Not everyone is going to play servers. Also calling uys a noob for not being able to tell what it is a rather poor way to go.. I think you are missing the whole point behind what is being said.
Even highly fantasy packs, say like the starwars pack, still has it's items recognizable even if it changes some items, like the swords to light sabers, bow to a blaster and such, They function the same, and use the same colors. Blue lightsaber = diamond sword.
The fact is, your farm land in no way resembles farm land. If we were out in the world, and see it laid out, would we think 'oh that's farmland' vs 'oh someones placing a lot of emerald blocks' or whatever else it acually looks like.
If you can not tell what it is by looking at it, then it's not a good design. As said most here thought it to be emeralds, and I thought your seeds were ladders.
He's right though, you're not getting my message in its entirety. Specifically:
Sure, someone could look at the placement of the block and its model with what's above it (or just go in a world they made) and figure out what textures they are, but if they need to do that, they're probably more of fantasy textures.
A good texture for survival mode would be recognized by the player in under 5 seconds, just by looking at it, and should "feel" like it should. If this doesn't happen, you either need a different idea, an new design, or you need to execute the idea better.
A terrarium for plants and some weird farmland thing don't really belong in a 16x survival pack. Maybe you can pull it off in higher resolutions, but probably not 16x, as ideas are really hard to convey in 16x if they aren't relatively basic. But overall, this idea is not something that fits in with all texture packs, but it would in a modern, future, or steampunk texture pack, as the user will know to expect different ideas, where in normal packs they don't even really expect new ideas.
is nobody on my side here? im making progress, emphases on the "progress", until someone can give me an idea, i have nothing to work off of, i clearly had limited inspiration at the time, and its not getting any better with you guys just wailing on me. i need ideas, and all i have is complaints.
is nobody on my side here? im making progress, emphases on the "progress", until someone can give me an idea, i have nothing to work off of, i clearly had limited inspiration at the time, and its not getting any better with you guys just wailing on me. i need ideas, and all i have is complaints.
There aren't "sides", as this isn't intended as an argument. The intention is to help you with developing your pack in all aspects, which requires direction and criticism.
As texture artists ourselves, texture discussion denizens, and myself thinking about things a lot, we're just trying to point out things you may not know about or have even thought about.
I try to help everybody I can. Unless you have a technical question, help usually involves criticism.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
There aren't "sides", as this isn't intended as an argument. The intention is to help you with developing your pack in all aspects, which requires direction and criticism.
As texture artists ourselves, texture discussion denizens, and myself thinking about things a lot, we're just trying to point out things you may not know about or have even thought about.
I try to help everybody I can. Unless you have a technical question, help usually involves criticism.
i am so low into the indef development right now, i have no real direction. the pack has a theme, and idea, and 1 texturer. its never been on any other site, or even seen by somebody that doesnt know me directly.i dont need development in all aspects right now, i need half a terrain.png.
I would listen to lemon, as texture artists our selvs we know what works and what does not, what makes a good pack, and what sends it downhill. What people like and expect and what they don't.
You need to be able to tell what something is at first glance. With out needing to look at the tool tip or relay on surrounding area. If you held the items in hand, and can not tell what they are, then the design isn't a good one.
The seeds remind me of ladders due to the shape, I look at it, Im'a think ladders, not wheat seeds.
Most people also wont really pay attention to the farmland being a pixel smaller, shoot the only time I ever notice such is when I hide a water source block in my walls and have farmland right next to it. That makes the size stick out, but in the normal world with no such ref, most if not all don't notice the size.
Also the fact something 'grows'; out if it also don't help, theres plenty of things stuff grows out of, tall grass over normal grass, suger cane, etc.
You have to realize how the brain works for those of us who have played this game for a while, and even new people. We are trained to expect thing's in a certain way and changing what we know to look like something it is not screws with that and instead of going 'Oh this is this block' it's a guessing game unless we look at the tool tip.
Shoot I'm having fun with this in tekkit right now, with so many new blocks and such. I have to learn what everything is and that's by recognizing what it looks like. If I switched packs, I have to do that again but still have a general idea of what the blocks are by color, shape, etc. I can tell 'okay this is copper ore' due to the pale brownish color.
