Seriously? That black creates more contrasts than the way Zardium showed. The textures you have now are more likely to cause headaches than what I am suggesting.
i am getting alot of suggestions from you but you havent even bothered to try it yet. try it IN-GAME first before you start telling me what to do.
lets here it for a lighter ore outline, a CUSTOM background out there for yah hatahs, and some design rethinks, tah dah:
Honestly, outlines are bad. Especially terrain textures, and in 16x!
Think about it this way:
You've got 16x16 pixels to work with inside the block.
Then you use whatever design you want.
But, part of this design is going to be the outline.
Now, look at your outcome. Your ores have 1px diagonal lines dedicated to be the individual ore textures. Around that you've got a (near) black color that is the same in all around, including in other ores.
Your setup makes any feeling of resolution and detail you might've had before go away.
If you're going to use outlines, use a color that actually relates to what it is outlining. For instance, for gold giving it a yellow/orange outline.
Also, shading is much better than outlines. Even just brighter at the top and darker at the bottom looks better.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Honestly, outlines are bad. Especially terrain textures, and in 16x!
Think about it this way:
You've got 16x16 pixels to work with inside the block.
Then you use whatever design you want.
But, part of this design is going to be the outline.
Now, look at your outcome. Your ores have 1px diagonal lines dedicated to be the individual ore textures. Around that you've got a (near) black color that is the same in all around, including in other ores.
Your setup makes any feeling of resolution and detail you might've had before go away.
If you're going to use outlines, use a color that actually relates to what it is outlining. For instance, for gold giving it a yellow/orange outline.
Also, shading is much better than outlines. Even just brighter at the top and darker at the bottom looks better.
kinda hard to fight this one, ummm, well lets take a look at texture wrapping. if i shade the top of the texture brighter, then the top/bottom sides of the block will have the lighter/darker Not facing up, and wont match up with the rest of the textures on the sides. i do see where you were going there, and i did have plans to make the corners brighter than the center. i dont want to be TOO direct here, but the texture pack is supposed to be very dark and foreboding, having the outlines mimic that in which they surround would make it too bright and stand out from the original design theme. i do take your advice, id hate not to, seeing a moderator post has a bigger impact than a troll. ill figure out what to do without veering from the theme, i doubt much can happen though. :/in the mean time, i noticed that because paint didnt allow for transparency, everything now has white pixels everywhere, so i took the 3 1/2 long hours to DELETE every single little white pixel that isnt supposed to be there, from the textures. viola:
kinda hard to fight this one, ummm, well lets take a look at texture wrapping. if i shade the top of the texture brighter, then the top/bottom sides of the block will have the lighter/darker Not facing up, and wont match up with the rest of the textures on the sides. i do see where you were going there, and i did have plans to make the corners brighter than the center. i dont want to be TOO direct here, but the texture pack is supposed to be very dark and foreboding, having the outlines mimic that in which they surround would make it too bright and stand out from the original design theme.
I think he meant shading the ore a little brighter at top and darker at the bottom, not the entire block.
Also, shadowing can create mood. If you are worried about making the block too light then darken the color of the ore and use the current color as the highlight. The outlines now aren't particularly "dark and foreboding".
It really doesn't look dark and foreboding in its current state. No offence meant. And I suggest you pay attention to what the Lemon said.
and you think i am not? do you not also think that in time these things will not be fixed, its kinda hard NOT to take offense with your past and recent tones, there is something wrong up there dude.
I think he meant shading the ore a little brighter at top and darker at the bottom, not the entire block.
Also, shadowing can create mood. If you are worried about making the block too light then darken the color of the ore and use the current color as the highlight. The outlines now aren't particularly "dark and foreboding".
if i darken the color of the ore, it will create too much contrast, the ore outlines have to be relative to what they are layed over. and i still dont get what he meant by that, you cant shade the top texture different from the rest...
What do you mean you can't shade the top texture different from the rest? What he means is the top left/right(depends were you have your light source) should be lighter than the middle and the bottom left/right should be darker. Darkening the ore colour won't create to much contrast, trust me.
im finding it harder and harder to take your advice now, make your own ore, on the terrain file, you try making it work, cause it still doesnt make any sense, everyone keeps trying to tell me instead of show me. only zardium has done that. prove me wrong, i dare you.
1. The outline of the ores should be 2 colors. Lighter than the ore at the top. And darker than the ore at the bottom.
2. To make the ores 'embedded', you must put another outline around the ore. But darker than the stone at the top, and lighter at the bottom.
3. For more to like it, make your stone look like stone. Type "stone" in google images, and get a reference picture if you need to.
1. The outline of the ores should be 2 colors. Lighter than the ore at the top. And darker than the ore at the bottom.
2. To make the ores 'embedded', you must put another outline around the ore. But darker than the stone at the top, and lighter at the bottom.
3. For more to like it, make your stone look like stone. Type "stone" in google images, and get a reference picture if you need to.
If you want more help, pm me.
i still dont see a picture, i honestly dont know, and where did embedding come from, nobody aver mentioned it.
im finding it harder and harder to take your advice now, make your own ore, on the terrain file, you try making it work, cause it still doesnt make any sense, everyone keeps trying to tell me instead of show me. only zardium has done that. prove me wrong, i dare you.
i was just gunna copy and paste, but that doesnt give me a chance to create anything on my own, expect the style in the next update.
