"Realistic" is a lot more subjective than it should be. For example, when it's cloudy in the winter the light turns slightly orange but when it's cloudy in the summer the light stays mostly gray with a touch of yellow. Saying "Realistic" can mean virtually anything short of having the sky glow bright green. Well... unless you're near a dump and have heavy methane clouds distorting the light.
Besides, when talking about realism you'd need to have very different lighting for every light-emitting block. The light coming off of a torch will look different than the light coming off of lava. Just like the light coming from a coal-burning stove will look different than whatever Glowstone is supposed to be. Changing the light to match the light source isn't possible in Minecraft. Or, at least without shader mods which are well beyond the purview of this tutorial.
Even if I attempted to make something for you, what I create might not be what you want and certainly wouldn't be "realistic" owing to the limitations of the format. Instead, I suggest focusing on something that you think looks good rather than some preconceived notion that there is but one way to do "realism".
If you are saying that you can do it for me, but you just need to know what type like what season or something I can tell you. I would like it like summer nice and bright in the morning but dark at night sorta like a shaders but still have a minecrafty feel to it. (You don't have to do it if you don't want to.) Also the light source blocks can be a yellowish orange color.
If you are saying that you can do it for me, but you just need to know what type like what season or something I can tell you. I would like it like summer nice and bright in the morning but dark at night sorta like a shaders but still have a minecrafty feel to it. (You don't have to do it if you don't want to.) Also the light source blocks can be a yellowish orange color.
I do work on commission. If you want me to do something for you and you're willing to hire me then please send me a PM. Otherwise, no, that's not what I was saying at all. What I was doing is trying to give you some guidance and things to think about as you're doing this yourself. Try to steer you in the right direction and all that.
I do work on commission. If you want me to do something for you and you're willing to hire me then please send me a PM. Otherwise, no, that's not what I was saying at all. What I was doing is trying to give you some guidance and things to think about as you're doing this yourself. Try to steer you in the right direction and all that.
Oh, okay! Thanks! I will try to see if I can do it myself and see if it turns out well.
Ok i had the files named wrong, but they don't seem to be working with optifine, I believe it IS possible to run lightmaps in optifine, but I forgot how.
Where can I download the lightmap that is used by default?
No. The default lightmap is now hard-coded into the game itself. There's no longer an image file that the game draws upon by default. The closest you can get is extracting a lightmap from the older versions of the game, but even this is different from the current default so it's probably of no use to you.
I understand, I just wanted to make an edit where if the light level is 0 or at night, it would be pitch black (basically the hardcore darkness mod with lightmaps), I'll just make this edit to some decent looking lightmap, but thank you for the tutorial, it was very helpful
I wanted to find the default lightmap and layer an aqua blue tint on top of it (don't ask why I want the world to look as if it's underwater somewhere in Super Mario 64), but now, I see that finding a .png of the current lightmap is impossible. Is there any way to accomplish my goal otherwise?
By the way, I understand nothing of it, but I can tell you've made a very thorough guide on lightmaps. Good work. xD
I wanted to find the default lightmap and layer an aqua blue tint on top of it (don't ask why I want the world to look as if it's underwater somewhere in Super Mario 64), but now, I see that finding a .png of the current lightmap is impossible. Is there any way to accomplish my goal otherwise?
By the way, I understand nothing of it, but I can tell you've made a very thorough guide on lightmaps. Good work. xD
There are two ways I can think of. First, extract it from the game code. Second, painstakingly re-create it yourself by measuring values in-game and doing a lot of math. Either way, best wishes because neither one sounds like a lot of fun even though I haven't the foggiest how to accomplish either method.
There are two ways I can think of. First, extract it from the game code. Second, painstakingly re-create it yourself by measuring values in-game and doing a lot of math. Either way, best wishes because neither one sounds like a lot of fun even though I haven't the foggiest how to accomplish either method.
Darn. Ah well, thank you for the information.
Rollback Post to RevisionRollBack
Click here to see dragons I've successfully raised! (EDIT: Veeeery old; I don't raise dragons anymore)
I have another question. Do custom lightmaps cause FPS lag?