Now take a pack that completely changes the look of these blocks, and you can no longer tell what they are by looking. It's going to make you flustered and not want to use the pack, because you are use to the norm, the instant recognition of what something is even if the texctures changed based on pack.
Good packs even though they change the look, still lets you ID what a block or item is. Bad packs make you go 'what is this' or need to be explained why the texture is that way. People just don't want to mess with that, they want a smooth game play, not a guessing game.
Take a moment and look though the texturepack forum. You'll see most of the high commented on packs all have a theme, and recognizable blocks and items that don't need you to think or guess what they are.
i would love to make a smart ass retort right now, skimming over every single problem with what you just said taiine, but im just gunna point out the obvious. you cant grow sugarcane, saplings, or tall grass on farmland. you can only grow wheat, carrots, and potatoes, and i dont really plan on having a tool tip until 1. i have a complete terrain.png; and 2. when i figure out how to use spoilers.
I'm sorry i have no idea what you are trying to do here at all.
There is no aparent theme, there is to much diference between textures, the colours you use are too bright like the fluro cyan on the TNT and the Black outline on ores.
You need direction. Are you making a Simple pack? Medieval? Modern? Cartoon? You need a theme before you start any artwork not just texture packs. Art needs direction, and at the moment this looks like somethink i could easily do in MS paint.
I suggest you go back test around abit with learning to do pixel art then come back with a theme in mind and a nice palette.
I'm not trying to be harsh (that's just how i come off)
I'm trying to help the development of your pack. You have potential.
I'm sorry i have no idea what you are trying to do here at all.
There is no aparent theme, there is to much diference between textures, the colours you use are too bright like the fluro cyan on the TNT and the Black outline on ores.
You need direction. Are you making a Simple pack? Medieval? Modern? Cartoon? You need a theme before you start any artwork not just texture packs. Art needs direction, and at the moment this looks like somethink i could easily do in MS paint.
I suggest you go back test around abit with learning to do pixel art then come back with a theme in mind and a nice palette.
I'm not trying to be harsh (that's just how i come off)
I'm trying to help the development of your pack. You have potential.
if you read the title of the thread, you would've seen the pack theme.
is the tnt really that bad? i thought it looked pretty good. and i dont have any intention on ever using a palette.
if you read the title of the thread, you would've seen the pack theme.
is the tnt really that bad? i thought it looked pretty good. and i dont have any intention on ever using a palette.
I wouldn't consider "the advanced age of textures" a theme...
No the TNT doesn't look all bad but it's colours do. In pixel art fluro and overly bright colours almost ever look good. Unless that's the look your going for but even then you could use a less bright shade of blue and give it lighter highlights for a glowing effect.
The only reason I would suggest a palette is to have a good place to start with colours. You can always add more colours to a palette if your not particularly happy with it
i would love to make a smart ass retort right now, skimming over every single problem with what you just said taiine, but im just gunna point out the obvious. you cant grow sugarcane, saplings, or tall grass on farmland. you can only grow wheat, carrots, and potatoes, and i dont really plan on having a tool tip until 1. i have a complete terrain.png; and 2. when i figure out how to use spoilers.
The fact that you don't know about the in game item tooltips kinda scares me. Plus the fact that you 'skimmed' over everything shows you're not really interested in getting any feedback or advice from those of us who know what were doing and talking about.
If you're not willing to take feedback to heart from the texture community whom most of us have been making packs sense minecrafts start, if not for years as normal graphic designers (as is myself) and pixel artists, then I don't think making a pack is your thing.
Where here to help you grow and learn, to help you understand why thing's are done how they are done and you brush off everything we've suggested.
Go take a moment and browse though the texturepack forum, look at whats out there and you'd see why the packs that are popular are such. Items and blocks being recognizable, everything flowing well in a thought out theme, a nice color pallet. Not just 'random ideas/this looks cool to me I'll use it'.
The fact that you don't know about the in game item tooltips kinda scares me. Plus the fact that you 'skimmed' over everything shows you're not really interested in getting any feedback or advice from those of us who know what were doing and talking about.
If you're not willing to take feedback to heart from the texture community whom most of us have been making packs sense minecrafts start, if not for years as normal graphic designers (as is myself) and pixel artists, then I don't think making a pack is your thing.
