I left an unflattened version for people to edit it to their liking. I make textures first and foremost for myself. Thanks for the creative gui's I would have found that a bit tedious.
Oh i totally agree with the sentiment, thought it would be nice to leave some feedback however.
The creative gui's didnt take as much work as i thought they would, once the original gui's were upgraded to the 512x res most of it is just copy/pasta with a few tweaks and adjustments, can be a bit tedious but no one else posted anything up and i had some spare time so figured it would save everyone else the hassle, glad there of use.
Spent some time tweaking background to make the numbers stand out a little bit more and tweaked all the orbs slightly.
Unflattened: http://dl.dropbox.com/u/47014109/orbs.pdn
Ive been playing around a bit trying to come up with a decent ender chest but i think ive been staring at it for too long and i cant make up my mind if i like it or not, so i thought id post it up to see what you all think and to get some constructive criticism.
And heres the unflattened pdn file if anyone would like to have a play with it
Ive been playing around a bit trying to come up with a decent ender chest but i think ive been staring at it for too long and i cant make up my mind if i like it or not, so i thought id post it up to see what you all think and to get some constructive criticism.
And heres the unflattened pdn file if anyone would like to have a play with it
Ive been playing around a bit trying to come up with a decent ender chest but i think ive been staring at it for too long and i cant make up my mind if i like it or not, so i thought id post it up to see what you all think and to get some constructive criticism.
And heres the unflattened pdn file if anyone would like to have a play with it
I thought I made that eye. Btw I love this texture, thanks for the unflattened version.
For anyone using the snapshots are the z fighting issues fixed with the chest yet?
-snip-
[Tweaks list]
Added slight opacity to ender eye ring
Added glow around portal and eye
darkened and desaturated the metal borders
Added gradient to portal to create depth
Removed latch and front indents where latch went (Personally dislike latches, reminds me of a tooth)
Original Credit: Jzus
Sorry i thought the eye of ender came from Tyken, i may be incorrect on that one.
Glad you like the texture, once i had another look at it this morning i was actually much happier with it than i was last night, thats the trouble with working on a single design for too long i guess
I like the tweaks youve made it really adds a bit of depth to parts of it. Ill likely settle on a version somewhere between your edit and the original for my personal use.
Ive finally finished tinkering around with the book gui based on the design posted by Krayloon, bringing it up to 32x in line with the rest of the gui's that ive posted recently which i believe now completes the set.
I think this gui alone took more time than all of the others combined
Just had a thought that with the various gui ive posted up being across multiple posts and pages it might be of use to put them all together to make it easier to download them all at once.
Oh, I should have probably explained that. The texture is what is overlayed and purpalized onto your enchanted items. The more white the lighter the purple, the more contrast and busier the more "blinky" it gets. As far as I know the only color you can get for the glint is purple though.
Since theres not alot of need for any new textures at the moment I started playing around a bit with extended ctm textures and some animations for existing textures.
Wanted to see what people thought so far to see if its worth playing with others, so heres an animated brewing stand for your consideration.
For those not currently using any animated textures just create a folder "anim" in your texture pack and drop this image in, make sure the file name is "custom_terrain_157" and thats all the hard work you need, i believe both the mcpatcher hd fix and optifine fully support custom animations now so it should work straight away.
Oh i totally agree with the sentiment, thought it would be nice to leave some feedback however.
The creative gui's didnt take as much work as i thought they would, once the original gui's were upgraded to the 512x res most of it is just copy/pasta with a few tweaks and adjustments, can be a bit tedious but no one else posted anything up and i had some spare time so figured it would save everyone else the hassle, glad there of use.
Spent some time tweaking background to make the numbers stand out a little bit more and tweaked all the orbs slightly.
Unflattened: http://dl.dropbox.com/u/47014109/orbs.pdn
Is your pack complete yet?
yes it is
And heres the unflattened pdn file if anyone would like to have a play with it
http://www.mediafire...xqa4342zo1jw7gr
Credit goes to Tyken for the eye of ender
Edit: The eye is A bit big.
I thought I made that eye. Btw I love this texture, thanks for the unflattened version.
For anyone using the snapshots are the z fighting issues fixed with the chest yet?
http://dl.dropbox.com/u/47014109/ender chest.pdn <--Unflattened
[Tweaks list]
Original Credit: Jzus
Sorry i thought the eye of ender came from Tyken, i may be incorrect on that one.
Glad you like the texture, once i had another look at it this morning i was actually much happier with it than i was last night, thats the trouble with working on a single design for too long i guess
I like the tweaks youve made it really adds a bit of depth to parts of it. Ill likely settle on a version somewhere between your edit and the original for my personal use.
And heres the working file http://www.mediafire...272di07icd3ql3j in case anyones interested.
Changelist
Added Krayloons glow and gradient
Removed eye clasp
Evened out glow symmetry
Increased eye glow radius
Darkened portal gradient
Of course credit goes to Krayloon for helping me out with this texture.
Origonal (Lacks shadow)
Edit (has shadows)
Edit on the right
I think this gui alone took more time than all of the others combined
Hope you like
http://www.mediafire...8zmavav44z5ah5l
Channel
https://www.youtube.com/user/Tyken132
My Blog/Forums
http://tyken132.com/
Welcome back
A custom glint.png I made. put this in the misc folder.
Feel free to tweak around with it.
Oh, I should have probably explained that. The texture is what is overlayed and purpalized onto your enchanted items. The more white the lighter the purple, the more contrast and busier the more "blinky" it gets. As far as I know the only color you can get for the glint is purple though.
Wanted to see what people thought so far to see if its worth playing with others, so heres an animated brewing stand for your consideration.
For those not currently using any animated textures just create a folder "anim" in your texture pack and drop this image in, make sure the file name is "custom_terrain_157" and thats all the hard work you need, i believe both the mcpatcher hd fix and optifine fully support custom animations now so it should work straight away.