were more double plants, or that saplings would grow from small, to double plants, and then to full trees.
*edit
Are we still challenging here?
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
Jingle bells, decay and fails
The adventurers all died of fright.
Dungeons night, was never right
When the lich came in a sleigh.
By Sileo_Vulpes
some diagonal things confuse me, personally, i would do it up (or down) using a 16x15 (for a single wide needle)
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
Made a late chibi-ish helmet.
Historically, the plume is wrong, but I couldn't get it the other way.
Why 16x15 instead of 15x15? I'm pretty sure non-square non-animations really bothers Minecraft (like, broken texture kinda thing).
Plus, not like you need the extra row.....
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
http://www.minecraftforum.net/topic/2670683-