Not that I've ever encountered, no. Minecraft uses its own lightmap, so it should just be substituting code in favor of a generated image. Of course if you use a very large lightmap that might cause some issues. Honestly I'd say it's down to Optifine's implementation of this feature as to whether or not it causes lag, but again I'm pretty sure that it should be fine.
Great tutorial! Thank you! I just have one question about lightmaps: is there any way at all to change the lightmaps of individual light source blocks (a.k.a. glowstone light is a different color from redstone lamp light color)? I want to make glowstone red and creepy, but the lighting kind of ruins the effect :/
If you are saying that you can do it for me, but you just need to know what type like what season or something I can tell you. I would like it like summer nice and bright in the morning but dark at night sorta like a shaders but still have a minecrafty feel to it. (You don't have to do it if you don't want to.) Also the light source blocks can be a yellowish orange color.
I do work on commission. If you want me to do something for you and you're willing to hire me then please send me a PM. Otherwise, no, that's not what I was saying at all. What I was doing is trying to give you some guidance and things to think about as you're doing this yourself. Try to steer you in the right direction and all that.
Oh, okay! Thanks! I will try to see if I can do it myself and see if it turns out well.
Okay, I think I have what I like, but I don't know what section is to what time of day in minecraft. Do you know?
Yes I do. In fact, I wrote a tutorial explaining it.
Or are you referring to the actual in-game time that you can set with a command? If so, the Minecraft wiki has you covered.
...So what are ALL the lightmap files that are run by the game? I'm talking like the light source based LM, night vision LM, etc.
What are you looking at?
I'm not entirely sure what you're asking.
If you're asking where the default files are, they're hard-coded values. I don't have the slightest idea how to extract them into an image.
If you're asking what the file names are, check the tutorial again. I have the names spelled out in the Templates and File Placement section.
Ok i had the files named wrong, but they don't seem to be working with optifine, I believe it IS possible to run lightmaps in optifine, but I forgot how.
What are you looking at?
Very helpful tutorial (Even for a modder who wants to tinker with lighting), thanks!
nice! bookmark for you!
Where can I download the lightmap that is used by default?
No. The default lightmap is now hard-coded into the game itself. There's no longer an image file that the game draws upon by default. The closest you can get is extracting a lightmap from the older versions of the game, but even this is different from the current default so it's probably of no use to you.
I understand, I just wanted to make an edit where if the light level is 0 or at night, it would be pitch black (basically the hardcore darkness mod with lightmaps), I'll just make this edit to some decent looking lightmap, but thank you for the tutorial, it was very helpful
I wanted to find the default lightmap and layer an aqua blue tint on top of it (don't ask why I want the world to look as if it's underwater somewhere in Super Mario 64), but now, I see that finding a .png of the current lightmap is impossible. Is there any way to accomplish my goal otherwise?
By the way, I understand nothing of it, but I can tell you've made a very thorough guide on lightmaps. Good work. xD
Click here to see dragons I've successfully raised! (EDIT: Veeeery old; I don't raise dragons anymore)
There are two ways I can think of. First, extract it from the game code. Second, painstakingly re-create it yourself by measuring values in-game and doing a lot of math. Either way, best wishes because neither one sounds like a lot of fun even though I haven't the foggiest how to accomplish either method.
Darn. Ah well, thank you for the information.
Click here to see dragons I've successfully raised! (EDIT: Veeeery old; I don't raise dragons anymore)
I have another question. Do custom lightmaps cause FPS lag?
Click here to see dragons I've successfully raised! (EDIT: Veeeery old; I don't raise dragons anymore)
Not that I've ever encountered, no. Minecraft uses its own lightmap, so it should just be substituting code in favor of a generated image. Of course if you use a very large lightmap that might cause some issues. Honestly I'd say it's down to Optifine's implementation of this feature as to whether or not it causes lag, but again I'm pretty sure that it should be fine.
I hope that helps you.
Yes it does, thank you very much. ^-^
Click here to see dragons I've successfully raised! (EDIT: Veeeery old; I don't raise dragons anymore)
Great tutorial! Thank you! I just have one question about lightmaps: is there any way at all to change the lightmaps of individual light source blocks (a.k.a. glowstone light is a different color from redstone lamp light color)? I want to make glowstone red and creepy, but the lighting kind of ruins the effect :/