Where here to help you grow and learn, to help you understand why thing's are done how they are done and you brush off everything we've suggested.
Go take a moment and browse though the texturepack forum, look at whats out there and you'd see why the packs that are popular are such. Items and blocks being recognizable, everything flowing well in a thought out theme, a nice color pallet. Not just 'random ideas/this looks cool to me I'll use it'.
maybe i want to change. i am making a pack to challenge to the everyday thinking of the "run of the mill" texture packs. these are NEW designs, NEW ideas, and if you cant take the moment it will take to realize "that's not emerald blocks, i can tell because it doesnt look anything like the other blocks and because I HAVE WHEAT GROWING OUT IF IT!!!" then that just means you dont want to change. your gunna be stuck in your corner of the norm, basing things off the differences in colors from one pack to the next. maybe someone realized circles dont belong in this texture, and its the next BIGGEST F%*^&$% THING IN THE WORLD, that isnt what i am here for. i feel sorry for your guys' souls, somewhere, deep down inside, within the "hood" of my pinky toe, as far from my heart as possible, i feel for you poor, useless people.
Don't get mad for no reason. Step back and except that you've made a bad texture pack and then work on getting better.
The potential is definitely there all you have to do is embrace it. Getting mad solves noting.
i come every day hard from work, i dont want to come home to have listen to your crap, if you dont want me to get mad, shut up. your post just directly offended me. how am i supposed to not get offended from that?
i come every day hard from work, i dont want to come home to have listen to your crap, if you dont want me to get mad, shut up. your post just directly offended me. how am i supposed to not get offended from that?
Ok I'm sorry If I offered you I won't say another word.
I am by no means a texture expert; and I will not pretend that I can make a better texture pack than you. What I can offer, however, is that you take the advice given to you by the real texture-pack experts above; or at the very least don't get mad at them for doing what you asked them to do. I have seen great improvement in your texturing since you started it, but you must realize you did not get to this point alone; the people posting here have given you the best advice they can and if you will not take it then at the very least you should respond respectfully to them.
I am by no means a texture expert; and I will not pretend that I can make a better texture pack than you. What I can offer, however, is that you take the advice given to you by the real texture-pack experts above; or at the very least don't get mad at them for doing what you asked them to do. I have seen great improvement in your texturing since you started it, but you must realize you did not get to this point alone; the people posting here have given you the best advice they can and if you will not take it then at the very least you should respond respectfully to them.
i have done the best i can to respond respectfully, but i find it hard to avoid even the smallest hints of aggression. i just got used to being at yelling at people. and unfortunatly, not everyone is smart enough to visualize this from my perspective, even vaguely.
No one here is being aggressive with you. If that is the way you're seeing it then I'm sorry.
The fact that you're saying how we don't want to change also applies to you not wanting to change, set back and see why we give such advice as to what makes a pack a success that everyone wants to download, and what makes a pack that people wont bother with for something better. Or worse, DL it for the lauls to poke fun at.
Making something 'new' is a very dangerous and hard thing to pull off, and pull off good. A good example is the steampunk pack, that turns all the blocks into machine like blocks. But each block still lets you ID what everything is at a glance. http://www.minecraftforum.net/topic/45534-
Even though many blocks are changed, they can also be IDed due to familure aspects rather it's color or shape, like the crafting bench has the crafting grid on it. I never used it, but from the screenshots I can tell what every block and item is. That'd doing 'new' in a good way, away that works and makes people want to use it. It's new and different, but also familure at the same time.
The fact that you don't know about the in game item tooltips kinda scares me. Plus the fact that you 'skimmed' over everything shows you're not really interested in getting any feedback or advice from those of us who know what were doing and talking about.
Not just 'random ideas/this looks cool to me I'll use it'.
does this look like no one is being aggressive to me? when i said skimmed, i meant in the sense that i was going to go over every single little problem, e-v-e-r-y s-i-n-g-l-e l-i-t-t-l-e p-r-o-b-l-e-m, that was in the post. tell me now that no one is aggressive, and i will know you only read 10% of my comments before moving on.
