*snip*
The pictures are 640 and 1280, are you making like a 32x texture pack? If so, you need to resize the finished picture to 256 X 128. Thats what i did and its fine
The Meaning of Life, the Universe, and Everything.
Join Date:
11/11/2010
Posts:
43
Minecraft:
Unifel
Member Details
Thank you, so much! I needed to redo almost all the mods for my Star Wars Texture Pack and now I can finally get round to it for you!Thank you, so much! I needed to redo almost all the mods for my Star Wars Texture Pack and now I can finally get round to it for you!
Can this thread please be stickied? I had a heck of a time finding it again, and that you for posting your awesomeness!
Use the "Follow this Topic" button in the corner. That way you can always locate it again through the "content I follow" selection of the top right menu (the dropdown next to your profile pic at the very top of every page on the forum).
Could you label where the very end of the ender dragon tail is please. Im making a charizard and I need to know where the end of it's tail is so I can put fire their.
It would seem that your Iron golem is a bit off. As well as the colour boundaries being in the wrong places, there are some bits that you appear to have missed off (there is a random green, and a random grey bit in the middle of the picture, no idea what they do xD)
It appears the spider texture has changed, do you think you can update the template? Much thanks!!!
I'll take a look into it. I know the spider skin in game does have some pixels that are outside the boundaries and thus are not actually seen in game, but I will check with the latest snapshot to be sure (12w22a.)
Could you label where the very end of the ender dragon tail is please. Im making a charizard and I need to know where the end of it's tail is so I can put fire their.
The tail is the same all the way out, the end is taken from the same texture as the rest of the tail (and neck.)
It would seem that your Iron golem is a bit off. As well as the colour boundaries being in the wrong places, there are some bits that you appear to have missed off (there is a random green, and a random grey bit in the middle of the picture, no idea what they do xD)
When the Iron Golem first came out Jeb had the skin file as a non standard size (96 by 96), in the next release he fixed it (128 by 128), I know that caused some issues. I did see there were extra pixels in the skin file in game that do not show when playing.
Does anyone know if the Enderman's jaw underlies the head or if it overlaps it?
Simply because I want to texture its mouth to open up to a black hole.
The jaw underlies it (I guess.) It is kind of like the head and hat boxes of the regular character skins. When angered, the Enderman's outer head pops up, but last I checked the pivot points for the head and the jaw did not match up. So an angered Enderman's head looks weird when it looks up or down. When it looks down the jaw box comes out in front of the head box. I'll see if I can find my old research screenshots that show it.
Not sure without seeing the exact skin file you are using, but Plasmus642 has a suggestion that might work:
Not sure how to skin a mob? Check my mob skin thread.
The chicken was confusing, the enderman was confusing, the wolf was confusing...
YOU GETZ TE DIAMONDZ!!!!!!!!!!!
but could you 1. add in zombie pigmen? and 2. show a grid on the diagrams so I know exactly where the left ends, and the front begins?
He did that. By the way, Zombie Pigmen use the exact same template as Zombie and the player, just with the hat section filled in with half a pig head.
Also that Enderdragon and Silverfish is SO CONFUSING. >.<
I don't see what your saying...
Simply because I want to texture its mouth to open up to a black hole.
I'll take a look into it. I know the spider skin in game does have some pixels that are outside the boundaries and thus are not actually seen in game, but I will check with the latest snapshot to be sure (12w22a.)
SteelFeathers did a good job laying them out on her thread. (Link used to say "his", my apologies, no offence intended.)
The tail is the same all the way out, the end is taken from the same texture as the rest of the tail (and neck.)
When the Iron Golem first came out Jeb had the skin file as a non standard size (96 by 96), in the next release he fixed it (128 by 128), I know that caused some issues. I did see there were extra pixels in the skin file in game that do not show when playing.
The jaw underlies it (I guess.) It is kind of like the head and hat boxes of the regular character skins. When angered, the Enderman's outer head pops up, but last I checked the pivot points for the head and the jaw did not match up. So an angered Enderman's head looks weird when it looks up or down. When it looks down the jaw box comes out in front of the head box. I'll see if I can find my old research screenshots that show it.
Not sure how to skin a mob? Check my mob skin thread.