I've recently awoke from my hibernation and returned to texturing, to find that repeat textures may have changed in 1.7, or my texture is made wrongly:
So, the texture is a 16x16 repeating rock texture. In the image below it looks fine, and if you look more closely you may notice seams. Those are fine, and are there because the texture is not yet seamless. Here is the .properties file:
Looks okay, but if you look at the other side of the wall:
Erm, no thanks. Is this a bug?
It's a 1.7 bug. All textures appear flipped when you look at them from a certain side... unfortunately, there's no fix for it. You'll just have to wait for mojang to (hopefully) fix it in 1.7.3.
For starters, there's no such thing as Metadata 16-31. Metadata works on a scale of 0-F (hexadecimal), which translates to 0-15 in decimal. You can't have 16 because 16 doesn't exist. It's like asking someone to write the number "10" with only one digit... it just can't be done.
Beyond that, I don't think that CTM works with signs because they're a very non-standard block. They don't use a standard tile in the first place, being textured more like a mob than a block, so I can't see how CTM would even begin to address them.
Sorry to say, but I don't think what you're trying to do is in any way possible.
How about a second version of a grass block?
The sides and top turn green when I attempt to add a grass:1 block in the CTM thing.
I know it's because of how minecraft colors the grass per biome, but it there a way to bypass it?
Don't worry...without sounding clever after the event...I was aware there was some trickery involved. However, that doesn't detract from the fact that the scene looked very pretty and atmospheric and I actually like the rich colors you've chosen. It would be wonderful if sunlight had an effect like this in MC, but I'm afraid even high-end PC's would melt methinks.
Hey, I've had an issue with Connected Textures and MCPatcher. First I want to say that before 1.7, I used Optifine, but since they are very slow to update, I'm using MCPatcher at the moment.
Now onto the problem : when I look at connected glass textures facing the North and East, the borders are fine and look like a nice little rectangle. However when I look at them facing the South and West, the border on the outside are not correct and go "into" the glass, looking like a 2 in roman numerals ( II )
Hey, I've had an issue with Connected Textures and MCPatcher. First I want to say that before 1.7, I used Optifine, but since they are very slow to update, I'm using MCPatcher at the moment.
Now onto the problem : when I look at connected glass textures facing the North and East, the borders are fine and look like a nice little rectangle. However when I look at them facing the South and West, the border on the outside are not correct and go "into" the glass, looking like a 2 in roman numerals ( II )
I'm having a bit of trouble with renderPass ores. I made biome-colored stone, and wanted to superimpose the ores on top.
It worked for the most part, but fore some reason the top of the ores does not function like the other faces.
All the ores have the same properties file contents, with 1-3 being the ore block's repeat ctm, and 4-7 being just the ores.
And the renderPass 3 is set to alpha.
Another issue I also came across with this:
The ores are visible through water, appearing as though they are in front of it. I know dealing with water and alpha can be tricky, and I was wondering if anyone knows how to fix this.
The ores are visible through water, appearing as though they are in front of it. I know dealing with water and alpha can be tricky, and I was wondering if anyone knows how to fix this.
Thanks in advance!
The new rendering engine kinda screwed some stuff up. A few people have mentioned this on the MCPatcher thread. Unfortunately, it seems like the only solution is to wait until Kahr fixes it.
I've been having an issue where when including any of my 0-255 repeat textures it says a random tile is the wrong size which I don't understand it will say that tile 53 of my dirt is 48x48 and I should try a lower resolution...when it is really 32x32. everything worked until 1.7.2 on
If I remember correctly, repeat CTM isn't supposed to go over 10x10 tiles. It apparently causes problems. 10x10 should be plenty big enough.
would you recomend treating the existing tiles as 64x64 or scaling the overall image?
Is there a way to make it easier to make CTM files for all the stained glass textures. Or is there even an automated way? Doing them manually is a huge pain... Thanks!
It's a 1.7 bug. All textures appear flipped when you look at them from a certain side... unfortunately, there's no fix for it. You'll just have to wait for mojang to (hopefully) fix it in 1.7.3.
Beyond that, I don't think that CTM works with signs because they're a very non-standard block. They don't use a standard tile in the first place, being textured more like a mob than a block, so I can't see how CTM would even begin to address them.
Sorry to say, but I don't think what you're trying to do is in any way possible.
And you're welcome.
That stained glass is gorgeous!
Don't worry...without sounding clever after the event...I was aware there was some trickery involved. However, that doesn't detract from the fact that the scene looked very pretty and atmospheric and I actually like the rich colors you've chosen. It would be wonderful if sunlight had an effect like this in MC, but I'm afraid even high-end PC's would melt methinks.
Now onto the problem : when I look at connected glass textures facing the North and East, the borders are fine and look like a nice little rectangle. However when I look at them facing the South and West, the border on the outside are not correct and go "into" the glass, looking like a 2 in roman numerals ( II )
To explain I've attached images...
Facing NORTH or EAST
http://i.imgur.com/48eMN4w.png
Facing SOUTH or WEST
http://i.imgur.com/BYykUmw.png
Anyone having this problem/have a solution??
This is a known bug with 1.7. It affects all textures, including CTM. I believe it's been fixed with the most recent snapshot.
I am currently not on my laptop so I can't edit complex threads like is one lest it messes it up.
It worked for the most part, but fore some reason the top of the ores does not function like the other faces.
The properties files are as follows:
All the ores have the same properties file contents, with 1-3 being the ore block's repeat ctm, and 4-7 being just the ores.
And the renderPass 3 is set to alpha.
Another issue I also came across with this:
The ores are visible through water, appearing as though they are in front of it. I know dealing with water and alpha can be tricky, and I was wondering if anyone knows how to fix this.
Thanks in advance!
here is the code I use
height=16
tiles=0-255
width=16
method=repeat
If I remember correctly, repeat CTM isn't supposed to go over 10x10 tiles. It apparently causes problems. 10x10 should be plenty big enough.
would you recomend treating the existing tiles as 64x64 or scaling the overall image?
You mean like this?