No one is being aggressive. However you are becoming defensive and assuming aggression because you're not liking what you are hearing. Because we arn't saying how wonderful this pack is looking and are eager to jump in and use it.
Sorry that just is not so. Just because we are telling you your pack as is isn't any good, isn't us hating on you. We are telling you how it is. You don't like it and take our word and twist it to us being aggressive to you, when all we've done is try and help you to improve and give you solid advice to make your pack BETTER. But you don't want to hear none of it.
You even had Lemon in here, a freaking amazing texture artist tell you how things are and you brush it all off. Really?
Shoot my first pack I ever made was full of random crap. People made fun of it, said it was bad. Instead of getting all defensive I listed, took what was said to heart, LEARNED from it, and changed the pack, then changed it again, and again, and again, in time I learned what worked and what didn't. I made a pack that at first no one wanted to touch to a pack many now wish to use. A pack that today I am still working on and even redid in full a few to use new skills and ideas I've learned.
Thats how you improve.
But if you don't want to, and want to ignore what everyone here has been saying and take our words in only your mind as aggression then you really need to take a step back and rethink what you are doing.
You want aggression? Hers some: I would have HATED to see you in school if you acted like this then. You get after a teacher and accuse them of hating on you for giving you a bad grade? Do you get defensive if your boss or coworker wants you to do a task differently? There NOW you have some aggression.
You want aggression? Hers some: I would have HATED to see you in school if you acted like this then. You get after a teacher and accuse them of hating on you for giving you a bad grade? Do you get defensive if your boss or coworker wants you to do a task differently? There NOW you have some aggression.
Good day.
Its too bad you couldn't take the time to rethink your response. because in school, you learn things, and you cant really get a bad grade if you don't know the content of the test. in which case, it is most likely the teachers fault that the student didn't learn the content. in this case, you tell me what is wrong with the pack, but don't tell me what to do about it. I'm getting mad at the teacher because hes giving me a bad grade without telling me what I'm supposed to learn.
is nobody on my side here? im making progress, emphases on the "progress", until someone can give me an idea, i have nothing to work off of, i clearly had limited inspiration at the time, and its not getting any better with you guys just wailing on me. i need ideas, and all i have is complaints.
There aren't "sides", as this isn't intended as an argument. The intention is to help you with developing your pack in all aspects, which requires direction and criticism.
As texture artists ourselves, texture discussion denizens, and myself thinking about things a lot, we're just trying to point out things you may not know about or have even thought about.
I try to help everybody I can. Unless you have a technical question, help usually involves criticism.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
You need to be able to tell what something is at first glance. With out needing to look at the tool tip or relay on surrounding area. If you held the items in hand, and can not tell what they are, then the design isn't a good one.
The seeds remind me of ladders due to the shape, I look at it, Im'a think ladders, not wheat seeds.
Most people also wont really pay attention to the farmland being a pixel smaller, shoot the only time I ever notice such is when I hide a water source block in my walls and have farmland right next to it. That makes the size stick out, but in the normal world with no such ref, most if not all don't notice the size.
Also the fact something 'grows'; out if it also don't help, theres plenty of things stuff grows out of, tall grass over normal grass, suger cane, etc.
You have to realize how the brain works for those of us who have played this game for a while, and even new people. We are trained to expect thing's in a certain way and changing what we know to look like something it is not screws with that and instead of going 'Oh this is this block' it's a guessing game unless we look at the tool tip.
Shoot I'm having fun with this in tekkit right now, with so many new blocks and such. I have to learn what everything is and that's by recognizing what it looks like. If I switched packs, I have to do that again but still have a general idea of what the blocks are by color, shape, etc. I can tell 'okay this is copper ore' due to the pale brownish color.
Now take a pack that completely changes the look of these blocks, and you can no longer tell what they are by looking. It's going to make you flustered and not want to use the pack, because you are use to the norm, the instant recognition of what something is even if the texctures changed based on pack.
Good packs even though they change the look, still lets you ID what a block or item is. Bad packs make you go 'what is this' or need to be explained why the texture is that way. People just don't want to mess with that, they want a smooth game play, not a guessing game.
Take a moment and look though the texturepack forum. You'll see most of the high commented on packs all have a theme, and recognizable blocks and items that don't need you to think or guess what they are.
