The zip file includes the ctm design and property files for the following:
Sugar Cane
External bark for all 4 trees
Internal rings for all 4 trees
Furnace
Crafting Bench
Stone slab / Pillar (credit to TDWP_FTW)
Just add the ctm folder to the root of the texture pack with the other folders and your done. Note that if your already using ctm textures for glass, book cases etc this does not conflict in fact you dont need to move the old ctm png at all, just add the new folder.
Heres some pics to show you in better detail
As always these are free to use but please give credit when they are even if editing in different textures as this took some time in figuring out and testing.
*Edit*
After running some tests it appears that optifine has slightly different ctm coding so for now this is only compatible with the hd patcher.
This animation creates a bubbling/boiling effect which is hard to capture in a screenshot but here's a try.
Bonus template:
Use:item id's are based upon location on the grid of textures. Overlay this texture reduce opacity and find your id with ease! It's so blurry because I found it using Google images, works anyways.
This animation creates a bubbling/boiling effect which is hard to capture in a screenshot but here's a try.
Bonus template:
Use:item id's are based upon location on the grid of textures. Overlay this texture reduce opacity and find your id with ease! It's so blurry because I found it using Google images, works anyways.
Looks sweet, good job. If you need a better tile index template i have one included in my ctm download in the post above
Can we add my texturepack to the list?
I'm just, the last true reply to my thread was May 04th.
I have 1000 downloads, and I don't care. I just want peoples opinions, compliments, complaints. Anything. D:
RPG Maker 2k3 has a vast amount of textures and the sprites and chipsets are free of use.
It's only useful for 16x texturepacks.
RPG Maker XP
has 32x textures, that I can rip and contribute for others to use. Both have very nice RPG feels to them, and
if you don't want to use them, they can easily give inspiration/an idea of how to make your own version of said texture.
I tweaked jzus's inner tree ring textures for a more fitting spruce one, and made separate ones for birch and jungle, although I don't think there's a way to use them (Yet...). Also made CTM textures for the original GeruDoku spruce and birch logs, as well as the Jungle log from my pack:
Feel free to use, just give me credit for the spruce, birch, and jungle log CTM textures.
I tweaked jzus's inner tree ring textures for a more fitting spruce one, and made separate ones for birch and jungle, although I don't think there's a way to use them (Yet...). Also made CTM textures for the original GeruDoku spruce and birch logs, as well as the Jungle log from my pack:
Feel free to use, just give me credit for the spruce, birch, and jungle log CTM textures.
Looking good, however your right as far as i can see separating all 4 metadatas isnt possible just yet, but if anyone finds a way please let me know.
The spruce i did is coloured to be an intermediate for spruce and jungle which looks fine for now until we can do something about it. That said we're still waiting on ctm to support glass panes so heres hoping that an updates not far off.
Looking good, however your right as far as i can see separating all 4 metadatas isnt possible just yet, but if anyone finds a way please let me know.
The spruce i did is coloured to be an intermediate for spruce and jungle which looks fine for now until we can do something about it. That said we're still waiting on ctm to support glass panes so heres hoping that an updates not far off.
The Optifine version of CTM supports glass panes and extended CTM.
I tweaked jzus's inner tree ring textures for a more fitting spruce one, and made separate ones for birch and jungle, although I don't think there's a way to use them (Yet...). Also made CTM textures for the original GeruDoku spruce and birch logs, as well as the Jungle log from my pack:
Feel free to use, just give me credit for the spruce, birch, and jungle log CTM textures.
I will definitely use this after I edit the jungle log A bit.
The Optifine version of CTM supports glass panes and extended CTM.
I will definitely use this after I edit the jungle log A bit.
Thanks for the heads up, ill check it out when i get a chance.
Dont forget to have a look at the original ctm file i put up for download in case you want the other bits connected too.
*Edit*
Ive just run some tests using optifine instead of the hdpatcher and it does indeed support glass panes, however whatever has been changed to support this in the ctm coding appears to have altered a few other things as well which affects the ctm file i uploaded, preventing the use of 2 seperate methods working together to produce the 2 wood colours for starters in addition to changing the way they connect.
For now it'll only work with the hdpatcher, if anyone has any idea how to prevent optifine messing with it please let me know.
Made some CTM textures for fences, fence gates, and pressure plates. Now, you may be thinking, what would those need CTM textures for? Well, after seeing FyreUK's custom DokuCraft pack with TONS of CTM textures, they've shown that you can override the hardcoded textures for fences, pressure plates, etc.
Made some CTM textures for fences, fence gates, and pressure plates. Now, you may be thinking, what would those need CTM textures for? Well, after seeing FyreUK's custom DokuCraft pack with TONS of CTM textures, they've shown that you can override the hardcoded textures for fences, pressure plates, etc.
Looking good, id seen the png images for others that had ctm done for fences and pressure plates but never really saw the point until i saw those screen shots.
Ill likely use these for my personal pack with perhaps a bit of an alteration for the pressure plates, i have a question though, from the screen shot it looks as though the ctm pressure plates have lost there 3D edge, if not then where does it pull the texture from? Im hoping im just missing something as with the pressure plates being used on fence posts for tables that could look a bit odd.
Made some CTM textures for fences, fence gates, and pressure plates. Now, you may be thinking, what would those need CTM textures for? Well, after seeing FyreUK's custom DokuCraft pack with TONS of CTM textures, they've shown that you can override the hardcoded textures for fences, pressure plates, etc.
