Just posting here if anyone remembers me. I'm retiring from Minecraft. All the textures in my packs are now entirely free to use for your own projects.
What will happen to the development of Unsticher! Your program has made things a lot easier for everyone here.
Fixed the grass, thanks kwerti for telling me about commas at the end of lists.
How tall is too tall with this plane based grass top? The screen shot has grass up 4 pixels, makes it lush, but too much?
The grass is made of 6 planes, each .66 higher than the other. The top most grass plane is at z:20
I think the development was stopped due to a source code loss? It wouldn't be hard for someone else to keep making tile sheets for when the updates come.
I think a challenge should be to some-how make the highest resolution texture without lag: e.g. 256x256 ;but with as little lag as possible instead of using optifine or any other mods...
I think a challenge should be to some-how make the highest resolution texture without lag: e.g. 256x256 ;but with as little lag as possible instead of using optifine or any other mods...
I don't think this is possible. Besides, why would a texture pack create LAG?
I think a challenge should be to some-how make the highest resolution texture without lag: e.g. 256x256 ;but with as little lag as possible instead of using optifine or any other mods...
I'm not even sure what you're suggesting. If you're suggesting an optimized texture to cause as little framerate loss as possible, it would have to be very flat (i.e. no fine detail) and have a very small palette. Think Sphax, but heavily aliased and saved in an 8-bit (or lower) format.
But that doesn't really make a difference, since even the pixels for a flat black square are all still loaded and consume video RAM. The only significant difference is that the files would use a little less space in hard drive memory.
The only way to improve the framerate is to use textures with less resolution than default (i.e. 8x8, 4x4, 2x2, 1x1). Anything above 16x is going to use more memory, no matter what.
Well, It's been a while. I couldn't get the pics on a bigger size, maybe in some weeks I can upload in-game pics.
Anvil top p1, anvil top p2, redstone block, dark prismarine, smooth sandstone, bread, jukebox top, bone, lava, pumpkin side, wololo, stone axe, dark prismarine, redstone lamp (off), skeleton skull (front)
I also made the third anvil part, a carrot, both potatos, jukebox sides, stone pickaxes, spades, emerald block, diamond ore (without the stone) and the gold hoe, but my wi-fi connection sucks too much...
I don't think it really needs any more detail in the rectangular sections.
I'm pretty sure dyes only affect the inner layers of armor.
Loving the new banner, btw
If that is going to be a thing, I would love to enter.
It already is
I usually just like to add shapes and it sort of gives it a texture.
I am going to stream some art for a bit tonight, and I think I might even do some textures later, so stop by if you want.
Top is new and bottom is old. I decided to keep them all the same so people can mix patterns without it looking funny.
What will happen to the development of Unsticher! Your program has made things a lot easier for everyone here.
Fixed the grass, thanks kwerti for telling me about commas at the end of lists.
How tall is too tall with this plane based grass top? The screen shot has grass up 4 pixels, makes it lush, but too much?
The grass is made of 6 planes, each .66 higher than the other. The top most grass plane is at z:20
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There are lots of commas that need removing. Anything that's at the end of a list.
Putting the CENDENT back in transcendent!
Counter-Strike In Minecraft - SirJava
Godzol I make Minecraft Maps
I don't think this is possible. Besides, why would a texture pack create LAG?
I'm not even sure what you're suggesting. If you're suggesting an optimized texture to cause as little framerate loss as possible, it would have to be very flat (i.e. no fine detail) and have a very small palette. Think Sphax, but heavily aliased and saved in an 8-bit (or lower) format.
But that doesn't really make a difference, since even the pixels for a flat black square are all still loaded and consume video RAM. The only significant difference is that the files would use a little less space in hard drive memory.
The only way to improve the framerate is to use textures with less resolution than default (i.e. 8x8, 4x4, 2x2, 1x1). Anything above 16x is going to use more memory, no matter what.
This has to be my billionth time redoing these cursed things!
I will be adding random variant to these so some of the bricks won;t look too rounded
EDIT:
The bricks turned out more rounded than I though. I sharpened it
Anvil top p1, anvil top p2, redstone block, dark prismarine, smooth sandstone, bread, jukebox top, bone, lava, pumpkin side, wololo, stone axe, dark prismarine, redstone lamp (off), skeleton skull (front)
I also made the third anvil part, a carrot, both potatos, jukebox sides, stone pickaxes, spades, emerald block, diamond ore (without the stone) and the gold hoe, but my wi-fi connection sucks too much...
Both of which are types of concrete; which use a cement; which is in turn a type of binding agent!
English is awesome.