Gaah, I really need to get back to work on my pack, but it's kinda hard to keep up, what with school and other personal projects.
That, and they seem to add a new block every day, which means more and more texture sheet changes...
Hi,I'm a bit new to pixel painting,but I tried to draw something and I really loved it so I decided to make my own texturepack.But I tried and I failed.Unfortunetly.But I didin't gave up and I made this simple texturepack months ago and I got pretty decent downloads.Again,unfortunetly something interfered and I had to discontinue it.Now,I am trying to restart it and make it something big.Please tell me if you like it and if I should improve it or stop making it.Thanks,and sorry for the long post.
it is nice but not completly original, there is a pack like this but i don't remember the name
Need some help regarding CTM and MCpatcher stuff. So recently I've been trying to get my CTM to work with 1.7.2 and using the MCpatcher. And when I launched MCpatcher this happened. Which I have no idea why I cant select any of them or activate them. My second question is how does the new CTM work? With the .properties and file names.
Version 6.2.2 only works for 1.6. You need this version for 1.7.
Ok I made a ctm folder and I want to random CTM my stone. What do i do?
Make another folder inside your /ctm folder, and name it whatever you want. RandomStone would probably be good. Place all you different stone textures in there, numbered 0-n. Then, create a "someRandomName.properties," and put this code in there:
weights=<list of weights>
Where "n" is the highest number image name. The list of weights is a list of numbers, each representing the relative rarity of each tile. So, if you wanted tile 0 to show up five times more often than the others, your last line would be "weights=5 1 1 1...".
At anything above 16x16 you're cutting your audience in half, and going up is always a gamble, you'll need to appeal to the audience that's left that much more. Packs above 128x128 is a very niche market and you will have only a fraction of the audience use the pack, though with a higher resolution, you have the potential to satisfy said audience more, and grab the attention and feedback from those who can't run it. I normally work in 64x64 because many people can run it but at the same time there is more room for detail and originality. In your case it would be an audience quantity or quality deal.