Looking good, id seen the png images for others that had ctm done for fences and pressure plates but never really saw the point until i saw those screen shots.
Ill likely use these for my personal pack with perhaps a bit of an alteration for the pressure plates, i have a question though, from the screen shot it looks as though the ctm pressure plates have lost there 3D edge, if not then where does it pull the texture from? Im hoping im just missing something as with the pressure plates being used on fence posts for tables that could look a bit odd.
Yeah, I'm not sure how to get the sides working. I set the faces in the CTM properties file to all, but it still doesn't show up. When MCPatcher updates with support for multiple property files for one block/terrain texture (Like Optifine has), I'll try messing around with it some more.
Speaking of that, I'm gonna mess around with some skybox stuff for the next MCPatcher update. Kahr is adding custom skybox support, and the first thing I thought of were rainbows.
With the recent update of Mcpatcher to version 2.4 the ctm utilization nows supports multiple property files for a single terrain or block, so ive been able to adjust the ctm tree colouration.
And heres a link for the property files along with the png
http://www.mediafire...78r0vim2ycv5rs2
The zip file includes the ctm design and property files for the following:
Heres some pics to show you in better detail
As always these are free to use but please give credit when they are even if editing in different textures as this took some time in figuring out and testing.
*Edit*
After running some tests it appears that optifine has slightly different ctm coding so for now this is only compatible with the hd patcher.
These are the base textures.
To use this texture create a folder named anim inside of your texture pack and place this image inside and name it custom_terrain_157.png
Properties file for animation speed (1/2 normal). Name this custom_terrain_157.properties and place inside anim folder
This animation creates a bubbling/boiling effect which is hard to capture in a screenshot but here's a try.
Bonus template:
Use:item id's are based upon location on the grid of textures. Overlay this texture reduce opacity and find your id with ease! It's so blurry because I found it using Google images, works anyways.
Looks sweet, good job. If you need a better tile index template i have one included in my ctm download in the post above
Yeah, I'll use yours, hah. I might give the enchanting table a shot soon but I'm not making any promises.
I'm just, the last true reply to my thread was May 04th.
I have 1000 downloads, and I don't care. I just want peoples opinions, compliments, complaints. Anything. D:
RPG Maker 2k3 has a vast amount of textures and the sprites and chipsets are free of use.
It's only useful for 16x texturepacks.
RPG Maker XP
has 32x textures, that I can rip and contribute for others to use. Both have very nice RPG feels to them, and
if you don't want to use them, they can easily give inspiration/an idea of how to make your own version of said texture.
http://thejudge.tumblr.com/ This is where I'm most active.
Feel free to use, just give me credit for the spruce, birch, and jungle log CTM textures.
Looking good, however your right as far as i can see separating all 4 metadatas isnt possible just yet, but if anyone finds a way please let me know.
The spruce i did is coloured to be an intermediate for spruce and jungle which looks fine for now until we can do something about it. That said we're still waiting on ctm to support glass panes so heres hoping that an updates not far off.
Thanks for the heads up, ill check it out when i get a chance.
Dont forget to have a look at the original ctm file i put up for download in case you want the other bits connected too.
*Edit*
Ive just run some tests using optifine instead of the hdpatcher and it does indeed support glass panes, however whatever has been changed to support this in the ctm coding appears to have altered a few other things as well which affects the ctm file i uploaded, preventing the use of 2 seperate methods working together to produce the 2 wood colours for starters in addition to changing the way they connect.
For now it'll only work with the hdpatcher, if anyone has any idea how to prevent optifine messing with it please let me know.
Here's the download link for the fence/fence gate/pressure plate textures based off of my GeruDoku fan version: http://www.mediafire.com/?o5w7c5658jdz21l
And here's a before and after:
Before:
After:
Looking good, id seen the png images for others that had ctm done for fences and pressure plates but never really saw the point until i saw those screen shots.
Ill likely use these for my personal pack with perhaps a bit of an alteration for the pressure plates, i have a question though, from the screen shot it looks as though the ctm pressure plates have lost there 3D edge, if not then where does it pull the texture from? Im hoping im just missing something as with the pressure plates being used on fence posts for tables that could look a bit odd.
and so on.
...........
...... original ............Headless (desaturated)...Decayed head,bloodied mouth.
........Oak .......................Birch.........................Pine.......................Jungle
.....Original................... Green...................No eyes, yellowed/aged
(Periods used to correct spacing issues)
I'm trying to get some random mobs support for the zombies so they aren't all exactly the same.
Sure, feel free, just give credit.
Yeah, I'm not sure how to get the sides working. I set the faces in the CTM properties file to all, but it still doesn't show up. When MCPatcher updates with support for multiple property files for one block/terrain texture (Like Optifine has), I'll try messing around with it some more.
Speaking of that, I'm gonna mess around with some skybox stuff for the next MCPatcher update. Kahr is adding custom skybox support, and the first thing I thought of were rainbows.
http://thejudge.tumblr.com/ This is where I'm most active.
And heres a link for the property files along with the png
http://www.mediafire.com/?lt47y133b4z35ok
http://www.mediafire.com/?gvlmyibtete57gp
Heres the base enderchest again in case you havent already got it.