You could make the Lightmap longer. I mean it can be any length.
That don't help me locate WHERE on it is the spot mI need thats the between from sunset and moon rise. I'm using the long strip right now and I just cant find a good medium. Plus if it's longer then that where are the lightning bars? Where are the rain and such bars? do they widen or are they stuck the same?
That don't help me locate WHERE on it is the spot mI need thats the between from sunset and moon rise. I'm using the long strip right now and I just cant find a good medium. Plus if it's longer then that where are the lightning bars? Where are the rain and such bars? do they widen or are they stuck the same?
Download the example pack from this topic. It shows you where everything is for three different widths: 16x 32x and 64x. Take your pick, and if you're going wider than that you'll have to figure it out for yourself.
The daylight part of the map is always exactly one column (usually the second from the right), and anything past that is the day/night transition until the nighttime column at the far left. So in general sunset begins at the third column from the right, and sunrise begins at the second column from the left. Does that make sense?
That don't help me locate WHERE on it is the spot mI need thats the between from sunset and moon rise. I'm using the long strip right now and I just cant find a good medium. Plus if it's longer then that where are the lightning bars? Where are the rain and such bars? do they widen or are they stuck the same?
Ok, I must of been really tired when I last commented, because while I do remember posting that comment, I totally misunderstood what you meant (even though it is plain & clear what your problem was).
I don't know what I was thinking when I posted that last comment.
If I used the small one I'd think it would.. but what about the longest one?
They all work basically the same. First column is night, last column is lightning, second-to-last column is day, and everything else is the transition.
If that's not the case, let me know and I'll do some more testing; but that's what it seemed like when I wrote this tutorial.
Are sunsets/sunrises currently broken in MCPatcher 1.8.9? For some reason when I use a custom lightmap, the lightning and rain colors take effect, but my sunset still shows as a bright orange and not as the teal color I was going for. This is what I have currently, can someone test this and see if I've made a mistake? It's sitting in mcpatcher > lightmap
Are sunsets/sunrises currently broken in MCPatcher 1.8.9? For some reason when I use a custom lightmap, the lightning and rain colors take effect, but my sunset still shows as a bright orange and not as the teal color I was going for. This is what I have currently, can someone test this and see if I've made a mistake? It's sitting in mcpatcher > lightmap
I haven't use MCPatcher for 1.8.9, so it's entirely possible. This is a question that you should probably raise on that thread in case it really is a bug with the software. There's nothing wrong with the lightmap that you posted, so that's the direction I'm leaning.
Unused so far as I can tell. It's a result of how Minecraft does its rounding with the float value it uses to determine where in the map it's supposed to draw the color value from. I suggest just filling it with the 'lightning' color just in case.
Unused so far as I can tell. It's a result of how Minecraft does its rounding with the float value it uses to determine where in the map it's supposed to draw the color value from. I suggest just filling it with the 'lightning' color just in case.
I hope that helps you.
Yes, this helped me a lot! Thank you.
What's the white line at the very right side of the 64x for?
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Hey! Can you make a realistic light map please? I have been trying to make mine realistic, but it's hard for me because I am not out every day, and I don't know what colors to use to make it seem realistic.
Hey! Can you make a realistic light map please? I have been trying to make mine realistic, but it's hard for me because I am not out every day, and I don't know what colors to use to make it seem realistic.
"Realistic" is a lot more subjective than it should be. For example, when it's cloudy in the winter the light turns slightly orange but when it's cloudy in the summer the light stays mostly gray with a touch of yellow. Saying "Realistic" can mean virtually anything short of having the sky glow bright green. Well... unless you're near a dump and have heavy methane clouds distorting the light.
Besides, when talking about realism you'd need to have very different lighting for every light-emitting block. The light coming off of a torch will look different than the light coming off of lava. Just like the light coming from a coal-burning stove will look different than whatever Glowstone is supposed to be. Changing the light to match the light source isn't possible in Minecraft. Or, at least without shader mods which are well beyond the purview of this tutorial.
Even if I attempted to make something for you, what I create might not be what you want and certainly wouldn't be "realistic" owing to the limitations of the format. Instead, I suggest focusing on something that you think looks good rather than some preconceived notion that there is but one way to do "realism".
It's either still to bright when the suns already gone or it's to dark as the suns still in the air. I've yet to find that good medium.
You could make the Lightmap longer. I mean it can be any length.
That don't help me locate WHERE on it is the spot mI need thats the between from sunset and moon rise. I'm using the long strip right now and I just cant find a good medium. Plus if it's longer then that where are the lightning bars? Where are the rain and such bars? do they widen or are they stuck the same?
The daylight part of the map is always exactly one column (usually the second from the right), and anything past that is the day/night transition until the nighttime column at the far left. So in general sunset begins at the third column from the right, and sunrise begins at the second column from the left. Does that make sense?
Ok, I must of been really tired when I last commented, because while I do remember posting that comment, I totally misunderstood what you meant (even though it is plain & clear what your problem was).
I don't know what I was thinking when I posted that last comment.
If that's not the case, let me know and I'll do some more testing; but that's what it seemed like when I wrote this tutorial.
Thank you so much! This has helped me so much. At first I was so confused about lightmaps, now I understand
The MCPatcher folder in my minecraft RP only has CTM Font and Sky folders, none for lightmap... Plz Help!!!
Just make one...
Putting the CENDENT back in transcendent!
K
what do I call the different lightmaps again? isnt it like world_0 for overworld?
Are sunsets/sunrises currently broken in MCPatcher 1.8.9? For some reason when I use a custom lightmap, the lightning and rain colors take effect, but my sunset still shows as a bright orange and not as the teal color I was going for. This is what I have currently, can someone test this and see if I've made a mistake? It's sitting in mcpatcher > lightmap
I haven't use MCPatcher for 1.8.9, so it's entirely possible. This is a question that you should probably raise on that thread in case it really is a bug with the software. There's nothing wrong with the lightmap that you posted, so that's the direction I'm leaning.
What is the red for in the bigger lightmaps?
Unused so far as I can tell. It's a result of how Minecraft does its rounding with the float value it uses to determine where in the map it's supposed to draw the color value from. I suggest just filling it with the 'lightning' color just in case.
I hope that helps you.
Yes, this helped me a lot! Thank you.
What's the white line at the very right side of the 64x for?
Same as it is in the previous maps: It's for the lightning flash.
There is an image that has a key right in the tutorial that explains all of this.
Hey! Can you make a realistic light map please? I have been trying to make mine realistic, but it's hard for me because I am not out every day, and I don't know what colors to use to make it seem realistic.
"Realistic" is a lot more subjective than it should be. For example, when it's cloudy in the winter the light turns slightly orange but when it's cloudy in the summer the light stays mostly gray with a touch of yellow. Saying "Realistic" can mean virtually anything short of having the sky glow bright green. Well... unless you're near a dump and have heavy methane clouds distorting the light.
Besides, when talking about realism you'd need to have very different lighting for every light-emitting block. The light coming off of a torch will look different than the light coming off of lava. Just like the light coming from a coal-burning stove will look different than whatever Glowstone is supposed to be. Changing the light to match the light source isn't possible in Minecraft. Or, at least without shader mods which are well beyond the purview of this tutorial.
Even if I attempted to make something for you, what I create might not be what you want and certainly wouldn't be "realistic" owing to the limitations of the format. Instead, I suggest focusing on something that you think looks good rather than some preconceived notion that there is but one way to do "realism".