Why? It actually would be easier and take LESS time to do it yourself than to copy Goodlyay's texture.
Draw over your outlines with a base color, for beveling:
go into the color picker, make it brighter, make textures on the left make them this color.
Make the color even brighter, make the top this color.
Use the eyedropper on the base color again. Make it darker. Use this color on the right side.
Make the color even darker, use this on the bottom.
If you want it to look even better, on the very corners, make them a color in between the two, you can easily do this by using a value of 50% transparency on the pencil tool.
Embedding is exactly the same, only the colors would be on the opposite side.
The brightness values simulate the angles that on the texture, giving the texture form (making it look like it is 3D).
You can use these brightness in this way to create a feeling of depth, especially if you use the shades in multiple places. Here is an example of everything I just said:
This image shows beveling, embedding, and shading to create form.
Use it to learn, not as your texture. Make something for yourself, it's easier than copying if you can figure out how to do it.
Also notice how I made the lighter colors less saturated because gold is reflective, and how I made different sections of the texture different brightness-es to make them feel like they have more form.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Why? It actually would be easier and take LESS time to do it yourself than to copy Goodlyay's texture.
This image shows beveling, embedding, and shading to create form.
Use it to learn, not as your texture. Make something for yourself, it's easier than copying if you can figure out how to do it.
"but that doesnt give me a chance to create anything on my own," i find that comical, but thank you for the tutorial. i feel all gooy inside now.
That's what it is to learn. We all started somewhere. :3 The key thing is to take what others say to heart and learn by it to better yourself and improve your skills.
That's what it is to learn. We all started somewhere. :3 The key thing is to take what others say to heart and learn by it to better yourself and improve your skills.
were you quoting somebody? replying to someone? im not quite sure where you came from, what was your comment referring too again?
Why? It actually would be easier and take LESS time to do it yourself than to copy Goodlyay's texture.
Draw over your outlines with a base color, for beveling:
go into the color picker, make it brighter, make textures on the left make them this color.
Make the color even brighter, make the top this color.
Use the eyedropper on the base color again. Make it darker. Use this color on the right side.
Make the color even darker, use this on the bottom.
If you want it to look even better, on the very corners, make them a color in between the two, you can easily do this by using a value of 50% transparency on the pencil tool.
Embedding is exactly the same, only the colors would be on the opposite side.
The brightness values simulate the angles that on the texture, giving the texture form (making it look like it is 3D).
You can use these brightness in this way to create a feeling of depth, especially if you use the shades in multiple places. Here is an example of everything I just said:
This image shows beveling, embedding, and shading to create form.
Use it to learn, not as your texture. Make something for yourself, it's easier than copying if you can figure out how to do it.
Also notice how I made the lighter colors less saturated because gold is reflective, and how I made different sections of the texture different brightness-es to make them feel like they have more form.
And if you're feeling extra daring, you could even try some hue shifting!
Honestly, outlines are bad. Especially terrain textures, and in 16x!
Think about it this way:
You've got 16x16 pixels to work with inside the block.
Then you use whatever design you want.
But, part of this design is going to be the outline.
Now, look at your outcome. Your ores have 1px diagonal lines dedicated to be the individual ore textures. Around that you've got a (near) black color that is the same in all around, including in other ores.
Your setup makes any feeling of resolution and detail you might've had before go away.
If you're going to use outlines, use a color that actually relates to what it is outlining. For instance, for gold giving it a yellow/orange outline.
Also, shading is much better than outlines. Even just brighter at the top and darker at the bottom looks better.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I think he meant shading the ore a little brighter at top and darker at the bottom, not the entire block.
Also, shadowing can create mood. If you are worried about making the block too light then darken the color of the ore and use the current color as the highlight. The outlines now aren't particularly "dark and foreboding".
1. The outline of the ores should be 2 colors. Lighter than the ore at the top. And darker than the ore at the bottom.
2. To make the ores 'embedded', you must put another outline around the ore. But darker than the stone at the top, and lighter at the bottom.
3. For more to like it, make your stone look like stone. Type "stone" in google images, and get a reference picture if you need to.
If you want more help, pm me.
Well, the point was to help you, so go ahead and use those techniques.
Why? It actually would be easier and take LESS time to do it yourself than to copy Goodlyay's texture.
Draw over your outlines with a base color, for beveling:
go into the color picker, make it brighter, make textures on the left make them this color.
Make the color even brighter, make the top this color.
Use the eyedropper on the base color again. Make it darker. Use this color on the right side.
Make the color even darker, use this on the bottom.
If you want it to look even better, on the very corners, make them a color in between the two, you can easily do this by using a value of 50% transparency on the pencil tool.
Embedding is exactly the same, only the colors would be on the opposite side.
The brightness values simulate the angles that on the texture, giving the texture form (making it look like it is 3D).
You can use these brightness in this way to create a feeling of depth, especially if you use the shades in multiple places. Here is an example of everything I just said:
This image shows beveling, embedding, and shading to create form.
Use it to learn, not as your texture. Make something for yourself, it's easier than copying if you can figure out how to do it.
Also notice how I made the lighter colors less saturated because gold is reflective, and how I made different sections of the texture different brightness-es to make them feel like they have more form.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
"but that doesnt give me a chance to create anything on my own," i find that comical, but thank you for the tutorial. i feel all gooy inside now.
And if you're feeling extra daring, you could even try some hue shifting!
Here. This tutorial kinda explains it better then I could.