There is no aparent theme, there is to much diference between textures, the colours you use are too bright like the fluro cyan on the TNT and the Black outline on ores.
You need direction. Are you making a Simple pack? Medieval? Modern? Cartoon? You need a theme before you start any artwork not just texture packs. Art needs direction, and at the moment this looks like somethink i could easily do in MS paint.
I suggest you go back test around abit with learning to do pixel art then come back with a theme in mind and a nice palette.
I'm not trying to be harsh (that's just how i come off)
I'm trying to help the development of your pack. You have potential.
is the tnt really that bad? i thought it looked pretty good. and i dont have any intention on ever using a palette.
I wouldn't consider "the advanced age of textures" a theme...
No the TNT doesn't look all bad but it's colours do. In pixel art fluro and overly bright colours almost ever look good. Unless that's the look your going for but even then you could use a less bright shade of blue and give it lighter highlights for a glowing effect.
The only reason I would suggest a palette is to have a good place to start with colours. You can always add more colours to a palette if your not particularly happy with it
The fact that you don't know about the in game item tooltips kinda scares me. Plus the fact that you 'skimmed' over everything shows you're not really interested in getting any feedback or advice from those of us who know what were doing and talking about.
If you're not willing to take feedback to heart from the texture community whom most of us have been making packs sense minecrafts start, if not for years as normal graphic designers (as is myself) and pixel artists, then I don't think making a pack is your thing.
Where here to help you grow and learn, to help you understand why thing's are done how they are done and you brush off everything we've suggested.
Go take a moment and browse though the texturepack forum, look at whats out there and you'd see why the packs that are popular are such. Items and blocks being recognizable, everything flowing well in a thought out theme, a nice color pallet. Not just 'random ideas/this looks cool to me I'll use it'.
I couldn't have said it better myself
The potential is definitely there all you have to do is embrace it. Getting mad solves noting.
Ok I'm sorry If I offered you I won't say another word.
The fact that you're saying how we don't want to change also applies to you not wanting to change, set back and see why we give such advice as to what makes a pack a success that everyone wants to download, and what makes a pack that people wont bother with for something better. Or worse, DL it for the lauls to poke fun at.
Making something 'new' is a very dangerous and hard thing to pull off, and pull off good. A good example is the steampunk pack, that turns all the blocks into machine like blocks. But each block still lets you ID what everything is at a glance.
http://www.minecraftforum.net/topic/45534-
Even though many blocks are changed, they can also be IDed due to familure aspects rather it's color or shape, like the crafting bench has the crafting grid on it. I never used it, but from the screenshots I can tell what every block and item is. That'd doing 'new' in a good way, away that works and makes people want to use it. It's new and different, but also familure at the same time.
does this look like no one is being aggressive to me? when i said skimmed, i meant in the sense that i was going to go over every single little problem, e-v-e-r-y s-i-n-g-l-e l-i-t-t-l-e p-r-o-b-l-e-m, that was in the post. tell me now that no one is aggressive, and i will know you only read 10% of my comments before moving on.
Sorry that just is not so. Just because we are telling you your pack as is isn't any good, isn't us hating on you. We are telling you how it is. You don't like it and take our word and twist it to us being aggressive to you, when all we've done is try and help you to improve and give you solid advice to make your pack BETTER. But you don't want to hear none of it.
You even had Lemon in here, a freaking amazing texture artist tell you how things are and you brush it all off. Really?
Shoot my first pack I ever made was full of random crap. People made fun of it, said it was bad. Instead of getting all defensive I listed, took what was said to heart, LEARNED from it, and changed the pack, then changed it again, and again, and again, in time I learned what worked and what didn't. I made a pack that at first no one wanted to touch to a pack many now wish to use. A pack that today I am still working on and even redid in full a few to use new skills and ideas I've learned.
Thats how you improve.
But if you don't want to, and want to ignore what everyone here has been saying and take our words in only your mind as aggression then you really need to take a step back and rethink what you are doing.
You want aggression? Hers some: I would have HATED to see you in school if you acted like this then. You get after a teacher and accuse them of hating on you for giving you a bad grade? Do you get defensive if your boss or coworker wants you to do a task differently? There NOW you have some aggression.
Good day.