.minecraft folder, here! Now where is that bin, it's nowhere. I'm confused, how am I playing minecraft? Did I screw up something? Did I make some dumb mistake? I probably did. First one to tell me what's my problem gets a cookie
Hello I'm Sorno, and I really need to know is there any way (besides mods) to make your texture go beyond what the block presets are. Like if I want my armor to go our a bit further or my spider jockey's spider to have 4 legs instead of 6? Can I do that somehow?
You'd need to make a whole separate model and texture for the spider.
I made a texture change but the item now has a white box around it... how can i get rid of that...
Use an image editor that supports transparency. That is, NOT use Microsoft Paint.
If you need something that's free, both GIMP and Paint.net are available and are very good even when compared to the stuff you have to pay for. If you've got money to burn, PhotoshopSE and Photoshop Elements are both professional-type programs that a lot of people use. Paint Shop Pro is also commercially available, and less expensive.
I have a quick question. I was previously working on a texture pack before life took me away from this hobby. Now I'm trying to convert my file to be usable with the new Resource Pack format, but I can't get the game to detect my it.
I installed the John Smith Legacy pack to use as a guide through opening, comparing, and creating the same file paths in my own pack. This is what I came up with:
A Zip folder named "RulyonCraft", containing:
pack.mcmeta file, with the required HTML code
pack.png
assets\minecraft\textures\blocks, containing "stone.png", "coal-ore.png", and "iron-ore.png".
Now, in theory, that should be sufficient to load a "trial" version of "RulyonCraft" that utilizes three custom textures for Stone, Coal Ore, and Iron Ore. However, my available Resource Packs in game list only John Smith Legacy, with no sign of RulyonCraft. What might I be overlooking?
pack.mcmeta file, with the required HTML code
pack.png
assets\minecraft\textures\blocks, containing "stone.png", "coal-ore.png", and "iron-ore.png".
What might I be overlooking?
pack.mcmeta doesn't have any html. It's more of a java notation.
The main thing that I can think of is that you don't have your pack.mcmeta file formatted properly. Make sure that the file type is ANSI. The code inside should be like this:
If you've double-checked everything, consider uploading it somewhere and sending it to me in a PM. Chances are if I see what you've done I'll be able to tell you what you did wrong.
Also, it should be "coal_ore.png" and "iron_ore.png". Underscores, not dashes.
Actually, you DON'T want ANSI! Text-based files for Minecraft should typically be Unicode/UTF-8. ANSI will probably work, but will often have trouble when it comes to special characters, such as the sim dollar sign used for color/decoration codes with text.
Wait... when you say "A Zip folder" are you trying to say "a zip archive" or "a zipped folder"? If you mean "a zipped folder" as in "a zip that contains a folder" this is wrong. Open your .ZIP and the working .ZIP at the same time, but don't do anything after that.
Do they look the same? If your .ZIP has a folder after opening it (and the other doesn't) that's the problem.
If not, inspect the file names in yours. Confirm that you did not accidentally name it "Pack.mcmeta" or
" pack.mcmeta". The name needs to be EXACT on what it should be. Also, if you're using Windows, make sure it's actually an mcmeta file. Extensions are turned off by default, the file could actually be "pack.mcmeta.txt" and you wouldn't even know it.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Is this "guide" even viable in 1.6+? Seems like the majority of it is basics and nothing that actually shows what I'd want to know.
Maybe I'm just overly confident, or maybe I'm overestimating the difficulty of making a texture pack. This thing seems beyond outdated; ancient, if you will.
Is this "guide" even viable in 1.6+? Seems like the majority of it is basics and nothing that actually shows what I'd want to know.
Maybe I'm just overly confident, or maybe I'm overestimating the difficulty of making a texture pack. This thing seems beyond outdated; ancient, if you will.
Yes, this guide is completely outdated. It hasn't been particularly useful since before 1.5 came out back in, what was it, February? The whole textures system has changed dramatically since then, as you've no doubt noticed, so this thread won't be of any use to you at all. There hasn't been much talk of updating it, but unless a forum moderator or Steelfeathers herself takes it upon themselves to redo the whole thread, there's not much anyone can do.
There are dozens of instructional videos out there teaching how to set up a resource pack. They shouldn't be too hard to find. Making a resource pack isn't difficult at all, it's just a little confusing at first. Watch a few tutorials, and if you have any questions, you can ask them here. We'd be more than happy to help you out.
There hasn't been much talk of updating it, but unless a forum moderator or Steelfeathers herself takes it upon themselves to redo the whole thread, there's not much anyone can do.
A mod doesn't need to redo the whole thread, but it should be un-stickied.
Is this "guide" even viable in 1.6+? Seems like the majority of it is basics and nothing that actually shows what I'd want to know.
Maybe I'm just overly confident, or maybe I'm overestimating the difficulty of making a texture pack. This thing seems beyond outdated; ancient, if you will.
