So this is for grass color, but what about the foliage color? That one confuses me as it's 2 halvs. Is only one half needed? What's the 2nd half for? If the 2nd half is used how is it set up?
Thanks! now my forest does not look like **** and my mountains like gray (I lol'ed when i saw the blue that you added to ocean in my world)
pd: you know how the foliage color works also?
I belive it works the very same way, he default one has a mirrored effect to it but that upper right half isn't needed anymore. It now uses the same methoods as the ground color.
Wow this must've taken alot of work! Fantastic and THANK YOU SO MUCH!
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"since none - if what I hear is true - ever returned alive from this abyss, then without fear of facing infamy, I answer you."
~ From Dante's "Inferno" (Canto 27, Lines 63 - 66)
Don't add it to the jar, make it your own texturepack. Thats your issue.
Thanks, and thanks for letting me know on that other topic I put up. (I asked there but in case you don't see it): How do I make a texture pack folder? Again, I am a texturing noob.
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Stop worrying so much,
worrying is using your imagination to create things you don't want to.
Tyvm, I woulda never figured it out on my own lol.
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I am a texture pack artist who has only released two out of three packs and hasn't updated the download in years...but I enjoying using them. Maybe one I will share with the community.
CLICK BANNER FOR MY WIKI PAGE
pd: you know how the foliage color works also?
thanks to LucasAntunes998 for making this banner!
I belive it works the very same way, he default one has a mirrored effect to it but that upper right half isn't needed anymore. It now uses the same methoods as the ground color.
Member of the official ctm pillar club
~ From Dante's "Inferno" (Canto 27, Lines 63 - 66)
There's yet more to come!
I don't think it does, I placed grass in the End once and it looked pretty green. I'll try again, though...
Yeah, that's definitely not desert color.
There's yet more to come!
You could easily find out. take the biome sheet and pl;ace a colored dot on each spot. then check in game and match the color to the biome being used.
Any ideas?
Thanks
Loading custom colors: /misc/stonecolor.png
Invalid block index: 2402 in palette: palette.block./misc/stonecolor.png
Invalid block index: 4094 in palette: palette.block./misc/stonecolor.png
How can I get custom mod added blocks recognized with id's in the 2000s and 4000s?
Don't add it to the jar, make it your own texturepack. Thats your issue.
Thanks, and thanks for letting me know on that other topic I put up. (I asked there but in case you don't see it): How do I make a texture pack folder? Again, I am a texturing noob.
I am a texture pack artist who has only released two out of three packs and hasn't updated the download in years...but I enjoying using them. Maybe one I will share with the community.