A few of the format side of things are different, but for the most part the processes are the same. Resource packs still mock the format of the .JAR as -1.5 did. This thread still contains vital information on producing a pack, such as derivative textures/tiling/general working. The only thing that really changed is that textures are separated and move, can use HD textures without issues, we can have multiple resolutions in 1 pack, and animations. It really is easy, but you've got to remember that not everyone has the same skill, knowledge, or intelligence as you. Some people need guides, some people don't. Sometimes you don't need it to start, just for stuff that is a bit more technical.
For animations I recommend finding Alvoria's "Animating: the 1.6 way!" (or something like that).
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
It really is easy, but you've got to remember that not everyone has the same skill, knowledge, or intelligence as you. Some people need guides, some people don't. Sometimes you don't need it to start, just for stuff that is a bit more technical.
This. There are still some great tips regarding general texturing and tiling that those new to the process can use. It would be nice to see it updated, but apart from that qualm some of the advice is still very useful.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
It'll be quite useful if this was updated. Would most of the information for creating a pack (before creating the textures themselves) still be the same now though?
fighting evil by moonlight
winning love by daylight
never running from a real fight
she is the one named sailor moon
You'd need to make a whole separate model and texture for the spider.
If you need something that's free, both GIMP and Paint.net are available and are very good even when compared to the stuff you have to pay for. If you've got money to burn, PhotoshopSE and Photoshop Elements are both professional-type programs that a lot of people use. Paint Shop Pro is also commercially available, and less expensive.
I installed the John Smith Legacy pack to use as a guide through opening, comparing, and creating the same file paths in my own pack. This is what I came up with:
A Zip folder named "RulyonCraft", containing:
pack.mcmeta file, with the required HTML code
pack.png
assets\minecraft\textures\blocks, containing "stone.png", "coal-ore.png", and "iron-ore.png".
Now, in theory, that should be sufficient to load a "trial" version of "RulyonCraft" that utilizes three custom textures for Stone, Coal Ore, and Iron Ore. However, my available Resource Packs in game list only John Smith Legacy, with no sign of RulyonCraft. What might I be overlooking?
The main thing that I can think of is that you don't have your pack.mcmeta file formatted properly. Make sure that the file type is ANSI. The code inside should be like this:
If you've double-checked everything, consider uploading it somewhere and sending it to me in a PM. Chances are if I see what you've done I'll be able to tell you what you did wrong.
Also, it should be "coal_ore.png" and "iron_ore.png". Underscores, not dashes.
Actually, you DON'T want ANSI! Text-based files for Minecraft should typically be Unicode/UTF-8. ANSI will probably work, but will often have trouble when it comes to special characters, such as the sim dollar sign used for color/decoration codes with text.
Wait... when you say "A Zip folder" are you trying to say "a zip archive" or "a zipped folder"? If you mean "a zipped folder" as in "a zip that contains a folder" this is wrong. Open your .ZIP and the working .ZIP at the same time, but don't do anything after that.
Do they look the same? If your .ZIP has a folder after opening it (and the other doesn't) that's the problem.
If not, inspect the file names in yours. Confirm that you did not accidentally name it "Pack.mcmeta" or
" pack.mcmeta". The name needs to be EXACT on what it should be. Also, if you're using Windows, make sure it's actually an mcmeta file. Extensions are turned off by default, the file could actually be "pack.mcmeta.txt" and you wouldn't even know it.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Maybe I'm just overly confident, or maybe I'm overestimating the difficulty of making a texture pack. This thing seems beyond outdated; ancient, if you will.
Yes, this guide is completely outdated. It hasn't been particularly useful since before 1.5 came out back in, what was it, February? The whole textures system has changed dramatically since then, as you've no doubt noticed, so this thread won't be of any use to you at all. There hasn't been much talk of updating it, but unless a forum moderator or Steelfeathers herself takes it upon themselves to redo the whole thread, there's not much anyone can do.
There are dozens of instructional videos out there teaching how to set up a resource pack. They shouldn't be too hard to find. Making a resource pack isn't difficult at all, it's just a little confusing at first. Watch a few tutorials, and if you have any questions, you can ask them here. We'd be more than happy to help you out.
A mod doesn't need to redo the whole thread, but it should be un-stickied.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
A few of the format side of things are different, but for the most part the processes are the same. Resource packs still mock the format of the .JAR as -1.5 did. This thread still contains vital information on producing a pack, such as derivative textures/tiling/general working. The only thing that really changed is that textures are separated and move, can use HD textures without issues, we can have multiple resolutions in 1 pack, and animations. It really is easy, but you've got to remember that not everyone has the same skill, knowledge, or intelligence as you. Some people need guides, some people don't. Sometimes you don't need it to start, just for stuff that is a bit more technical.
For animations I recommend finding Alvoria's "Animating: the 1.6 way!" (or something like that).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
hey Feathers, i think it is time to update this thread.EDIT: nevermind
This. There are still some great tips regarding general texturing and tiling that those new to the process can use. It would be nice to see it updated, but apart from that qualm some of the advice is still very useful.
Also check me out on:
WordPress, Etsy, and Spore.
It's not located anywhere, it's a coded effect that doesn't use a texture.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Oh... well that's disappointing.
Also check me out on:
WordPress, Etsy, and Spore.